anyone got a setup for druid hc raiding? just did garrosh normal with 560 ilvl and dindt get over 80k hps leaving the raid to die at 90% mana about halfway trough. Shamefull really :< Just did flex garrosh just for the sake of testing and it did 66k hps - 21mill healing done with 70mill overhealing, a whopping 332%
Could you please provide the log for these fights. Have you done a fresh install or deleted your HB/settings/OracleII folder ? Do you have any helpful feedback besides "it does not heal well"?
Hey, sorry for the rage just the heat of the moment. I've been trying to adjust things in options to my prefference but I just made it worse really so i'll just try to explain whats going wrong. Basicly "Rejuvenation on xxx at 100.0% to Blanket" is a massive waste of mana and just adds up to the overhealing pool, its keeping this on 3 targets up constantly. Had this turned off completely Then, Swiftmend should be used as a mini cooldown to get people up quickly. Had this set to 1 - 40% with Glyph of Efflorescence beeing quite op atm but i just cannot get it to work properly, it keeps using mushrooms when the entire raid is still full hp even though i've set ignore players above 95% and etc. For example when the big aoe dmg phases start on garrosh instead of spamming rejuv and wild growth i get this [19:25:27.996 N] [OracleII]: Casting Healing Touch on Lvl 90 Horde DeathKnight at 33.9 yds at 33.5% [Calculated] [19:25:30.352 N] [OracleII]: Casting Healing Touch on Lvl 90 Horde DeathKnight at 33.9 yds at 56.4% [Calculated] [19:25:32.559 N] [OracleII]: Casting Healing Touch on Lvl 90 Horde DeathKnight at 33.9 yds at 44.6% [Calculated]
If you wouldn't mind, please attach your full log file. If you're not sure how to do that there's a link in my signature that will give you instructions on how to attach (zip and attach if log is larger than 1MB in size) your log file. It helps greatly, believe me.
Nope, it didn't work. Sorry, no logs this time but I will upload log when I get it. Just a feedback here. I (550 holy paladin) could smoothly 2 heal 10N SoO until naz with 560 disc priest using 5.4_Selfless_Healer_PaladinHoly_Class.xml setting. What I did was just turning off auto-face things and hotw usage.
Hi, Default settings are pretty good, but yes they can be better. You have to strike the balance between Single target precision and AoE heals. Lets see if I cant help you along the way. (Rejuvenation to Blanket) You can disable it in settings under "Rejuvenation Blanket Mode". Why use it? well it builds mushroom charge and it snipes some heals (Oracle records all damage and healing done to raid members, this enables it to choose the players in realtime that take the most damage (you all know who they are, the guys that love to stand in the fire!)) as it puts rejuvs on the people that have taken the most healing. (Swiftmend) Disable "Swiftmend AoE" under Dynamic Spells. This should only be used when you don't have glyph of Effo. Ensure you have "Swiftmend" enabled under Dynamic spells, this ensures SM is used to heal single targets. (Mushroom Bloom) Checks that The mushroom charge is above the setting "Wild Mushroom: Bloom" under Dynamic spells (default is 400000 charge) You should lower this for 10 man, and even further for 5 man. Checks that Minimum percent the bloom will cover the deficit (This is the Raids missing health) (e.g: 100% coverage = (deficit of 120000 Raid health / bloom of 120000) * 100. I have not tweaked this but our Oracle Druid beta tester has had some success playing with it for 10 man. You can check MaxRaidHealth,CurrentRaidHealth,Overheal if bloomed,TotalBloom, RaidDefficitPct,CoveragePct,isMushroomBloomOK by enabling "Dynamic Priority AoE" under General > Logging. This should arm you with more than enough information on how to set your bloom and coverage amounts up. (Healing Touch) with the little information you provided about healing touch i can only assume that you did not want it to heal so much. For a start HT will be used frequently if you have 2 pc sagemender. If you do not want to see HT used as often then lower "Healing Touch" under Dynamic spells to something like 55% (default is high at 75%) this will ensure Oracle will not include it in the dynamic single target spells unless the healtarget is below 55%. If single target is being used too much, increase the "Urgent Health Percent" to something like 45-55%, this ensures Oracle will not fall through the AoE checks to single target heal. It is possible to tune Oracle to reach High numbers, it just takes a little time. Imagine if I left all the settings out, I can guarantee I would be bombarded with "Can you add a setting for". So i just went mad and gave settings for everything so players could have finite control. One last thing, did you try with the default settings? Or did you head straight for the settings and play?
I'll give those things a try with a fresh install and see what happens. There are some questions left though. Raidbot vs Tyreal wich one is best? Also does it improve the routine if i crank up the framelock? GCD Method selection on or off? Predict Health on or off?
All good questions; Tyrael, Hardlock, 15tps, continuous Healing mode. (Raidbot is supported but not optimal) (avoid Tyrael with Soft Lock it is terrible!) GCD method should not matter as much, some say they get smoother gameplay but its not very different, it was left in when Honorbuddy had a GCD issue and i had to use the cached version to increase framerates. Predicted health is purely there for mana issues. At the end of an expansion i don't think we would be worrying about this. Come WoD though it will come in handy at lower gear levels.
can some resto shamans, give some feedback on Oracle II because i am very pleased how just Oracle I runs and performe
Managed to get to 174k hps now, its still keeping up mushrooms contantly so i'll have to play around with the bloom % a bit. Isnt there any easier way to get around this? cause its gear dependant and raid/group size. Also is there a way to increase the wild growth priority? for example when the entire raid is at 50% it will cast regrowth/healing touch on the tank first and then wild growth the raid, i'd like to see it the other way round. Same goes for tranq, is there a way to make it stop doing anything else when the x amount of players reaches x % amount of health? Like hard force
I use O2 with my resto shaman. She's only 518 ilvl, but I'm still doing extremely well in flex healing. Many times I'm #1 on recount for healing done, other times I'm #2. I'm rarely ever below #3 unless some high geared healers come into the raid group. For my settings I just use the standard, default out of the box settings with no changes. Wulf has said that they are going to revamp the default options to make them better, but the options I use right now seem to work really well.
This would be a nice option to have, but unless you're running O2 as an AFK routine, then it's not mandatory. If you're using it with Tyrael, just hit your pause key/combo and then eat. But, yes, if it's being used totally AFK then I can see where the need for an eat/drink pause would definitely come in handy.
This feature is already in, It is under the general settings and it is below either movement or PVP settings. All's well that Heals well, Bennquest
Ah, I wasn't aware of this. I don't really do much in the way of AFK botting anymore. I only have the one account, so I can't do party botting like some of the more serious botters do. I do 95% of my botting with Tyrael, so I always do a manual pause when I need to eat/drink for mana and buffs.
oc2 works fine with lazyraider aswell.. im testing it with lazyraider and tyrael to see who is doing more healing.. for now its lazyraider
That's interesting that you say that. I've always found that LR had more overhead (more coding contained in it) so it ran slower. Tyrael is more streamlined with less overhead. It just seems, to me, to run faster than LR ever did. I also like that Tyrael has the option to put into a "continuous" mode so you never have to actually get HB to notice you're in combat, which it has a tendency to miss sometimes until you get hit with a damage spell.