Be sure to follow the steps in Reporting Singular Bugs (click here). Will need the details from the log if you would like me to research that issue for you, Bobby53
MaxMuster, Thanks for the post. Not quite sure what occurred, but the log attached only has partial information present and missing a good portion of the details included at startup ( Singular Settings for example.) To troubleshoot, I would need that info included. The activity between the two lines you referenced should primarily be activity within the BotBase and not the Combat Routine, although the Rest and PreCombat Behaviors are potentially being called there. To verify, I would additionally need for you to run with the Trace Behavior Calls enabled (on the Debugging tab of Class Config.) This will output a lot of information on each tick of the behaviors, so I recommend only enabling this once that behavior begins and running long enough to see the problem occur maybe 2 or 3 times. I'll try to recreate this issue but I run a Rogue frequently and have not seen that delay on it or any other class. Thanks for your help, Bobby53
Seriously..... I appreciate the time you took to post, but since you have specific issues with the behavior you observed it would have been best to add LOGMARKs to serve as anchors for your observations then reference those in your description. My test results don't match what you were seeing so having that would be extremely useful in understanding what was going on in that circumstance. Additionally, my attention drifts when I read posts using the word "sucks" or any derivation. I encourage you to avoid that in this thread. If you are absolutely compelled to include it in your posts, you will want to post in the HonorBuddy Support forum instead where someone that is paid to be told their work sucks will happily respond. Thanks again for taking the time to share your observations and good luck with your Druid, Bobby53 Edit: Steps on using LOGMARK are provided in Reporting Singular Bugs (click here).
Thank you for taking the time to share your positive feedback! Glad to know it is working well for you, -Bobby53
truulte: It looks like Force of Nature isn't implemented for Guardian. Although, you might want to look at other talents too. IcyVeins - " Force of Nature should not be taken, since it is currently very weak. If you do take it, note that it will not improve your survivability in any way against raid bosses (since the treants do not taunt them), and it should be used merely as a DPS boost, or against adds." Bobby: If you were to add it, it would just be used as a DPS boost, and probably a very low priority. I've been using Feral & Guardian in LFR a bit lately, and I have to say I'm impressed. Singular has come a long way.
Honestly man the entire routine is fubar for balance. How it pulls mobs, how it travels from one to another... etc. There would be so many logmarks in it I wouldnt even know where to begin but I will try to write down and document as much as I can
Hey i simply wanted to ask why my warrior doent use Bladestorm :'( What Class+Spec are you?: warrior, fury What 'context' is the bot in? (Instance, BG, Normal): well it doesnt rly matter, but iam using normal(questing) now What level are you?: 90 Have you made any modifications to Singular?: i tried something but also redone everything and nothing helped What time (HH:MM:SS) or LogMark did your issue occur? well everytime '^^ What happened (be specific)? well the singular simply doesnt use the talentskill "Bladestorm" which is a huge leak in dps as warrior when grinding aoe mobs Did you attach a complete debug log? (choose one: YES or YES) yes? :d
@Obliv: Thank you for the assist with responding to a member and the positive feedback -- good to have you posting in the thread again! @Truulte: Force of Nature is implemented in Singular for all Druid specializations in all contexts. If it is not being cast there is a bug. However, Singular doesnt use a one size fits all spell priority. Its behavior differs (as well as which code is invoked) based upon whether you are Solo, in a Battleground, or in an Instance/Raid. Additionally, it can vary within those based upon your configuration, your characters talents, the gear you have equipped, the combat scenario at that time, etc. So follow the info provide describe by the post I linked to you earlier and I will gladly research this issue for you. -Bobby53
Other than modifying the source code or changing Class Config settings which have an effect upon the spell priority, no there is not. -Bobby53
Naroha, Thank for using the template and attaching the log. Singular was attempting to use Bladestorm but repeatedly encountered the following: Code: [22:25:14.983 N] (Singular) (Singular) [CombatLog] SPELL_CAST_FAILED Bladestorm#46924 failure: 'Noch nicht erholt' Not sure what was causing that for you so I'll need to look into it, but look for something addressing it in the next release. -Bobby53 Update: I have tested thoroughly and not encountering any issues with Bladestorm. I have added cancelling Bladestorm when out of combat or not mobs within 20 yds, but that change won't help you. Go to Class Config => Debugging tab and check Debug Casting Engine then click Save & Close. Once that is done, generate another log with multiple AOE fights. If possible click LOGMARK button while in an AOE fight as described in the Reporting Bugs post in the Singular thread. That will provide additional info regarding the state of Singular on your system while that error occurred. Without this info, I won't be able to assist as I am not seeing it.
I was wondering how to disable [Singular] MoveToSide: moving diagonally Right for x.x yards if possible.
Hi, Sketchy, This appears to be the "Keep Melee Mobs Front" option. Honorbuddy → "Settings & Tools" → "Class Config" → "General" tab, skate down to the "Movement" configuration grouping → Set "Keep Melee Mobs Front" to "False" Can you describe why this is not working well for you on the "True" setting? cheers, chinajade
Hello i have question about mage frost.cs, problem is even if i disabled kiting/disengage my mage is still interupting his spells by moving about 2 yards from target and just die after this kiting, i found there are some written in Movement.CreateMoveToUnitBehavior that kills me how to disable it ? Edit : Lol my answer was post above thx Chinajade
Hi, Axi, This is obviously not enough information to begin a problem investigation. Please follow the steps outlined here: Reporting Singular Bugs A full log attached that captures the problem is not optional. cheers, chinajade
How come ele shaman wont use healing stream totem on cooldown, even if I set the setting to 100% ? He also never uses bloodlust.