Hello, AutoBarnTraper Plugin by me (AriDEV) https://github.com/AriDEV To use this Plugin There is a need to modify the source and add WoWObject Entrys for Npc u want to Trap. Feel free to test and report any feedback or possible modification -- AriDEV Version 1.0.0.8: Fix: Throw Trap only if Beast is under 55% HP. Version 1.0.0.7: Added: Meadowstomper to Nagrand. Version 1.0.0.6: Added: Leatherhide Clefthoof & Leatherhide Bull to Nagrand. Version 1.0.0.5: Added: Frost Wolf & Frost Wolf Alpha to Frostfire Ridge. Version 1.0.0.4: Added: Wooly Clefthoof to Frostfire Ridge by "slator" Version 1.0.0.3: Added: Shadowmoon Valley Beasts. by "ArmyDr" Version 1.0.0.2: Fix: Stop Use Trap if on Cooldown. Version 1.0.0.1: Initial version Code: [ATTACH]157876.vB[/ATTACH]
I want to test this out. Just to ensure I am doing this correctly. On line 71 I enter the mob id number, so it would look like this? List<WoWUnit> objList = ObjectManager.GetObjectsOfType<WoWUnit>(75416) Is that the correct way to do it? Sorry my coding knowledge is limited at best.
Tnx bro, was searching for this for a loooong time, will def test this later this week (trying to level a couple of toons to 100 first)
@Jeval here u just need to add some o.Entry == MobID and make sure if your o.Entry isnt last that u add an || like in the picture "||" means in our language "OR" Recompile it and There u go ^^ Later im thinking i will add some settings or something. not sure atm.or an enumeration.
Thank you a ton. I will try it out today. I know a lot of people are looking for something like this.
I assume we just need to modify the file with the mob IDs we are interested to Trap, then just put the file in the Plugins folder, Is that right? Can't wait to try it Cheers
Just tried it. The only comment is that it pulls even if the Trap is still on cooldown, and thus, some mobs die before having the chance to lay down the trap. May be this will not be an issue when trapping higher level mobs i.e. in Nagrands as mobs will not die that fast. I did my test in frostridge as lvl 93 Paladin. I attached the Grindbot profile I made, in case someone needed one for testing. This uses mobs already in the Plugin, you don't need to modify your downloaded plugin for this profile to work. A++
This makes me feel a bit retarded. I tried the profile hatemf posted, but I cant get Autobarntraper to work.. What botbase should I run? If i run GB2 my toon just runs around, not attacking anything. , and if it does attack, ABT does nothing. It's activated, I just can't get it to work. If I want to add say.. Nagrand prowlers, how do i find their WoWObject Entry? Any answer would be greatly apreciated, tried searching the forums - but I'm probably using the wrong terms. ** Edit: Switching from Tuanha to singular seems to have done the trick to get it started. Now alli need is to add the wolves ** Edit2: OK, so i figured i'd try the numbers in the wowhead address for the prowlers, et voila. Sorry for being a dumbass.
Firstly, I really really appreciate you making this plugin As a hunter it SORT OF works. Problem 1 is that with a pet, the mob never really comes to me (and I can't seem to keep the pet unsummoned or not fighting) so it's sort of a blind hope that the mob will end up in the trap (usually about 1/8 so far.) The other problem is that for some reason the traps only get used with singular... which seems odd to me. Any idea as to why? Edit: Also, for some odd reason it won't skin everything I kill. Not sure what's up with that. When I just run it without the plugin and with TaunHa it skins everything.
You should have a folder called AutoBarnTraper in your Plugins folder. Inside the folder should be one file named AutoBarnTraper. If that's right then just reset Honor Buddy.
Your profile wasn't doing much because you told it to go grind Wooly Clefthoofs and those aren't included in the OPs Plugin.... so it would go over and kill them all day but would never drop a trap. I modified the .cs to include Wooly Clefthoof and now it seems to be dropping traps. However, as a level 100 rogue I had to remove 1 dagger and a few pieces of gear so the beasts stopped dying too fast for me to trap them. It's going smooth now.... even better with a skinner for all the leather. Removing the gear kills the beasts just slow enough so the trap has time to get off CD for the next beast.
The next problem (which I suppose is a decent problem to have) is that these trapped beasts don't stack and they're BoP so you can't mail them. I'm curious what it's going to do when bags are full. Edit: confirmed, when bags are full, it continues trapping forever even though nothing is being looted.
Not exactly sure what all you changed from the Author's post? I have tried it and it seems to be working (like you said, had to take off some gear). Please post here if you add mobs and their locations! I think I have listed below every trappable mob in SMV (other than the Elekk - which are fairly rare): // Shadowmoon Valley o.Entry == 74169 // Gloomshade Howler o.Entry == 78385 // Pearltusk Grazer o.Entry == 78276 // Silverpelt Charger o.Entry == 78275 // Silverpelt Doe o.Entry == 87698 // Rockhide Bull o.Entry == 87700 // Rockhide Grazer o.Entry == 82308 // Shadowmoon Stalker
I changed the .cs to add Wooly Clefthoofs to work with the other guys Grindbot .xml profile in Frostfire Ridge.
This plugin is not showing up in the plugins list. I have it in the folder that is in the .zip file in the plugins folder. Really wish this was working.
You are probably having a compiling error, which I was having... did you edit the plugin at all? If so post your updated one here and I'll try to fix it for you (or tell you what to fix).
Does anyone have any profiles they are using with this plugin (not FrostRidge) that they would be willing to share?