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  • Kupper - Demo/Testing

    Discussion in 'Combat Routines' started by Ichiba, Oct 30, 2014.

    1. matt84

      matt84 Member

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      Update - was a WTFast issue... i recfonigured it to go straight to canada without modifying itself and it's running flawlessly now for 5 minutes and parsing at 245 dps instead of the 207 or so i was getting before. with the same gear everything....

      appreciate you confirming it was latency so i was able to fix the issue on my tunnels end :)
       
    2. ChrisAttackk

      ChrisAttackk New Member

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      omg NIN is working soo great, I can't wait till you tackle some healing jobs, (SCH) wink wink, for some endgame content. Magitek is working pretty good for SCH though so I'm using that ATM. If you need a tester for healing jobs let me know I have them both ^_^. I'm so donating when I get paid friday.
       
    3. exaccuss

      exaccuss Active Member

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      Wow, that's a significant boost. Nice one :p
       
    4. Ichiba

      Ichiba New Member

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      Made some more changes to ninjutsu. Should be a little safer and more consistent.
       
    5. exaccuss

      exaccuss Active Member

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      When in the middle of casting mudra's, it doesn't let me manually use jugulate. Will it be possible to change that somehow?
       
    6. Ichiba

      Ichiba New Member

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      I'll see what I can do, but I'm not sure if it's really possible without slowing things down a lot. Probably just better off using the routine's interrupt feature for now and turning it off if it's not your turn or something.
       
    7. exaccuss

      exaccuss Active Member

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      hmm alright, thanks for that. In the meantime would some sort of possible silence toggle option be an option at all? It's ok if you can't, but it just gets annoying having to manually click it in the bot.
       
    8. Ichiba

      Ichiba New Member

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      I plan on implementing something like this eventually. I haven't really looked into using hotkeymanager or whatever yet, but I will.
       
    9. matt84

      matt84 Member

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      i think im missing something.. it doesnt seem to cast AoE for me, or is AoE not added yet?
       
    10. exaccuss

      exaccuss Active Member

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      I believe is not been implemented yet.
       
    11. Ichiba

      Ichiba New Member

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      I haven't put it in yet. I'm probably going to do that next, then hotkeys, then mess with getting the rotation as optimized as possible.
       
    12. kaihaider

      kaihaider Community Developer

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      Kind of random cause it was from a couple pages ago, but there is an option to not limit fps while client is inactive :p

      palm -> face
       
    13. matt84

      matt84 Member

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      it's handled by the game.. i cant find any information on background fps
       
    14. kaihaider

      kaihaider Community Developer

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      System, System Config, Display Settings, Scroll Down.
       
    15. schopenhauer

      schopenhauer Member

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      Thanks a lot for the work, I'll be adding a donation when I get paid this Friday for sure, just awesome, thanks for all your work man.
       
    16. exaccuss

      exaccuss Active Member

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      I have noticed when trying to cast a limit break, a lot of the time, it won't let me use it at all. I have to keep mashing it and hope it comes, like the manual jugulate problem i mentioned earlier. I would donate if i could, but paypal considers me a 'high risk' which is just silly lol.
       
      Last edited: Nov 5, 2014
    17. kaihaider

      kaihaider Community Developer

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      anyone know how long the spellqueue window lasts in this game? It's not adjustable right?

      You should be able to adjust the cast so there's a tenth of a second window or something for manual spells, without causing a performance drop.
       
    18. exaccuss

      exaccuss Active Member

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      I wish i knew how it all worked so i could at least try to experiment with it, not been able to cast a certain action when you want/need to is definitely a bit concerning.
       
    19. Ichiba

      Ichiba New Member

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      I haven't messed with it yet since I've been working on some other stuff and the AOE part of this routine today, but I think that problem might be because abilities don't queue while you're in animation lock from the previous one or something like that. I'll have to try writing up a simple little combat routine to test this out once I'm done with AOE.
       
    20. Buddernutz

      Buddernutz New Member

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      i tried to svn but it said failed not allowed
       

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