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  • [Plugin] MapRunner

    Discussion in 'Archives' started by ExVault, Oct 27, 2014.

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    1. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      zamup
      Lol why you have added ALL maps to BossRoomMaps.txt? That does not make any sense you know? Thats the list of maps with SEPARATE boss room that bot should do transition to. Adding map without boss room to the list does not change anything except bot will scan for area transitions on map that initially does not have them, effectively increasing your CPU usage for nothing.

      And about your problem: bot did not go to Shrine Map boss room because it fail to detect area transition (red ground portal) It activates only after 1st Piety kill and this is probably the root of the problem. I can't test that map much because all high level maps are rare and expensive to buy.
       
    2. zamup

      zamup New Member

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      Oh, ok thanks

      Small donation sent btw :)

      Edit : I can buy you some shrine, if you can fix the problem, I'd rly like to run shrine, its skiped it again (4/4 times actually)
       
      Last edited: Nov 15, 2014
    3. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Update
      - Now bot properly takes Piety portal in Shrine Map, uses sarcophagus to open boss room in Necropolis Map and for the sake of completeness properly traverses Crematorium Map. Bot will also wait for Merveil second form in Necropolis Map, no more early map leaving. Big thanks to zamup for supplying me with high level maps.
      - TrackMobTask has been improved. Now it removes dead monsters from cache in area instead of one by one. With that change bot will not do a lot of noticeable "short steps" on a pile of dead monsters. Also added Pushedx's fix to back-and-forth loop.
       
      Last edited: Nov 16, 2014
    4. zamup

      zamup New Member

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      :rolleyes: ty
       
    5. roneo1

      roneo1 Member

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      Not botting atm but you seem to have done a great job here exvault, big thumbs up from me, this plugin is awesome, keep up the great work =)
       
    6. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Thank you for kind words :)
       
    7. zamup

      zamup New Member

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      Have to vouch this is a sick plugin, and works like a charms!

      Any ETA for corrupted map? :D
       
    8. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Next update will contain it.
       
    9. zamup

      zamup New Member

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      Can you do something like, a lvl range for corrupted map?

      So we can run low lvl corrupted map, just for sacrifice or smth :D
       
    10. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Yep
       
    11. zamup

      zamup New Member

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      Sick!
       
    12. hansmeier

      hansmeier Member

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      Another question:
      Does anyone have a list with all the maps with a bossroom?
      Or maybe the ones w/o a bossroom :x
       
    13. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      You have already asked this question on page 6. And now you will receive the same answer: "BossRoomMaps.txt in MapRunner folder contains all maps with bossroom".
      This is also stated in the first post of this thread.
       
    14. Nixon233

      Nixon233 New Member

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      Anyways to get this badboy to run from the hideout ? I know the function has been built in now, and I took a stab at it but does it TraveltoEternal have to be editted to Loki.Game.LokiPoe.InGameState.WorldPanel.GoToHideout; or is there more to it ?
       
    15. darkbluefirefly

      darkbluefirefly Community Developer

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      Well, I believe there needs to be;
      1- Check for Zana(that npc that can make portals)
      2- Check for device
      3- Then do what you asked above.

      Shouldn't be too hard for ExVault to do.
       
    16. Nixon233

      Nixon233 New Member

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      I'll look more into it when I get home,

      1. I don't know if it would need Zana, Only reason being is that all you need the Map Device that she provides. Correct me if I am wrong but wouldn't it be called the same / same code needed for the map device in the Eternal ?
       
    17. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Yep, I will add hideout support soon.
       
    18. zamup

      zamup New Member

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      Hi guys.

      I just noticed also, 'Dry Peninsula Map' is missing from BossRoomMaps.txt ;)
       
    19. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      It does not have a boss room as far as I remember.
       
    20. zamup

      zamup New Member

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      It have one, same as Necropolis, from an update ;)
       
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