All testing will be done with releases right on this thread. There is currently no download link, when there is, everyone will be able to use it. I am really sorry to hear that. If you change your mind, please feel free to PM me and we can chat a bit more! This has the "Lazy Raider" functionality built into it. When it is ready it will be on the first post. I want to get the settings done over the weekend and then I am going to use surfers profile idea. I really liked his idea. I work + have family so my time is somewhat limited. I will get this out as soon as I feel it is worth giving out.
Code: Name: Cotton - ID: 8357 Name: Bent Key - ID: 19106 Name: Malfunctioning Leomorph Cub - ID: 26598 Name: Red Dye - ID: 17327 Name: Enhanced Larva - ID: 17270 Name: Miner's Hood - ID: 24886 Name: Miner's Pants - ID: 24888 Name: Miner's Shoes - ID: 24890 Name: Miner's Gloves - ID: 24889 Name: Miner's Shirt - ID: 24887 Name: Woodcutter's Shoes - ID: 24875 Name: Woodcutter's Gloves - ID: 24874 Name: Grapevine Sapling - ID: 4865 Name: Yew Sapling - ID: 14903 Name: Granbleu's Dive Helmet - ID: 18795 Name: Baktehan's Swimfins - ID: 19401 Name: Blue Salt Knife - ID: 8326 Name: Blue Salt Wedge - ID: 8327 Name: Gathering Boost Scroll - ID: 32543 Name: Mining Boost Scroll - ID: 32544 Name: Logging Boost Scroll - ID: 32542 Name: Black Donkey - ID: 24791 Name: Calico Sabrefang - ID: 25222 Name: Scroll: Mahadevi Rowboat - ID: 21588 Name: Scarecrow Garden Design - ID: 15596 Name: Recovery Pouch - ID: 19035 Name: Adventurer's Morning Dew - ID: 34009 Name: Gilda Star - ID: 23633 Name: Complete Freedich Island Map - ID: 17828 Name: Adventurer's Vegetable Soup - ID: 34002 Name: Coalmane Snowlion - ID: 15561 Name: Heifer - ID: 19604 Name: Scroll: Harpoon Clipper - ID: 15816 Name: Stone Rose Cottage Design - ID: 21174 Name: Scarecrow Farm Design - ID: 15566 Name: Bird's Eye Telescope Design - ID: 7746 Name: Adventurer's Misty Memory - ID: 34008 Name: Adventurer's Hushed Star - ID: 34006 Name: Adventurer's Vegetable Bread - ID: 34003 Name: Adventurer's Whole Grain Soup - ID: 34005 Name: Mirage Elk - ID: 29488 Name: Hereafter Stone - ID: 4052 Name: Teleport Book - ID: 4045 Name: Lily - ID: 3564 Name: Cotton Seed - ID: 4904 Name: Bound Tax Certificate - ID: 31892 Name: Sea Bass - ID: 27251 Name: Copper Ingot - ID: 8320 Name: Wool - ID: 8053 Name: Spanish Mackerel - ID: 27252 Name: Roosterfish - ID: 27221 Name: Iron Ingot - ID: 8318 Name: Silver Ingot - ID: 17774 Name: Evenstone - ID: 19812 Name: Tudor Rose Cottage Design - ID: 21173 Name: Memory Ink - ID: 4053 Name: Narcissus - ID: 3667 Name: Azalea Seed - ID: 15675 Name: Lumber - ID: 8337 Name: Starshard Ingot - ID: 3332 Name: Starlight Archeum Shard - ID: 16352 Name: Sunlight Archeum Shard - ID: 16350 Name: Moonlight Archeum Shard - ID: 16351 Name: Faint Gale Lunadrop - ID: 14717 Name: Azalea - ID: 3684 Name: Charcoal Stabilizer - ID: 32103 Name: Star Shard Chip - ID: 2201 Name: Starlight Archeum Dust - ID: 16349 Name: Sunlight Archeum Dust - ID: 16347 Name: Moonlight Archeum Dust - ID: 16348 Name: Faint Fire Lunadrop - ID: 14694 Name: Narcissus Seed - ID: 15673 Name: Fabric - ID: 8256 Name: Stone Brick - ID: 8343 Name: Iron Ore - ID: 8022 Name: Archeum Ingot - ID: 17776 Name: Starlight Archeum Motes - ID: 25800 Name: Sunlight Archeum Motes - ID: 25798 Name: Moonlight Archeum Motes - ID: 25799 Name: Faint Earth Lunadrop - ID: 14727 Name: Cart Wheel - ID: 8000056 Name: Intermediate Pack Blueprint - ID: 27652 Name: Moonpoint - ID: 28302 Name: Sapphire - ID: 8078 Name: Log - ID: 8017 Name: Silver Ore - ID: 8023 Name: Raw Stone - ID: 8008 Name: Copper Ore - ID: 3411 Name: Archeum Ore - ID: 1386 Name: Pure Iron Ore - ID: 8081 Name: Topaz - ID: 8084 Name: Gold Ore - ID: 8027
I could be wrong but I assume they closed it so you would put it in the buddystore for distribution. Not to take away your plug-in or upset you. Just something to understand and think about. P.S. Phelon, everything is going well, but please let me know if we have any other progress or updates I need to be aware of. Thanks, WB8869
I am going to make the grinding portion of this Waypoint Based like SimpleGrind was and use your db3 for vendoring and area movement. Once you have the db3 done, you can start working on getting me health potion and food id's. @Kavex - Thank you for the dump! Could you prune it a bit for me and organize it into 3 lists. Food / Water / Potions
This is a contribution from my LazyRider plugin just add the ids in the lists. Food: (i am testing the firstordefault as it makes the code much cleaner but keeps throwing exceptions) Code: private List<uint> _mpPeaceList = new List<uint> { 34002, 34005, 34004, 8505 }; private List<uint> _mpCombatList = new List<uint> { 18792, 34008, 34009, 31770 }; private List<uint> _hpPeaceList = new List<uint> { 34003, 34001, 34000, 17664 }; private List<uint> _hpCombatList = new List<uint> { 18791, 34006, 34007, 15580 }; private void UseRegenItems() { if (!me.isAlive()) return; if (me.inFight) { if (me.hpp < 50) { List<Item> itemsToUse = me.getItems() .FindAll( i => i.place == ItemPlace.Bag && _hpCombatList.Contains(i.id)); foreach (var i in itemsToUse) { if (i == null) continue; UseItemAndWait(i.id, true); break; } } if (me.mpp < 50) { List<Item> itemsToUse = me.getItems() .FindAll( i => i.place == ItemPlace.Bag && _mpCombatList.Contains(i.id) ); foreach (var i in itemsToUse) { if (i == null) continue; UseItemAndWait(i.id, true); break; } } } else { if (me.hpp < 60) { List<Item> itemsToUse = me.getItems() .FindAll( i => i.place == ItemPlace.Bag && _hpPeaceList.Contains(i.id)); foreach (var i in itemsToUse) { if (i == null) continue; UseItemAndWait(i.id, true); break; } } if (me.mpp < 70) { List<Item> itemsToUse = me.getItems() .FindAll( i => i.place == ItemPlace.Bag && _mpPeaceList.Contains(i.id)); foreach (var i in itemsToUse) { if (i == null) continue; UseItemAndWait(i.id, true); break; } } } } Coinpurses: (I use this as an anti-afk if the afk check is set, and it cant be used on a safe zone, so it must be recoded as it says) Code: private List<uint> _coinpursesList = new List<uint> { 29203, 29204, 29205, 29206, 29207 }; public void Processinventory() { foreach ( Item i in me.getItems() .Where( i => i.place == ItemPlace.Bag && _coinpursesList.Contains(i.id))) { try { if (i == null) continue; while (i.count > 0 && me.opPoints > 150 && me.isAlive() && (GetGroupStatus("Inventory"))) { Thread.Sleep(150); i.UseItem(); if (GetGroupStatus("AFK")) MySleep(10000, 120000); //TODO: This will make the bot unresponsive for that time, DO THIS IN A NEW THREAD MySleep(50, 150); // it's small enough so i dont care about conditionals if (!GetGroupStatus("GhostRider")) continue; //if GR is set then open just one purse after each fight. if not open them all. return; } } catch (Exception ex) { Log("!!## Processinventory", "GhRider"); LogEx(ex); } } }
I am still working on this although it hit the back burner for my AH and Landgrab plugins which are almost done. Sorry AH won't be released, although I might release the land grab one with limited functionality.. IE.. you have to walk there to buy it. Cause fuck people charging for 50 lines of code. @WB - Hit me up. I have a new little project for you regarding my Land plugin.
Phelon has abandon this and moved on Please read https://www.thebuddyforum.com/archebuddy-forum/183517-bye-archeage.html