Online and testing aswell So far I found out u probably havent read about the new ability called Pandemic "In Warlords of Draenor all damage over time effects now have a mechanic called Pandemic. Pandemic allows you to carry over up to 30% of the base duration of the new effect from the old one's duration. For example, if you apply a Rake to a target that has a Rake with 4 seconds remaining already on it, the duration of the new Rake will be 15 (base duration) + 4 (remaining duration, <= 30% of 15) = 19 seconds. It is important to take advantage of this mechanic for optimal DPS, the main takeaway being that all DoTs can be refreshed as soon as they have <= 30% of the base duration remaining. The sooner you reapply a DoT, the less chance you stand of letting it fall off, which means higher uptime and more damage. This mechanic allows for significantly easier maintenance of our bleeds and Savage Roar compared to 5.4." Read more here: [Feral] Pawkets' PvE Guide / FAQ - 6.0 This brings up alot of potential for timing when u re-apply bleeds, to snapshot from Tigers Fury and Bloodtalons at lvl 100. Also will be alot easier to keep savage roar and bleeds uptime higher Hope this helps, will post if I find anything else.
Thank you handnavi Ran 14/14 mythic tonight. managed my own cds but otherwise, it did very well and stuck in the top 7 on dps charts.
Hey, please follow this guide: https://www.thebuddyforum.com/honorbuddy-forum/honorbuddy-guides/35945-guide-attach-log-kick.html
Fixed the first bugs....: - Cat Form is back in - Shadowmeld is disabled for now - Skull Bash (Cat) is fixed - Travel Form / Aquatic Form should work Changes will be online when version 4.3.1.1. will be approved by the HB team. Current todo: - Build a new GUI (or fix the old one....)
You are simply the best handnavi. Just wanna say thank you for your hard work and bring glorious to our Feral\Guardian family.
Thanks for the update, you're the best. ""You must spread some Reputation around before giving it to handnavi again."" oh snap I've tested Guardian and it's great, just some suggestions. I think the toon still uses Savage Defense even if nothing is attacking it, I've mentioned this before and I remember that you said it will be fixed in the next update. But I will explain it again anyway, If nothing is attacking the toon there's no reason to increase dodge, instead you can use all the rage on Maul and increase damage. Maybe if it's hard to code that then add "Below X % HP Then Use Savage Defense" option instead but this way it still use it on raid-wide damage. Since Maul is now a kind of a mitigation or shall I say debuff on enemy because of the Tooth and Claw passive, it is advised to use it more often, So maybe it's better to use it whenever the passive procs and your rage is above 60. I said 60 because sometimes even when I am above 90% and Savage Defense is on cooldown the routine misses a Tooth and Claw proc, So if Savage Defense is available then 60 rage is enough but if it's not, then 20 rage goes to Maul. And when it doesn't proc only use it when rage is above 90. This way you maximize your dps because Maul has good damage and in the meantime you reduce your target's autoattack damage. One more thing, I'm not 100% sure about this but I think the routine didn't use Rebirth although I did mark the option in the menu. Set it on Healers and Tanks and insta-cr proced but I had to manually cast it on a healer. I didn't test it on Feral but it might be because the boss was attacking me and the routine decided not to cast it. The first 2 don't need logs but I will try to check the log and post it here for the third one (Rebirth) if it happens again.
Thanks for the provided feedback! Lets start...: I have added a check that we wont use Savage Defense if no mob is aggroing us. If it does not work, it might be HB's fault, as the code looks good. Will check that. (Please note: do not test this on dummys. Training dummys always aggro us, for testing purposes.) Simulationcraft suggests to use Maul only when Rage >= 80 and Tooth and Claw proc up... You think this might be okay? Rebirth does not work, correct! The HB api is broken: we cannot detect our raidmembers (partymembers) correctly. Hope this will be fixed in a new HB version.