Nexus last boss it does not constantly move to remove debuff. Running 5 man team setup all using HB Just wondering is everyone else having big problems with this or is it just my crappy group setup? Update: I noticed running DB on any of my pc's I get a frame drop I first thought it was my laptop but I started it on my desktop and I also got a big decrease in framerate. Anyone else getting this?
Hi, Niclas, and thank you for the report. Alas, this is a partial log, and unsuitable for analysis. Our guess is you are using an outdated version of Honorbuddy that does not have this problem repaired. cheers, chinajade [size=-2]Ref: Niclas' original post w/incomplete log[/size]
Hi, Chli0520, and many thanks for the report. Screenshots and logs are particularly important when trying to chase problems like this that are not easily repeatable, and occur only occasionally. Thanks for having the presence of mind to attach the screenshot. We've added your information to HB-1470 ("Lost City of Tol'vir: Getting knocked roof off while fighting Siamat"). cheers, chinajade [size=-2]Ref: Chli0520's problem report w/log[/size]
Bug report: Summary: Bot gets stuck here sometimes. I have never been at the computer when it has actually happened. As the screenshot shows, Lockmaw is not dead yet so I guess something happens on the way to Lockmaw. Class: Retribution Paladin CustomClass: Singular Role: DPS Queue Type: Farm Party Mode: Off Dungeon: Lost City of The Tol'vir
Class: Warr tank + Druid Balance CustomClass: Singular Role: Tank/DPS Queue Type: 5 man Party Mode: Leader/follower Dungeon: Shado-Pan Monastery Hey Chinajade, I am not sure if I have to be in the Dungeonbuddy thread or Singular thread and I also DON'T HAVE THE LOG ATM But my tank basically likes to get stuck in monastery fighting the feared by many, unkillable and deathly training target mob. Training Target - NPC - World of Warcraft I am 99% certain that both of my druids are hitting this neutral mob with their starfall and by doing so making the tank believe this mob is a threat. I'll get a log asap.
When doing Hellfire Ramparts and you die, a lot of the time the bot falls down a cliff and it wont return to the dungeon to pick up a corpse. It happens like 50% of the time.
In the Vortex Pinacle after the fist boss they run close to the edge and just sits there doing nothing for hours .
Bug report: Summary: When the bot tries to sell after doing Lost City of Tol'vir on farm mode it leaves the instance but continously runs around right outside the entrance while different repair NPCs are being spammed in HB. After a while it will write "Can't find repair NPC" and will change behaviour to just leaving and re-entering the instance. On one of our computers it works to repair but on all of my friends computers and this computer it does not work. This also occurs on other computers even though i did a clean install. Class: Combat Rogue CustomClass: Singular Role: DPS Queue Type: Farm Party Mode: Off Dungeon: Lost City of The Tol'vir See attachments for log.
Summary: Class: all CustomClass: all Role: all Queue Type: randon/specific Party Mode: on Dungeon: Blackfathom Deeps Hey I want to report an old bug in Blackfathom Deeps the bots need to jump from one stone to the next one and this 3 times. after the jump he makes a ctm to the old position and falls down since blizzard overtuned all instances as hell this is the only instance what i can do at this level, but the bug exist for about 1 year now i made a 10 sec video if you do not understand what i mean. the stucks what you see in the log does not have to do anything with the problem. before i stoped bot i resized the window and this caused lags. but it was after he felt down this happens everytime by me and my botbuddys and he never crossed this spot without my interaction i hope you can fix this greetings
Hi, Niclas, and thanks for the report details. You log shows some activity we don't understand, it looks like your WoWclient either detached from Honorbuddy, or maybe you manually initiated a zoning process. When Honorbuddy recovered, it thought it was standing in a non-navigable area, and this caused the problem. We've opened HB-1476 ("Lost City of Tol'vir: Cannot find Alliance repair vendor") against this issue, but it looks like something untoward happened in this particular session, and its not a DungeonBuddy bug. cheers, chinajade [size=-2]Ref: Niclas' problem report w/log[/size]
Hi, H4xxor, and MANY thanks for the writeup, and especially that video! We've run Blackfathom Deeps many times, and have never seen that problem. We understand your point about the Stuck Handler, but do believe that might be part of the problem. In any case, we've opened HB-1477 ("Blackfathom Deeps: Problems with rock jumping") against this issue to have it investigated. cheers, chinajade
Hi, Chli0520, and thanks for the report and log. We've opened HB-1477 ("Lost City of Tol'vir: Stuck beside stairs otw Lockmaw") against this issue. But, we're afraid there is a good chance the problem is with your machine. The frame rates are spiking down into 4 and 6 FPS in this area. This is far too low to be running DungeonBuddy. This is also probably why the Stuck handler is unable to resolve this situation. The report is open for investigation by a senior developer, but you need to work the performance problem from your end also. cheers, chinajade [size=-2]Ref: Chli0520's problem report w/log[/size]
Summary: So been running a 5man Panda HC group, works kinda fine.. but sometimes in shadow-pan mon the leader(tank) stops, in the room just before the boss Gu Cloudstriker. All other characters have no problems running up to the door, even though they are supposed to follow the tank. If i move him just a tiny bit, he will get back on his path and finish the dungeon correctly - but if not he will eventually trip the inactive timer and it will tell HBrelog to terminate it This is a Fresh install of HB .55, and actually seemed to work fine before(.54) i went to .55 Log: View attachment 8304 2014-11-08 16.57.txt Class: DK CustomClass: Singular Role: Leader / Tank Queue Type: Random HC Panda Party Mode: dno Dungeon: Shadow-Pan Monastery
Hello chinajade. I have resolved the FPS issue and so far I have not had the same issue (HB-1477). I will report back tommorow when I've had the chance to run my bots for a longer period of time.
Hi, Lars_, and thank you for the report. We've opened HB-1480 ("Shadow-Pan Monastery: Tank stalls out") against this issue. The log clearly shows the problem you describe. cheers, chinajade [size=-2]Ref: Lars_'s problem report w/log[/size]
Hi, Chli0520, MANY thanks for this follow up! Can you share what you did to address the FPS problem? cheers, chinjade
Cant attach log(simply i dont have one), but will try to describe in that way: Summary: Death path to Hellfire Ramparts fails. Class: Any CustomClass: Singular Role: Any Queue Type: Random Party Mode: On Dungeon: Hellfire Ramparts I used Party mode, and when all party dies, toons go from graveyard. Very frequently, spirit trying to move to the bridge to building, when entrance placed, get 1 sec stuck at some lantern at start of this bridge, falling down, and get stuck. My toons are NE, mb this caused of their +speed passive, idk. And not bug, but some issue. Sometimes, when party is 59, and one toon is 58 - bot trying to start random queue BC dungeon, cant do it cuz lvl 58 in party, and stop. Same thing at 67-68 lvl. Will be nice to add option to queue specific (ramparts/utgard) dungeon in that case, and continiue then.
Thanks man for the fast response, i hate to be that guy but any ETA on a fix? or is their something i can do to get around it, because its basicly breaking the random panda HC runs, since i cant leave it alone for more then 1 hour
Cant attach log(simply i dont have one), but will try to describe in that way: Summary: Some buggy areas in Cata. Class: Any CustomClass: Singular Role: Any Queue Type: Random Party Mode: On Dungeon: Vortex Pinnacle, Blackrock Caverns. Blackrock Caverns, once you have died it will path through the pathway infront of the first boss, which is normally not the way groups clear, leading you into a pack of mobs and repeatedly dying. For Vortex pinnacle, it will not jump on the tornado's, ever.