Release 2.0.2.25 : Incremental build Pushed out a new version, awaiting store approval before it goes live. Changelog: You need to register and have one post to see spoilers!
Yep, I think I already slipped that in v2.0.2.24. { + All : Reversed the HealSelf and HealOthers settings }
Can you give a hint - how to start a fight with boss with optimal result? I'm interested in max possible dps in raids
According to Icy Veins: The ideal opening rotation at the start of the fight is as follows: Prepot 3 seconds before the pull. Pre-cast Starfire Icon Starfire so that the cast finishes as the boss is pulled. Cast Celestial Alignment Icon Celestial Alignment and any other cooldowns that are not on the global cooldown. Cast Moonfire Icon Moonfire (this will also apply Sunfire Icon Sunfire). Cast Starsurge Icon Starsurge (this will trigger the Lunar Empowerment Icon Lunar Empowerment buff). Cast two Starfire Icon Starfires to use up the Lunar Empowerment charges. Repeat steps 5 and 6 until Celestial Alignment is about to expire. Just before Celestial Alignment expires, re-cast Moonfire Icon Moonfire (so that Sunfire Icon Sunfire is reapplied).
sikair27 i want know how ideally to start a fight with a boss using Stars just set focus to boss and wait till somebody pull a boss (and Stars will do everything for opening roration) or start casting something manually before pulling
Ideally, you execute the opening rotation and then un-pause the routine and it will continue dpsing. If u can't do that, u can try Toggling the Opening rotation while targeting an enemy and it will start to attack.
Sooo. I paid for this routine and it really doesnt do the job. It has no boss recognition and you have to manually burst. If there are setting I am not seeing please let me know but as it is I feel I have to watch its every move if I want to use it. Is this intended for a paid routine?
Those are some bugs that just need to be worked out. Once they're taken care of I'm sure you'll be totally impressed by it.
What exactly do u mean with boss recognition and manually burst? The usage of cool downs on bosses? Where are u using it? Cool downs turned on? Currently not every boss returns true for Is Boss, we already reported that to the debs. Either way, I have to see ur log and need to know which botbase and context u were using.
It uses cooldowns on cooldown and doesnt wait. I dont see any settings that enable cd usage only on bosses. I had to turn off the abilities and use them manually at bosses. My superbad routine has settings for burst so I assumed it was standard. I wasnt aware this was a work in progress when I purchased it is all. I use it with Enyo and Lazyraider.
Set a hotkey for "Cooldowns", that enables/disables the use of them. I leave mine off for trash and enable before / during a boss encounter. I do the same thing for Multidot as not to drop Starfall when I shouldn't be.
There are requirements for using cooldowns, yet I'm unsure wheter u were doing PvP or PvE.... There's a toggle to allow cooldowns to be used or not, if it's on it will use cooldowns as instructed by guides and misc tweaks.
I too recently purchased this routine, in the hopes that it would be better than Singular. Currently farming Laughing Skull rep using this profile: https://www.thebuddyforum.com/honor...ghing-skull-rep.html?highlight=laughing+skull Using Hb version 757. I constantly see the bot just running in and out of melee range casting moonfire or sunfire, leading to very many deaths. Have tried a clean install, have tried running Quest / Raid rotations from within the routine. Sad to say that I am somewhat disappointed, and am contemplating a refund? [31:010]: [Sunfire][On: Everbloom Shaper] [HP:100.0%][Reason: (Moving)Pull] [32:415]: [Sunfire][On: Everbloom Shaper] [HP:92.7%][Reason: Solar Peak] [33:905]: [Rejuvenation][On: Me] [HP:87.0%][Reason: Heal Self] [36:405]: [Moonfire][On: Everbloom Shaper] [HP:52.2%][Reason: remains<4s] [36:605]: [Moonfire][On: Everbloom Shaper] [HP:51.4%][Reason: remains<4s] [38:005]: [Moonfire][On: Everbloom Shaper] [HP:25.4%][Reason: remains<4s] [40:795]: [Moonfire][On: Everbloom Shaper] [HP:8.8%][Reason: mf_remains<12]
Does it also happen with Movement turned off? I can't imagine a scenario why it would run back and forth.
I've noticed this while using the Questing configuration with Movement turned on. The toon will run in and out of melee range until the mob is dead (or toon dies) but if I manually stop the movement, it will remain still and continue. I'll try to grab a log next time it happens.
I have just toggled that setting, will pay some attention and let you know. Sorry for the tone of the message, was a bit aggravated waking up with 75 deaths