Feel better, I will take a look at it and round out the edges. Can see a few gems that wouldn't be needed already.
Ill just put the bot to sell every identified rare except accesories while sleeping or afk but i want to ask if its possible to make it to stash only weapons with Increase phys dmg (+100%) and Add Phys dmg(any value) on it? How it will be?
Anyone know if it's possible to modify this filter to only keep items that have TWO top-tier affixes instead of just ONE?
Just for the sake of sharing. Code: "ExplicitStat BaseMaximumLife Value >= 60 Required", "ExplicitStat BaseColdDamageResistancePct Value >= 10 Optional Group 10", "ExplicitStat BaseFireDamageResistancePct Value >= 10 Optional Group 10", "ExplicitStat BaseLightningDamageResistancePct Value >= 10 Optional Group 11", "ExplicitStat BaseColdDamageResistancePct Value >= 10 Optional Group 11", "ExplicitStat BaseFireDamageResistancePct Value >= 10 Optional Group 12", "ExplicitStat BaseLightningDamageResistancePct Value >= 10 Optional Group 12" Code: "ExplicitStat BaseMaximumLife Value >= 60 Required", "ExplicitStat BaseMovementVelocityPosPct Value >= 10 Required", "ExplicitStat BaseColdDamageResistancePct Value >= 10 Optional Group 16", "ExplicitStat BaseFireDamageResistancePct Value >= 10 Optional Group 16", "ExplicitStat BaseLightningDamageResistancePct Value >= 10 Optional Group 16" Code: "ExplicitStat BaseMaximumLife Value >= 60 Required", "ExplicitStat AttackSpeedPosPct Value >= 5 Required", "ExplicitStat BaseColdDamageResistancePct Value >= 10 Optional Group 14", "ExplicitStat BaseFireDamageResistancePct Value >= 10 Optional Group 14", "ExplicitStat BaseLightningDamageResistancePct Value >= 10 Optional Group 14" Code: "ExplicitStat LocalPhysicalDamagePosPct Value >= 70 Required", "ExplicitStat LocalAttackSpeedPosPct Optional Group 1", "ExplicitStat LocalMinimumAddedPhysicalDamage Optional Group 1" Code: "ExplicitStat BaseMaximumLife Value >= 60 Required", "ExplicitStat BaseItemFoundRarityPosPct Value >= 13 Required", "ExplicitStat BaseColdDamageResistancePct Value >= 10 Optional Group 10", "ExplicitStat BaseFireDamageResistancePct Value >= 10 Optional Group 10", "ExplicitStat BaseLightningDamageResistancePct Value >= 10 Optional Group 10" Code: "ExplicitStat BaseCastSpeedPosPct Value >= 14 Required", "ExplicitStat BaseMaximumMana Value >= 14 Required", "ExplicitStat ManaRegenerationRatePosPct Value >= 30 Required"
I wish there was a way the bot could copy paste the item info, like various scripts I use, to analyze weapon dps and make a determination off that. Also why is there no AND OR logic built into the item filter. It would be SOOOOO much easier to write Maxlife> 70 && Evasion>700 && (Light+fire >50 || light+cold > 50 || fire+cold>50) .
I have a question: I want to match any two of the following items, how to do? TotalStat AttackSpeedPosPct Value> 10 Optional TotalStat BaseMaxLife Value> 69 Optional TotalStat BaseColdDamageResistancePct Value> 35 Optional TotalStat BaseFireDamageResistancePct Value> 35 Optional TotalStat BaseLightningDamageResistancePct Value> 35 Optional TotalStat BaseChaosDamageResistancePct Value> 20 Optional
Hi, When i use this as is it will mess up dominus fight logic. Half between the fight or if there is a death he will port back to town, id and stash items then start a new dominus run without killing second form of boss. Have stopped using for now but really hope you update it. cheers
Then what could it be? I have two exact same folders of EB. One has custom item filter. One Doesnt. Over the course of 2hrs, the one with custom item filter will go back and sell mid fight before second form of dominus then opens new instance without going back to kill second form. Sometimes on death to. The one without never goes back to sell until fight is complete. I haven't changed any settings, just dropped custom itemfilter in the folder specified. Is it possible, with custom itemfilter if you have no wisdom scrolls in your inventory that he will go back to town, open stash and ID? this would mess up Dominus fight logic.
If the bot goes to town after death, it's because: * Your death counter is at the setting, so a new instance is started. * Checkpoint resurrection failed. * A new instance flag has been set (most likely from StuckDetection if you have it enabled and aren't moving around) Your log file will have info that should shed light on why that happens. If the bot returns to town via a portal because inventory is full, it will do a town run, and then return to the area, unless the portal disappeared because you're in town too long. Even with a ton of stash tabs, I don't think the time in town should really be that long, unless you're using another plugin like the ChanceChaosRecipe which involves a ton of time in town. The item filter itself is not the cause, but rather, having Id/Sell with a combination of other plugins might be triggering what you're seeing. I'd need a full log from the custom filter run that is messing up to get an idea of what is going wrong for you though.
Hmm I see. It really is strange because it runs fine with just normal ID and sell. I'll try and get the logs tomorrow when I'm back home. cheers for your response
Yes please. This is the kind of items rules I'm looking for, well detailed on affixes fields. Would be very nice if someone share with us a updated version of this file that works on current EB and PoE. Thanks in advance.