What determines whether Actionmanager.LastSpell.Name actually contains the last ability name, and how long it holds it for? After some spells it contains the correct ability name. Many other abilities don't change it at all, eventually causing it to fall back to "EmptySpell" after like 10 seconds. I'd like to start writing a Rogue/Ninja routine, but I'm not sure if I can rely on this to keep from breaking combo and ninjutsu chains.
Okay, that's what it seemed like, but I was getting kind of thrown off because stuff like Heavy Shot shows up in there too. I wanted to make sure I wasn't missing something and wasn't wrong in assuming that all the Ninja combo spells and mudras will be in there. Thanks.
Just to be clear, please have the following abilities in there: Spinning Edge Gust Slash Shadow Fang Dancing Edge Aeoilian Edge Ten Chi Jin Ninjutsu Thanks
We only read the data that is provided by the client. If it doesn't set the spell id then there's nothing we can do about it.