as the title says what are in your opinion the best classes for the different roles in a 5 man dungeon party?
prot warr disc priest dps 1 hunter - this will be the top dps but u dont want too many of these coz others will not be able to gear up pally or warr dps rogue or feral druid u can see were i am going with this, u dont want casters, long fights there good but most of the time well mobs just die too fast for them to be any good u dont want too many of one type coz they will be fighting over the gear
I was thinking about doing 5x druids, but then there would be huge gearing problem I will stick to your advice dellza, thanks
druid is ok, he's shit most of the instance, except in the big rooms where his starfall will force pull everything, which makes for a much faster clear. Retri paladin is working a tad better for my second team.
if u gona do solo dung farming prefer 3 retri palas / pala healer and pala tank since after they finish leveling and start farming they will be 30+ % faster runing than everyone else thast my theory after they hit 90 make them all retry with 476ilvl pvp set and let them roll the dungs
If you're using the dungeons to get gear, you're doing it wrong. Spend a little time doing pvp, running around timeless isle or do a couple LFR's on each character to get some gear.
The 5 pally ideas is a good idea, and ret dps is the best melee dps in dungeons right now. I'd still go with a disc priest over a holy pally since they'll do better dps than a holy pally. Also, you lose dps time with a full melee group as some bosses your melee characters will run out of melee range to avoid damage. Hunters can just sit back and pound away at all the bosses.
I had this same question like two weeks ago. I started out with a shit comp because i worried about them fighting each other for gear. But you should concentrate on what will make you the most gold in the end. Taking an extra day or two...or three to level and gear is worth it when your comp is going to pull in double the gph than going with one that will level and get decent gear in a day or two. -First Team- Prot Paladin MM Hunter Arc Mage Ele Shaman Disc Priest I was only pulling like 500 gph and they where in all upgrades timeless gear with the invasion blues and epic trinket so like (522ilvl). Their runs where slow even with optimized settings. -Second Team- Blood DK BM Hunter BM Hunter BM Hunter Ret Paladin I got the hunters pets that provide good buffs for this comp. The ret paladin is configured to off heal if its ever needed. The blood dk practically solos the instance on its own. And in the rare case you lost the DK (hasn't died yet in eight hours of running) you have three hunter pets to take over. The entire team is in full prideful gear so (550ilvl). I have only been able to run this team fully gear for about a day now so i don't have my gph averages yet but its looking to be upwards of 1300gph per character.
Set the healer to whichever specc you want in settings & tools but in dungeonbuddy still assign him healer role. ( you could even let a tank queue as a healer if u get what i mean )
They are running most heroics in 4-6 min, you make a minimum of 75g per run and then you add in all the blues and trash that you are selling to the vendor. So 10-12 heroics per hour and lets say four blues per heroic at an average of 20g each. So (12heroics) x (4drops) x (20g) = 960g and that's just from selling the blues, you still have all the trash the vendor. (So random math out of my ass since I'm not at home to look at my excel sheet.) 4500gph (gold from queuing random + objective completion + loot gold) 960gph (blues) 400gph (greys, whites, greens) ------------------------------ 5860 / 5 = 1172gph And I'm also selling off the cloth and spirits in trade chat at the end of the day which brings in several hundred gold. So once everything is done with I'm thinking between 1200-1300gph per character. What i meant by "upwards of" is that I'm positive that i can squeeze out more gph by modifying the default dungeon scripts even more, i have already removed a good bit of stuff but I'm still learning how to optimize it.
My ret paladin has a holy dual spec, it allows you to queue as a healer in the Blizzard UI. You just config honorbuddy to queue as a healer but dps instead.
The scripts slow waaay too much the gph. No matter your comp, even if you almost insta kill the groups, if the dungeons scripts are default that will hold your potential on gph for shure.
Been running the exact same comp for 3 weeks. Average gph is 950 per character, measured this with the addon !statter. You do NOT clear instances in 4-6 min, that's only scholomance and scarlet monastery. The other instances have horrible scripts and can take upwards of 12 min to clear, they'll be standing around waiting for shit, slowing your gph down like crazy. Nice try though son.
Missed the part where i said I've been optimizing the scripts for less downtime? Nice try though son. If you are running the same comp then you need to spend more time tweaking your settings.
Your post b4 didnt mention scripts, you edited that. And even if all that is true since i can imagine better scripts will help alot, no need to brag in forums with ur super duper GPH when clearly most of the ppl here cannot reach that due to not having modified scripts or the knowledge to modify it by themselfs. You dont like to share and contribute to the com? Ok, ur decision but then give ppl an honest idea of how GPH really looks like with different coms. The minority can code dude and it makes me wonder once again why nobody, including you, shares their wonderfull profiles while others share their stuff - wether its profiles, routines or whatever. Even if its for $. tl:dr - pimped script GPH wont help any newbie here!