Okay guys, attached is the temporary working Pokebuddy.cs file. You'll want to use the download from the SVN and install as normal. You will then want to replace the origional Pokehbuddy.cs in the ~/honorbuddy/plugins/pokehbuddy/ folder. To explain what happened they seemed to remove the function for Initialize() from plugins and something changed with blacklists, so I just DELETED the blacklist stuff and moved the Initialize stuff to where I believed appropriate. It is working for me but please note that since blacklisting is not working correctly you will probably want to monitor the bot for a bit to ensure it is working. I will check back on this thread in a few hours, IRL emergencies going on sadly. Edit: I have updated the file and will be replying to the end of the thread. It should be more appropriately fixed. If you are using my fix please refer to the updated file.
thx 4 sharing. I'll test it now edit: Can't seem to get Pet ID so he don't let u equip Logics to the Pets
iupcompkids version worked fine for me, so a big thank you to you! The other issue is the useless framelock which, as I expected, will turn itself off every now and then, thus leaving the bot into flying in a small circle with a sort of stuttering movement. This got broken after .745 and up and 'til the patch I could use that version with good results, but now I can't anymore, and framelock will turn itself off no matter what settings I try.
I dunno, when I can refresh pet but it'll result in Pet ID: nil and when I try to equip a Logic, i'll get an error
Hey, can you plz explain me how i do the language fix ? I read the Instruction but i have no idea how to do that. Ty
I have created an updated CS file as well as included the CS file for the PetArea plugin. Things have been corrected from the origional version instead of just hacked together. I highly recommend using this one as it should be a fully working version of the origional plugin. Same directions, merely replace the .cs file with the one I have provided and it should work. View attachment PetArea.cs View attachment Pokehbuddy.cs
I haven't had a chance to mess around with logic too much yet, but try out my newly posted file and let me know if it works correctly
The .cs files are working great, you have my gratitudes for fixing that, iupcomp! But ever since the updated version of Honorbuddy I can't leave pokehbuddy on for a longer time since the framelock is still an issue. Only having gather on won't effect framelock, gathering materials is working as intended, but it is once pokehbuddy is turning off framelock the whole bot will render itself useless. I would gladly donate money if there were any way to keep framelock on while pokehbuddy is. I have looked through my logs multiple times and nothing shows up other than the bot actually moving away, into walls, flying into the ground and so on so it has to be a pokehbuddy issue with framelock.
I don't know ur PC but when I'm using the Plugin, I set the graphics to low and deactivate Verticale Sync. That allows me to aim at about 100 fps. With a slim logic I'm able to get a round down to about 1sec of "thinking" allowing me to lvl my pets fast enough. But now I'll test the new files Edit: Problem remain the same. can't get the Pet ID when trying to equip Logic within the Logic Manager. Pet ID: nil. and I'm getting a SQL-Error. I'll send u a PM with the ErrorMsg, Perhaps, u can solve the problem. Would be great
I was able to work around the pet ID problem by manually going into the logic and loading it for each pet prior to starting the bot. So far, I have been able to level pets using some GB2 profiles and putting my lower pet in slot 1 and a tanky (Magical Crawdad) in slot two. I cant seem to get pet area to function properly and I have not been able to use anything that requires pet swapping. I am REALLY hoping that someone smarter than me works things out. I absolutely love this plugin and its functionality.
its works so lala and training pets effektively isn possible without proper logic so ill wait till its working again