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  • Kupper - Demo/Testing

    Discussion in 'Combat Routines' started by Ichiba, Oct 30, 2014.

    1. sorenelise

      sorenelise Member

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      LOL do you ever sleep wtf
       
    2. exaccuss

      exaccuss Active Member

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      Of course i do, i just get a group to power level me through dungeons lol. That and the 50% exp from an already 50 class makes it easy
       
    3. sorenelise

      sorenelise Member

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      Is it a group or tank?
       
    4. exaccuss

      exaccuss Active Member

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      It's a premade group of people. You can get a similar effect if you pay someone :p haha. But unless you want to suffer those rediculous DF times, fates are your real only option sadly.
       
    5. yakisssss

      yakisssss New Member

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      Nice bro, where do you mainly FATE at? By the way using Kupper, my ninja is still using kiss of the wasp when kiss of the viper is already available. How do I change that?
       
    6. exaccuss

      exaccuss Active Member

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      You can simply edit the code to include an option for it yourself, i think Ichiba is planning to support it sometime though. And when i got to around 30 or so, i stuck soley to costa del sol, mainly because even before the ninja invasion, the fates tend to appear at a steady rate and are pretty close by.
       
    7. sorenelise

      sorenelise Member

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      Can you pm the line you changed?
       
    8. exaccuss

      exaccuss Active Member

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      Sure thing, just give me a few minutes to get it.
       
    9. yakisssss

      yakisssss New Member

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      Share with everyone man, why do you got to PM lol :confused:


      i edited Spell.Cast("Kiss of the Viper", r => !Core.Player.HasAura("Kiss of the Viper") && settings.UseWasp, r => Core.Player), originally was kiss of the wasp, but it still uses wasp. i think im editing the wrong file.
       
    10. exaccuss

      exaccuss Active Member

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      In your routine search for
      Code:
      Spell.Cast("Kiss of the Wasp", r => !Core.Player.HasAura("Kiss of the Wasp") && settings.UseWasp, r => Core.Player),
      above that place this code
      Code:
      Spell.Cast("Kiss of the Viper", r => !Core.Player.HasAura("Kiss of the Viper") && settings.UseViper, r => Core.Player),
      In ninja settings file, go to the buffs category and paste this
      Code:
              [Setting]
              [DefaultValue(true)]
              [Category("Buffs")]
              [DisplayName("Kiss of the Viper")]
              public bool UseViper { get; set; }
      There should now be an option to enable/disable both poisons.
       
      Last edited: Nov 1, 2014
    11. kaihaider

      kaihaider Community Developer

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      doesn't caching Actionmanager.DoAction work?
       
    12. yakisssss

      yakisssss New Member

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      Weird, adding that line gave me the following error:

      [12:50:57.075 N] Compiler Error: c:\Users\xxx\Desktop\Reborn Buddy\Routines\Kupper\KupperRoutine.cs(18,7) : warning CS0105: The using directive for 'Kupper.Settings' appeared previously in this namespace
      [12:50:57.075 N] Compiler Error: c:\Users\xxx\Desktop\Reborn Buddy\Routines\Kupper\Rotations\Rogue.cs(148,98) : error CS1061: 'Kupper.Settings.RogueSettings' does not contain a definition for 'UseViper' and no extension method 'UseViper' accepting a first argument of type 'Kupper.Settings.RogueSettings' could be found (are you missing a using directive or an assembly reference?)
       
    13. exaccuss

      exaccuss Active Member

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      Hm. I assume you are a rogue? Are you editing both the rogue custom routine AND the rogue settings file?
       
    14. yakisssss

      yakisssss New Member

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      Yes I just noticed, I'm editing only Rogue side. I've done that for both Ninja & Rogue files and it works now. Thanks for the help again!


      EDIT: One more thing, do you know how I can edit Fate Bot's waypoints? Currently on Coasta Del Sol it's been forever since there's a problem with my pathing to a specific FATE, and I would like to edit it...
       
      Last edited: Nov 1, 2014
    15. exaccuss

      exaccuss Active Member

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      Glad to hear! Just remember you will probably need to enter the code again when Ichiba releases an update until he officially supports it and puts it in :)
       
    16. exaccuss

      exaccuss Active Member

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      I'm pretty sure that's something only mastahg can do, as he controls all that fate pathing stuff. If you let him know your problem in detail, i'm sure he can look into it at least. What fate is it?
       
    17. sorenelise

      sorenelise Member

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      I only asked to be pm'ed as I was unsure if the creator of the routine would be offended since he is already working on an edit similar to this.
       
    18. exaccuss

      exaccuss Active Member

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      I honestly doubt he would be offended. It's not like I'm using his code to make my own CR. It's just a quick fix basically :)
       
    19. yakisssss

      yakisssss New Member

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      "Jewel of the Isle", it's the one we kill FATE Boss Kokoroon Quickfingers. From the Aetheryte, Bot will actually walk pass this particular Large Buffalo and aggro it, thus stopping on the way to the FATE to engage and kill this buffalo. After the Boss is dead, it will quickly engage the next closest fate monster, the Qiqirn Gullroaster because there is a delay the FATE itself "officially finishes & closes", thus fate bot will not realize that & quickly go target and engage the gullroaster. Everyone leaves except that 1 single person that stays and continues to kill the gullroaster makes it look weird lol.


      EDIT: This particular pattern/situation is observed on all the classes I botted to 50 @ coasta del sol.




      Ah I understand now, I'm sorry for not noticing!
       
      Last edited: Nov 1, 2014
    20. exaccuss

      exaccuss Active Member

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      I noticed it does that on my end too. It definitely does look a little odd lol.
       

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