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  • [PAID] Templar (a profile-free grind bot)

    Discussion in 'Honorbuddy Store Botbases' started by Wigglez, Aug 4, 2014.

    1. AknA

      AknA Well-Known Member Buddy Store Developer

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      We had that in the beginning but it caused some issues.
      I'll try to come up with a way how to implement it without it causing issues.
       
    2. AknA

      AknA Well-Known Member Buddy Store Developer

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      Yes, I'll add that to the list to be implemented.
       
    3. combine

      combine New Member

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      That would make Templar that much more useful and desirable. In the mean time enabling a combat loot option would be a good step forward
       
    4. yaersilan2000

      yaersilan2000 New Member

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      Whitelist / Blacklist mobs (only attack Whitelisted option)

      The choice of attack Whitelisted mod Do not attack any monster!
       
    5. AknA

      AknA Well-Known Member Buddy Store Developer

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      Do you have any mobs on Whitelist then ?
      If you don't have any mobs on your whitelist and you only want to attack whitelisted mobs then it won't attack anything....
       
    6. BubbaDad

      BubbaDad Member

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      Is your DEV version the updated one or the regular one?
       
    7. AknA

      AknA Well-Known Member Buddy Store Developer

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      DEV version is the beta one, it's older then latest official.

      If you go to Buddy Store and to Templar you can check what is the latest ver in the Changelog History.

      LbMlZP2[1].png

      If it's Beta then it's the DEV version, if it's not Beta then use the normal.
       
      Last edited: Sep 24, 2014
    8. AknA

      AknA Well-Known Member Buddy Store Developer

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      Hmm... it should always loot after each pull and killing of everything (unless you have a strange bug of some kind).
      You can't (not that I know of) check straight up if a mob is evading, but I'll look into it, there might be some logic we could implement (hopefully).
      If a mobs health doesn't change for 30 secs then it should be blacklisted.... well, technically (don't have the logic on top of my head right now) but I think I coded something like if you're casting a spell or using a ability that timer is reset, when I coded that logic I made it with single pull in mind, that if you can't reach the mob for some strange reason we blacklist it for the session....

      Anyway, hopefully I can find a way to check if a mob is evading.
       
    9. AknA

      AknA Well-Known Member Buddy Store Developer

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      Well, if you're more or less one shotting mobs then no, you'll never loot because you never complete your multipull (but why use multipull if that is the case ?).
      And yes, a option for combat looting is going to be implemented (we had it earlier in beta but was removed when we made it into a state machine, it was always combat looting), but yeah, I'll add it to the list, a option to turn on/off combat looting.
       
      Last edited: Sep 25, 2014
    10. AknA

      AknA Well-Known Member Buddy Store Developer

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      How multipull logic works (the way we coded it) :
      It counts how many mobs are targeting us (yourself or your pet).
      If that number is less than what you have set in multipull options, if your health is above your set threashold it will continue to pull.
      So if mobs die (from dots or whatever) before you reach the number of mobs you want to pull, then yes, it's not going to loot, it's just going to keep pulling as it never reach the max number. And combat looting for range classes can be tricky to implement as you have to travel to the corpse (most of the time you're not standing on top of it (like a melee)) then it could cause conflicts for the botbase what to do, move to loot, no move to pull, no move to loot, no kill this mob....
      That's why we made it a state machine, you need to complete a task before moving onto the next to prevent conflicts and bot to act none human like.
       
    11. AknA

      AknA Well-Known Member Buddy Store Developer

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      No, I seriously doubt we would ever implement a use item on cooldown to this botbase, it would be better to use a plugin for that.
       
    12. combine

      combine New Member

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      Do you plan on putting in a Timer, GPH, Common, Rare, Epics counter similar to what you have in chameleon? obviously when you are farming mobs it cant take into count the money you will make from the items dropped but it would still be a cool feature.
       
    13. tumbum

      tumbum Active Member

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      Seems bugged Mobs are not getting Blacklisted. My Toon stay still there, till he afk out.
       

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    14. AknA

      AknA Well-Known Member Buddy Store Developer

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      Yes, it's because you're a range class and the mob is evading, that was a senario we didn't think of, a fix will be implemented for it tho.
       
    15. tumbum

      tumbum Active Member

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      Thank you!
       
    16. Tommaso Sosvitz

      Tommaso Sosvitz New Member

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      Will there be other profesion support, like herbalism / mining?
       
    17. AknA

      AknA Well-Known Member Buddy Store Developer

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      Herbing / mining, most likely not, but other professions like enchanting then yes.
       
    18. AknA

      AknA Well-Known Member Buddy Store Developer

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      I've update this botbase for 6.0.2 wow drop, so this should work with latest client, Singular has some serious issues atm tho so it might not work anyway.
       
    19. Phantomracer

      Phantomracer New Member

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      when come a Update out for this nice Botbase?
       
    20. slr0718

      slr0718 New Member

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      Not working??

      Hi,

      I recently purchased your bot and I cant seem to get it to work. When I start the bot up it does not do anything but stand still. I am currently in blasted lands trying to kill ironmarch forager, ironmarch grunt, and ironmarch stone-singer for the bronze whelpling. Also note every time I stop the bot it freezes honorbuddy and stops working.

      Thank you
       

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