Does it cast in Mixed/Auto mode? if so might be the health checks are accompanied by something else, causing it not to heal. For Ironbark, thats based on how fast he takes damage , regardless of ur settings. Not sure if i want to disable that in manual mode.
Awesome Changelog ! You need to register and have one post to see spoilers! Most of the things im using are fully working now. It brings out much more heal than the old version did. Arround 25k Hps, 35k Hps with Cooldowns are possible with only 625 Gear ! Proof? Watch the Img ! You want HPS ? Buy Leaves !
No idea what u mean xD. It just told u it's in manual mode because you are using Enyo. U need to move by urself
Everything is fine. Heals much better. But. Mana is not even enough for one fight with the boss. 625 Gere. Use the settings HeroicSettings.xml. Can somehow reduce the consumption of mana?
yeah it casted swiftmend when it was on mixed. I think it's because I have healing touch at 70% and swiftmend at 70%. I'll switch it and try again later. also, the reason i don't like mixed/auto is because it does way too much overhealing.
Hmm even if things are set to same % it will cast based on the coded priorities.. Yeh latest push uses a ton of mana... But most lvl 100 talents do work now
My issue with that tbh.... Everyone thinks germination is this god sent talent that makes Resto Druids absolutely amazing, and it's really not. It's very mana intensive and situational. And I feel like this latest update calmed everyone that was freaking out about germination because of the draw it has, however those of us who had found a nice sweet spot previously.... Yeah it's not very sweet anymore :x And those who now have germination working, will soon realize that this latest push is a step in the wrong direction of being able to do CMs and transition into Raids. I don't know what was tweaked behind the scenes, but after getting 3x Silver CMs, there's absolutely no way I'll attempt to use Leaves today on my daily CM.
actually rejuv costs very little mana compared to what it heals so I don't see why you think it's "mana intensive". Just make leaves do the first rejuv at like 90% or so and the second one if they fall below 80%. I did a cm today and yesterday with leaves easily.
Actually.... How the CR was previously handling Rejuv vs HT was it was allowing your party to take damage and heal the damage up with HT. It was using rejuv when there was consistent damage. If you played this game back in Vanilla / BC you would know that the healing style they're transitioning to is that exact healing style again; Where your party isn't always 100%. An HT costs .9% base mana more than a Rejuv and heals more, and all the healing is front loaded. So when the CR right now thinks it needs to Rejuv + Germ, in reality all it needs to do is HT.
uhh my rejuv heals for 28,296 and ht heals for 22,334 and it has a cast time. rejuv: http://i.imgur.com/AkbT4fk.jpg ht: http://i.imgur.com/PxtZj8S.jpg
Your rejuv is healing for that with half of your ticks critting, which isn't feasible consistently given the low amount of crit we have currently. And also that's over the course of 18 seconds, that's an absolute eternity. Go into a Skyreach CM 2nd boss right now with the way it's handling Rejuv vs HT.
Are you in full pvp gear in a BG right now reading that tooltip? Cause yeah there's no way you have that much spell power in ilvl 630-640 gear.
did u forget about our mastery? I'm 634 in pve gear rejuv: http://i.imgur.com/AkbT4fk.jpg ht: http://i.imgur.com/PxtZj8S.jpg