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  • [Custom Deck] Silverfish AI

    Discussion in 'Archives' started by obtkamer, Jul 11, 2014.

    1. obtkamer

      obtkamer New Member

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      update v113.9:
      -fixed secret check
      - fixed windfury

      @sugar it does "stupid" plays sometime, because there are to many possibilities, just to make the result of the second turn simulation better :D.
      (ai has only a limited amount of board-simulation for the second-turn-simulation, so less cards will result in deeper analysis of the board) but i forbid to use the windfury on enemys now.
       
    2. kaime

      kaime New Member

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      Sunfury Protector is placed in the corner instead the middle to give taunt for both minions

      Code:
      #######################################################################
      start calculations, current time: 14:32:51:0942 V113.8 control 3000 face 15 ets 40 ets2 20 ents 20
      #######################################################################
      mana 2/10
      emana 10
      own secretsCount: 0
      enemy secretsCount: 0 ;
      player:
      1 2 0 1
      ownhero:
      pala 30 30 0 False False 4 True 0 False 0 0
      weapon: 0 0 unknown
      ability: True CS2_101
      osecrets: 
      enemyhero:
      warrior 11 30 1 False False 36
      weapon: 2 1 battleaxe
      ability: true CS2_102
      fatigue: 14 0 15 0
      OwnMinions:
      aldorpeacekeeper EX1_382 zp:1 e:13 A:4 H:4 mH:4 rdy:False natt:1 ex
      stormwindchampion CS2_222 zp:2 e:30 A:6 H:6 mH:6 rdy:False natt:0 ex ptt
      gadgetzanauctioneer EX1_095 zp:3 e:35 A:9 H:8 mH:9 rdy:True natt:0
      EnemyMinions:
      arathiweaponsmith EX1_398 zp:1 e:50 A:3 H:2 mH:3 rdy:True ex
      wargolem CS2_186 zp:2 e:56 A:1 H:7 mH:7 rdy:False ex ptt
      Own Handcards: 
      pos 1 lordofthearena 6 entity 8 CS2_162
      pos 2 razorfenhunter 3 entity 15 CS2_196
      pos 3 sunfuryprotector 2 entity 25 EX1_058
      Enemy cards: 3
      ownDiedMinions: 
      enemyDiedMinions: 
      og: 34,1;136,1;782,1;70,2;59,1;249,1;510,1;766,1;747,1;
      eg: 411,1;558,1;298,1;45,1;109,1;136,1;831,1;337,1;232,1;822,1;
      recalc-check###########
      noRecalcNeeded!!!-----------------------------------
      nmgsim-
      nmgsime-
      play id 25 pos 1
      
      play: Sunfury Protector choice: 0
      should place minion left of your first minion (0 3) 
      #######################################################################
      #######################################################################
      start calculations, current time: 14:32:56:4746 V113.8 control 3000 face 15 ets 40 ets2 20 ents 20
      #######################################################################
      mana 0/10
      emana 10
      own secretsCount: 0
      enemy secretsCount: 0 ;
      player:
      2 3 0 1
      ownhero:
      pala 30 30 0 False False 4 True 0 False 0 0
      weapon: 0 0 unknown
      ability: True CS2_101
      osecrets: 
      enemyhero:
      warrior 11 30 1 False False 36
      weapon: 2 1 battleaxe
      ability: true CS2_102
      fatigue: 14 0 15 0
      OwnMinions:
      sunfuryprotector EX1_058 zp:1 e:25 A:3 H:4 mH:4 rdy:False natt:0 ex ptt
      aldorpeacekeeper EX1_382 zp:2 e:13 A:4 H:4 mH:4 rdy:False natt:1 ex tnt
      stormwindchampion CS2_222 zp:3 e:30 A:6 H:6 mH:6 rdy:False natt:0 ex ptt
      gadgetzanauctioneer EX1_095 zp:4 e:35 A:9 H:8 mH:9 rdy:True natt:0
      EnemyMinions:
      arathiweaponsmith EX1_398 zp:1 e:50 A:3 H:2 mH:3 rdy:True ex
      wargolem CS2_186 zp:2 e:56 A:1 H:7 mH:7 rdy:False ex ptt
      Own Handcards: 
      pos 1 lordofthearena 6 entity 8 CS2_162
      pos 2 razorfenhunter 3 entity 15 CS2_196
      Enemy cards: 3
      ownDiedMinions: 
      enemyDiedMinions: 
      og: 34,1;136,1;782,1;70,2;59,1;249,1;510,1;766,1;747,1;
      eg: 411,1;558,1;298,1;45,1;109,1;136,1;831,1;337,1;232,1;822,1;
      recalc-check###########
      noRecalcNeeded!!!-----------------------------------
      nmgsim-
      nmgsime-
      attacker: 35 enemy: 36
      
      minion attack: Gadgetzan Auctioneer target: Garrosh Hellscream
      #######################################################################
      #######################################################################
      start calculations, current time: 14:33:01:3848 V113.8 control 3000 face 15 ets 40 ets2 20 ents 20
      #######################################################################
      mana 0/10
      emana 10
      own secretsCount: 0
      enemy secretsCount: 0 ;
      player:
      2 3 0 1
      ownhero:
      pala 30 30 0 False False 4 True 0 False 0 0
      weapon: 0 0 unknown
      ability: True CS2_101
      osecrets: 
      enemyhero:
      warrior 3 30 0 False False 36
      weapon: 2 1 battleaxe
      ability: true CS2_102
      fatigue: 14 0 15 0
      OwnMinions:
      sunfuryprotector EX1_058 zp:1 e:25 A:3 H:4 mH:4 rdy:False natt:0 ex ptt
      aldorpeacekeeper EX1_382 zp:2 e:13 A:4 H:4 mH:4 rdy:False natt:1 ex tnt
      stormwindchampion CS2_222 zp:3 e:30 A:6 H:6 mH:6 rdy:False natt:0 ex ptt
      gadgetzanauctioneer EX1_095 zp:4 e:35 A:9 H:8 mH:9 rdy:False natt:1 ex
      EnemyMinions:
      arathiweaponsmith EX1_398 zp:1 e:50 A:3 H:2 mH:3 rdy:True ex
      wargolem CS2_186 zp:2 e:56 A:1 H:7 mH:7 rdy:False ex ptt
      Own Handcards: 
      pos 1 lordofthearena 6 entity 8 CS2_162
      pos 2 razorfenhunter 3 entity 15 CS2_196
      Enemy cards: 3
      ownDiedMinions: 
      enemyDiedMinions: 
      og: 34,1;136,1;782,1;70,2;59,1;249,1;510,1;766,1;747,1;
      eg: 411,1;558,1;298,1;45,1;109,1;136,1;831,1;337,1;232,1;822,1;
      recalc-check###########
      noRecalcNeeded!!!-----------------------------------
      

      Mind Control Tech is used whenever it's available, instead of waiting for the opponent to have at least 4 cards, or when neccessary

      Code:
      #######################################################################
      start calculations, current time: 03:40:33:3497 V113.8 control 3000 face 15 ets 40 ets2 20 ents 20
      #######################################################################
      mana 3/3
      emana 3
      own secretsCount: 0
      enemy secretsCount: 0 ;
      player:
      0 0 0 1
      ownhero:
      pala 29 30 0 False False 4 True 0 False 0 0
      weapon: 0 0 unknown
      ability: True CS2_101
      osecrets: 
      enemyhero:
      hunter 30 30 0 False False 36
      weapon: 0 0 unknown
      ability: true DS1h_292
      fatigue: 23 0 24 0
      OwnMinions:
      silverhandrecruit CS2_101t zp:1 e:69 A:1 H:1 mH:1 rdy:True natt:0
      EnemyMinions:
      hauntedcreeper FP1_002 zp:1 e:41 A:1 H:2 mH:2 rdy:True ex
      rivercrocolisk CS2_120 zp:2 e:60 A:2 H:3 mH:3 rdy:False ex ptt
      Own Handcards: 
      pos 1 mindcontroltech 3 entity 21 EX1_085
      pos 2 holylight 2 entity 19 CS2_089
      pos 3 equality 2 entity 10 EX1_619
      pos 4 aldorpeacekeeper 3 entity 23 EX1_382
      pos 5 thecoin 0 entity 68 GAME_005
      pos 6 consecration 4 entity 13 CS2_093
      pos 7 humility 1 entity 32 EX1_360
      pos 8 humility 1 entity 24 EX1_360
      Enemy cards: 4
      ownDiedMinions: 
      enemyDiedMinions: 
      og: 
      eg: 
      recalc-check###########
      mana changed 3 -100 3 2 3 2
      Leathal-check###########
      ailoop
      deep 0 len 8 dones 1
      cut to len 8
      ailoop
      deep 1 len 41 dones 2
      cut to len 22
      ailoop
      deep 2 len 74 dones 3
      cut to len 28
      ailoop
      deep 3 len 63 dones 4
      cut to len 21
      ailoop
      deep 4 len 29 dones 5
      cut to len 11
      ailoop
      deep 5 len 6 dones 6
      cut to len 6
      -------------------------------------
      value of best board 23
      missing dmg to lethal 29
      attacker: 69 enemy: 36
      
      useability 
      
      calculated 0,4980285
      no lethal, do something random######
      ailoop
      deep 0 len 13 dones 1
      cut to len 13
      ailoop
      deep 1 len 89 dones 2
      cut to len 51
      ailoop
      deep 2 len 206 dones 3
      cut to len 82
      ailoop
      deep 3 len 222 dones 4
      cut to len 77
      ailoop
      deep 4 len 80 dones 5
      cut to len 24
      ailoop
      deep 5 len 6 dones 6
      cut to len 6
      -------------------------------------
      value of best board -22
      play id 21 pos 2
      
      attacker: 69 enemy: 36
      
      calculated 0,6240357
      play id 21 pos 2
      
      play: Mind Control Tech choice: 0
      should place minion right of your first minion (1 1) 
      #######################################################################
      #######################################################################
      start calculations, current time: 03:40:46:1294 V113.8 control 3000 face 15 ets 40 ets2 20 ents 20
      #######################################################################
      mana 0/3
      emana 3
      own secretsCount: 0
      enemy secretsCount: 0 ;
      player:
      1 1 0 1
      ownhero:
      pala 29 30 0 False False 4 True 0 False 0 0
      weapon: 0 0 unknown
      ability: True CS2_101
      osecrets: 
      enemyhero:
      hunter 30 30 0 False False 36
      weapon: 0 0 unknown
      ability: true DS1h_292
      fatigue: 23 0 24 0
      OwnMinions:
      mindcontroltech EX1_085 zp:1 e:21 A:3 H:3 mH:3 rdy:False natt:0 ex ptt
      silverhandrecruit CS2_101t zp:2 e:69 A:1 H:1 mH:1 rdy:True natt:0
      EnemyMinions:
      hauntedcreeper FP1_002 zp:1 e:41 A:1 H:2 mH:2 rdy:True ex
      rivercrocolisk CS2_120 zp:2 e:60 A:2 H:3 mH:3 rdy:False ex ptt
      Own Handcards: 
      pos 1 holylight 2 entity 19 CS2_089
      pos 2 equality 2 entity 10 EX1_619
      pos 3 aldorpeacekeeper 3 entity 23 EX1_382
      pos 4 thecoin 0 entity 68 GAME_005
      pos 5 consecration 4 entity 13 CS2_093
      pos 6 humility 1 entity 32 EX1_360
      pos 7 humility 1 entity 24 EX1_360
      Enemy cards: 4
      ownDiedMinions: 
      enemyDiedMinions: 
      og: 
      eg: 
      recalc-check###########
      ownminions changed
      Leathal-check###########
      ailoop
      deep 0 len 3 dones 1
      cut to len 3
      ailoop
      deep 1 len 6 dones 2
      cut to len 5
      ailoop
      deep 2 len 7 dones 3
      cut to len 5
      ailoop
      deep 3 len 4 dones 4
      cut to len 4
      -------------------------------------
      value of best board 32
      missing dmg to lethal 29
      attacker: 69 enemy: 36
      
      calculated 0,2330133
      no lethal, do something random######
      ailoop
      deep 0 len 5 dones 1
      cut to len 5
      ailoop
      deep 1 len 10 dones 2
      cut to len 7
      ailoop
      deep 2 len 15 dones 3
      cut to len 9
      ailoop
      deep 3 len 4 dones 4
      cut to len 4
      -------------------------------------
      value of best board -22
      attacker: 69 enemy: 36
      
      calculated 0,2340134
      attacker: 69 enemy: 36
      
      minion attack: Silver Hand Recruit target: Rexxar
       
    3. menand

      menand New Member

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      silver.exe now will didnt upgrade?
       
    4. obtkamer

      obtkamer New Member

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      i just deleted the silver.exe's in the hearth-crawler versions (cause i will not update them anymore).
      im not allowed to post links to the exe, but you might find one on my github-page
       
    5. Docta

      Docta New Member

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      Hey obtkamer, when there's a new update for silverfish do we just delete our existing silverfish files in hearthbuddy and redownload from the github link?
       
    6. obtkamer

      obtkamer New Member

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      correct!
       
    7. tumbum

      tumbum Active Member

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      anyone else problems with Paladin? HB stopps after the first Game and when try to use "The Coin"
      And Paladin Weapon cant played. Maybe i do something wrong, with Hunter/Priest/Warrior no Problem till now.

       

      Attached Files:

      Last edited: Nov 6, 2014
    8. lsqlhl5862

      lsqlhl5862 Member

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      Hey,Obtkamer!Where can I edit silverfish mulligan?I don't want to hold the traps.Thanks.
       
    9. jacks

      jacks Member

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      how I can make it to run on external ( silver.exe ) ? and where to find silver.exe ?
       
    10. jacks

      jacks Member

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      I changed few of these number but calculation speed almost the same ?

      // play with these settings###################################
      int enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
      int mxwde = 3000; // numer of boards which are taken to the next deep-lvl
      int twotsamount = 0; // number of boards where the next turn is simulated
      bool enemySecondTurnSim = false; // if he simulates the next players-turn, he also simulates the enemys respons

      bool playaround = false; //play around some enemys aoe-spells?
      //these two probs are >= 0 and <= 100
      int playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
      int playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
      this.useExternalProcess = false; // use silver.exe for calculations a lot faster than turning it off (true = recomended)

      int amountBoardsInEnemyTurnSim = 20;
      int amountBoardsInEnemySecondTurnSim = 20;

      int nextturnsimDeep = 6;
      int nextturnsimMaxWidth = 10;
      int nexttunsimMaxBoards = 50;

      bool secrets = false; // playing arround enemys secrets

      int alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)

      Settings.Instance.simulatePlacement = false; // set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
      //use it only with useExternalProcess = true !!!!


      -----------------------------
      which number related to = Boards calculated each depth level .?
      which number related to = Childs board kept for next depth level search .?
      which number related to = Boards kept for enemy turn simulation .?
       
      Last edited: Nov 7, 2014
    11. 4kage

      4kage New Member

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      hello xD

      how to setup to use combo, and use this card ONLY in combo? xD
       
    12. Glensxx

      Glensxx New Member

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      How can change it to use doomsayer after freeze card its failing really bad with doomsayer
       

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    13. runittwiice

      runittwiice New Member

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      I was also wondering how you can increase the "thinking time" of the bot, like make him consider more options and all that, because I don't want to mess up the settings?
       
    14. Glensxx

      Glensxx New Member

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      hi just a log showing the miss use of mind control tech played with no enemy cards on table can this be fixed to 4 :)


      thx alot
       

      Attached Files:

    15. ik777

      ik777 New Member

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      "this.useExternalProcess = false"

      Change this true and download "silver.exe" and run it when running your bot.

      This is my configuration
      ===========================================
      //using System.Linq;

      namespace Silverfish
      {

      public class Control : ICustomDeck
      {
      private int dirtyTargetSource = -1;
      private int stopAfterWins = 30;
      private int concedeLvl = 20; // the rank, till you want to concede
      private int dirtytarget = -1;
      private int dirtychoice = -1;
      private string choiceCardId = "";
      DateTime starttime = DateTime.Now;
      Silverfish sf;
      bool enemyConcede = false;

      public bool learnmode = false;
      public bool printlearnmode = true;

      bool useExternalProcess = true;
      public bool passiveWaiting = false;

      Behavior behave = new BehaviorControl();//change this to new BehaviorRush() for rush mode

      //crawlerstuff
      bool isgoingtoconcede = false;
      int wins = 0;
      int loses = 0;

      public Control()
      {

      bool concede = false;
      bool writeToSingleFile = false;

      // play with these settings###################################
      int enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
      int mxwde = 7000; // numer of boards which are taken to the next deep-lvl
      int twotsamount = 256; // number of boards where the next turn is simulated
      bool enemySecondTurnSim = true; // if he simulates the next players-turn, he also simulates the enemys respons

      bool playaround = true; //play around some enemys aoe-spells?
      //these two probs are >= 0 and <= 100
      int playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
      int playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
      this.useExternalProcess = true; // use silver.exe for calculations a lot faster than turning it off (true = recomended)

      int amountBoardsInEnemyTurnSim = 20;
      int amountBoardsInEnemyTurnSimSecondStepp = 200;
      int amountBoardsInEnemySecondTurnSim = 256;

      int nextturnsimDeep = 6;
      int nextturnsimMaxWidth = 10;
      int nexttunsimMaxBoards = 20;

      bool secrets = false; // playing arround enemys secrets

      int alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)

      Settings.Instance.simulatePlacement = false; // set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
      //use it only with useExternalProcess = true !!!!

      //###########################################################
      ===========================================================================================
       
    16. runittwiice

      runittwiice New Member

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      and what's your winrate with those settings?
       
    17. jacks

      jacks Member

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      which number related to = Boards calculated each depth level .?
      which number related to = Childs board kept for next depth level search .?
      which number related to = Boards kept for enemy turn simulation .?
       
    18. ik777

      ik777 New Member

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      Hey~ My config was changed after posting it. :) Don't ask it my private message.

      Anyway it is better Settings.Instance.simulatePlacement = true
      Bot recalcualte at every action, much better than calculate once and place all.
       
    19. jacks

      jacks Member

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      I got 8 cores but the bot use only 4 ! any reason for that ?
       
    20. kaime

      kaime New Member

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      @obtkamer
      Do you know why, when I select Silverfish.Rush option, silver.exe doesn't calculate moves?
      With Silverfish.Control it works flawlessly
       

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