Finally, i tried both ways: disabled the plugins, but this changed nothing clean installation - but now on a clean VM - and here it works fine.... so must check my setup thx! sometimes better to give up and sleep a while
Hi Chinajade, I think I have the logs with the problem. The log shows two runs, the first one went fine, the second had the problem. It happens after killing the sha of violence and what it does is, jumping off the first bridge that leads to Taran Zhu. Then mobs attack the tank while still in the water. Meanwhile the dps run off to disable the corpses that spawn the mobs. This takes a very long time and often results in deaths. But it doesn't do this every run.
Hi Chinajade, i got the deserter issue in Scenarios with newest Honorbuddy. View attachment 7960 2014-09-19 18.33.txt View attachment 3432 2014-09-19 18.32.txt View attachment 5900 2014-09-19 18.32.txt
In The Blood Furnace, once my character is done with the final boss he runs all the way to the beginning from the way he came instead of just go through the side exit which takes a few seconds. Much faster and efficient.
Hi, Deathsmind, We always see it use the exit tunnel that opens up after the final boss is dead. Please attach a full log of the event. Ref: [Guide] How to attach your log cheers, chinajade
Hi, Mrsunday1986, I looked through all three logs, and could not find even one instance of the Deserter buff. cheers, chinajade
Stucking Hello im running 4 grps of dungeonbuddy guys but all the time 1 of bot in grps stuck and i need to supervise them all the time is there plugin or smthg to unstuck them?
Chinajade, the problem is simple in there. The group is jumping off the first bridge after Sha to avoid mobs on the island between the bridges, however the group on the right side of the bridge get sometimes agroed for swimming too close to them. (The biggest problem with these groups is because to actually kill the mobs someone has to click the dead npc at their spawnpoint, which makes dps toons to run back from the water through another group on the said island, usually causing a wipe.) The solution is simple - clear the group right away or jump off the bridge a bit further so they don't aggro. Personally I'd just go over the bridge and clear the group over there without bothering with water. One picture is more than thousand words:
Hi, i try to level a mage via dungeonbuddy but it didnt accpet the quests when i manualy accept them bot try to make the quests but didnt give them back used dungeonbuddy before and everything was fine where is the problem using dungeon puddy all classic dungeons with singular pls help # pickup quests is true in settings
Hi, Tiebiex, and many thanks for the log. DungeonBuddy does not currently support the Coren Direbrew holiday dungeon event. cheers, chinajade [size=-2]Ref: Tiebiex's original post w/log[/size]
Hi, Andrast, Not that I know of. It sounds like you are not getting enough hardware horsepower to that group to keep them from getting stuck. cheers, chinajade
Hi, Angelus and Junk, Thank you both for the logs and screenie. That screenshot helped *immensely*, and I've no explanation why the mind was having such a problem comprehending your issue. Anyway... we've opened HB-1196 ("Shado-Pan Monastery: Jumping off bridge to avoid mobs on island frequently results in death") against the problem. Thank you both, again! [size=-2]Ref: Angelus' original post w/log[/size] [size=-2]Ref: Junk's original post w/screenshot[/size]
Hi, Destor@th, The Frequently Asked Questions makes clear that Dungeonbuddy doesn't always turn in the dungeon quests on that run. If something is going awry, we'll need to see the full log that captures the event. Ref: [Guide] How to attach your log cheers, chinajade
thats not my problem atm my problem is that dungeonbuddy never do any quests in dungeons... posted a log this time
Hi China do you have the script for Coren Direbrew for Dungeonbuddy? Mine logs into instance but then says instance ID not found. If anyone knows how to get it to work or has a script could they share pls
There isn't a Coren Direbrew script yet. I'm still in the process of writing one. At the moment the basics are working but I have to start the fight manually and the encounter is clearly bottish. This is not ready for anything but a full bot group at this time. There are also issues with multiple instances of HB trying to load scripts from the same folder. Sometimes the script won't be recognised and a HB restart is required to access the script properly. Working - Drinking the booze to avoid the stun. Moving away from the disarm. Tank moves away from Ursula. DPS maintains aggro on Ursula from tank/healer but will try not to kill her. Still to do - Waiting to start until all toons are in the side room. Starting the encounter. Tidying up the taunting of adds. Checking death/wipe logics.