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  • Kupper - Demo/Testing

    Discussion in 'Combat Routines' started by Ichiba, Oct 30, 2014.

    1. exaccuss

      exaccuss Active Member

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      I am from australia and the server i play on is about 270ms.
       
    2. matt84

      matt84 Member

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      yeah i would have picked a west coast server... he however wanted this server so i was like.. whatevs lol
       
    3. Ichiba

      Ichiba New Member

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      Can you guys please try running this version and then post your log after a failed raiton.

      All the servers are located in either Canada or Japan, and from what I hear, the latency is better for Australians on the Japanese servers.
       

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    4. matt84

      matt84 Member

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      actually i think for me it was just wireless.... i jumped onto my PC which is hardwired to my fiber internet.... and it's not missing a beat now.. running like a champion :)

      Thanks for your work and fast updates, really appreciate the help!
       
      Last edited: Nov 2, 2014
    5. kinmen

      kinmen New Member

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      is it possible to make a shot range option for user change themself?
       
    6. exaccuss

      exaccuss Active Member

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      That one seems to be alot better, there are some occurrences where it lag's slightly and casts the wrong ninjutsu by mistake. But aside from that, i didn't see a failed ninjutsu either. Also, why when huton is 30 secs or less left, why does it not cast any ninjutsu?
       

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    7. Ichiba

      Ichiba New Member

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      Yeah I need to work on the conditions for ninjutsu. I just wanted some feedback on if it worked for other people because I still can't do 3 step ninjutsus yet.

      I saw some really interesting stuff in your log though. For some reason it seems like the cooldown I am watching to determine if a ninjutsu actually got casted vs the routine attempting to cast is getting stuck for some reason. I'll work on it a little more tomorrow to see if I can figure out why or a way to eliminate this problem. Thanks.

      It's weird that it works better for you since the only change is the additional logging. Out of curiosity, what kind of FPS are you getting when it's messing up?
       
    8. Ichiba

      Ichiba New Member

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      Yeah I plan on adding something like this eventually once I get the mudra stuff ironed out. Right now for pulling it just focuses on maximum dps and keeping combos going, but with grinding fates I can see the value in having something that pulls with ranged attacks so you don't end up stuck in a big group of enemies and get a ton of aggro and AoE attacks. I'll add it some time.
       
    9. exaccuss

      exaccuss Active Member

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      ABout 50-60 FPS.
       
    10. matt84

      matt84 Member

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      oh... also made a character on JP server and you were right.. i get about 100ms less lol
       
    11. Ichiba

      Ichiba New Member

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      I've put a new version up that may help. Let me know if it's better or worse. There's now a debug toggle at the bottom of combat settings. Set that to true before submitting a log so I can get a better idea of what's going on when there's problems.
       
      Last edited: Nov 2, 2014
    12. exaccuss

      exaccuss Active Member

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      That one seems to be in improvement, there was a few times were huton didn't successfully cast due to a buff activating a bit too quickly before it finished casting which resulted in a failed ninjutsu, but aside from that, it seems to be getting better. Hopefully this log helps you.

      Also, is there a way to disable the text that keeps spamming the bot? I get stuff like
      Code:
      [02:10:39.063 N] Ninjutsu Cooldown = 0
      [02:10:39.063 N] lastspellused = Ninjutsu
      [02:10:39.063 N] MudraState = Ninjutsu
      [02:10:39.092 N] Ninjutsu Cooldown = 0
      [02:10:39.092 N] lastspellused = Ninjutsu
      [02:10:39.092 N] MudraState = Ninjutsu
      [02:10:39.107 N] Ninjutsu Cooldown = 0
      [02:10:39.107 N] lastspellused = Ninjutsu
      [02:10:39.107 N] MudraState = Ninjutsu
      [02:10:39.136 N] Ninjutsu Cooldown = 0
      [02:10:39.136 N] lastspellused = Ninjutsu
      [02:10:39.136 N] MudraState = Ninjutsu
      [02:10:39.151 N] Ninjutsu Cooldown = 0
      Regardless if debug mode is on or not.
       

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      Last edited: Nov 2, 2014
    13. hkme

      hkme Member

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      Thank you. It works for me, great to see the routine improves over time.
       
    14. matt84

      matt84 Member

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      ok so during fates it's great running fine.. then i popped into a dungeon after a 113min queue lol

      it started bunny popping again... log attached

      pretty sure it was the biggest log
       

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    15. exaccuss

      exaccuss Active Member

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      With your latest version, it seems incapable of doing fates for me. It paths to the fate perfectly, but then gives an error message regarding the ninja routine. I will get the log soon, but if anyone could confirm if it happens to them or not, it would be great.
       
    16. matt84

      matt84 Member

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      nope doing fates great for me, no issues... in dungeons it bunnies though.. wont pull off ninjitsu moves
       
    17. exaccuss

      exaccuss Active Member

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      Code:
      [09:18:24.675 N] Connection closed! [TCP-E-S] 192.168.178.23:46077 -> 192.99.148.87:31214 (BRK7mAySCkmG17nCoOqR3Q)
      [09:18:24.684 D] System.NullReferenceException: Object reference not set to an instance of an object.
         at Kupper.Rotations.Ninja.OnPulse() in c:\Users\Scott\Documents\rb\Routines\Kupper\Rotations\Ninja.cs:line 73
         at Kupper.KupperRoutine.Pulse() in c:\Users\Scott\Documents\rb\Routines\Kupper\KupperRoutine.cs:line 61
         at ff14bot.Behavior.Pulsator.Pulse(PulseFlags CurrentPulseFlags)
         at ff14bot.TreeRoot.()
      That's the error i get.
       
    18. Ichiba

      Ichiba New Member

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      Updated again with more ninjutsu fixes, give it a shot.
       
    19. Ichiba

      Ichiba New Member

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      Updated AGAIN with EVEN MORE ninjutsu fixes.
       
    20. Ichiba

      Ichiba New Member

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      Updated one more time with another little ninjutsu fix.
       

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