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  • [Plugin] MapRunner

    Discussion in 'Archives' started by ExVault, Oct 27, 2014.

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    1. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Dat GGG... does it have regular boss room? No special interaction object?
       
    2. zamup

      zamup New Member

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      Yeah, Regular boss room :)
       
    3. zamup

      zamup New Member

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      Another idea !

      Way to run Sacrifice fragment (user may choose which to run)
       
    4. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      That should be implemented as a separate plugin. There is just too much stuff in MapRunner that is not required for sacrifice. All map filtering is not needed, area transitions are not needed, standard exploration is enough etc etc etc.
      Anyone can take like 30% of this plugin and make SacrificeRunner from that.
       
    5. zamup

      zamup New Member

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      Lets hope someone motivated to do this, I have no clue how to do it myself =(
       
    6. Nixon233

      Nixon233 New Member

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      not sure what is going on with this plugin for me, but it is literally going full retard when it enters a map and tp's right in and out of it constantly until its closed

      *[WaitForAreaChange]
      [IdTask] We cannot id items out of town/hideout. Skipping this task until an area change or restart.
      [WithdrawTask] We cannot withdraw items out of town/hideout. Skipping this task until an area change or restart.
      [InteractWith] Now attempting to highlight 21559.*

      log portion when this happens
       
    7. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      [IdTask]
      [WithdrawTask]
      [InteractWith]
      Those all are standard BasicGrindBot tasks. I did not change them in any way.
       
    8. Nixon233

      Nixon233 New Member

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      Well it breaks this plugin when return when INV percentage is less than 60 percent I've found
       
    9. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      I'll need a full log.

      It's most likely a logic conflict, the bot wants to go stash, but the plugin has logic that makes it do something else, since it doesn't have access to the conditions from which the bot needs to do something else, so you get a back and forth issue with the map room most likely being the intermediate area triggering it (since it's not a town).

      For now, I'd suggest not using that feature, as trying to figure out what the issue is, and how the plugin needs to change will take some time.
       
    10. Nixon233

      Nixon233 New Member

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      i'll run it later tonight with previous settings and get the log for you
       
    11. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      I got some logs with that error from plugin users. Problem is solved in new bot build.
       
      Last edited: Nov 24, 2014
    12. nomercy4you

      nomercy4you New Member

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      With new build you mean BETA? Because I am using latest stable version and get this:

       
    13. darkbluefirefly

      darkbluefirefly Community Developer

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      That's weird, LootItemsTask has this

      Code:
                  if (!LokiPoe.InGameState.InventoryPanel.MainInventory.CanFitItem(item.Item))
                  {
                      Log.DebugFormat("[LootItemsTask] We cannot fit an item on the ground in our inventory.");
                      BotManager.Stop();
                      return true;
                  }
      Which means, it will try to loot if item can fit. Hum...

      Switch to beta and see if it helps.
       
      Last edited: Nov 25, 2014
    14. nomercy4you

      nomercy4you New Member

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      Ok most of the times it just works fine: bot goes to town and sell/stash and then returns. but sometimes there are items on the ground (Inv is full) and then the bot just stands in the map and waits. It think it should open a town portal or anything, but maybe this task fails. I will send you a full log when it happens again.
       
    15. 54sgdg4d6s

      54sgdg4d6s Member

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    16. nomercy4you

      nomercy4you New Member

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      No the inventory is full, but bot does not go to town.
       
    17. 54sgdg4d6s

      54sgdg4d6s Member

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      yea, i got same bug few times ago, just dont mention it.
       
    18. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      nomercy4you
      Weird. That can be some rare case when 30% free space is not enough for 6 cell item. If you receiving that error frequently thats even more weird. You can try to increase free space percent needed to trigger town run: its in "MapRunner.cs"
      Code:
      internal const int FreeSpacePercent = 30;
      Set it to 40 and see if it helps.
       
    19. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Or 35 cuz 40 is kinda too much...
       
    20. jazzman170

      jazzman170 Member

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      i dont understand how this plugin works. There are map teleport items? I'm new to this game and am lvl 28 and havent seen a single map item.
       
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