I just pushed a new version. Changelog below: - Fixed some energy calculations - Updated feral rotation to the newest version - Removed unused calls - Replaced Lua call for rage values with HB api - Code Cleanup Preparations for WoD: - detect perks - implement perks - implement new talents
Heey Navi, Did some more testing and noticed that in the AOE rotation it tends to put up rake on all targets first and after its uses trash. Isnt it suppose to work the other way around? I mean especially on multiple targets and when targets die faster it's a gain to trash before multi-rake.
Just bought finally your routine, long time user of the free one and now gladly paying for this masterpiece, thanks again Handnavi for everything
Sorry, i dont pvp. If someone likes to share his settings file i will integrate it as a predefined setting!
This issue is on my todo-list. Its not easy to write this kind of add-cleave and target.time.to.die stuff into code. There are several skills, with different kinds of DPE and talents also might change some values. I try to come up with a solution as fast as possible.
I have just pushed a new version. The changelog: - Updated Feral Rotation - Added Moonfire (Lunar Inspiration) We "should" now support all perks and talents for WoD (Feral).
Thanks for the reply as always Ofcourse I understand stuff like that won't be easy. Just wanted to help improve this CC even more. Would be insane if you could implement a "target.time.to.die stuff" into the code. Would save a 5cp Rip instead of just FB on a 3 sec.to.live.target aswel
Something is wrong with v 4.3.1.17. Energy usage is all over the place and for some reason spell manager seems to be loading too often. Have a look: View attachment 9608 2014-10-30 08.42.txt