• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [PAID] YourRaidingBuddy V2 Premium

    Discussion in 'All in One' started by Xcesius, Aug 22, 2014.

    1. Eckhaert

      Eckhaert New Member

      Joined:
      Mar 20, 2014
      Messages:
      36
      Likes Received:
      1
      Trophy Points:
      0
      Added quite a bit of stuff for protection paladins, (and maybe the EB thing for BrM, depending on when you checked that post :d) which I forgot to report. Edited my previous post like 5 times. I'm done for tonight, I swear !
      Sorry <3
       
    2. Xcesius

      Xcesius Community Developer

      Joined:
      May 1, 2011
      Messages:
      2,050
      Likes Received:
      61
      Trophy Points:
      48
      Hi Eckhaert,

      I've already coded the No Holy Power remains.

      Code:
      
                  shortestHPGtime = Spell.GetSpellCooldown(SpellBook.CrusaderStrike).TotalSeconds;
      
      
                  if (Spell.GetSpellCooldown(SpellBook.Judgment).TotalSeconds < shortestHPGtime)
                      shortestHPGtime = Spell.GetSpellCooldown(SpellBook.Judgment).TotalSeconds;
      
      
                  if (TalentManager.IsSelected(14) && Spell.GetSpellCooldown(SpellBook.HolyWrath).TotalSeconds < shortestHPGtime)
                      shortestHPGtime = Spell.GetSpellCooldown(SpellBook.HolyWrath).TotalSeconds;
      
      
                  if (Me.HasAura(85416))
                      return 1;
      
      
                  else return shortestHPGtime;
      
      This is for the second SoTR, I check it against Holy Avenger > TimeToHPG and (!SeraphimTalent or SeraphimRemains > TimeToHPG).

      I need to check why Seraphim doesn't cast, it should cast.. might be a hb issue :(
       
    3. superman93

      superman93 Member

      Joined:
      Mar 7, 2013
      Messages:
      160
      Likes Received:
      1
      Trophy Points:
      18
      Seraphim casts fine for me.. I only have "On Boss" and "True" selected. haven't tried setting it to always yet but It casts fine in boss fights.
       
    4. Eckhaert

      Eckhaert New Member

      Joined:
      Mar 20, 2014
      Messages:
      36
      Likes Received:
      1
      Trophy Points:
      0
      After a bit more of testing, it would appear that if you have SoTR enabled, the rotation will prioritize SoTR over Seraphim, and never use Seraphim at all.
      With SoTR disabled it's casting Seraphim fine.
       
    5. Xcesius

      Xcesius Community Developer

      Joined:
      May 1, 2011
      Messages:
      2,050
      Likes Received:
      61
      Trophy Points:
      48
      Hi Eckhaert,

      Will look into it.
       
    6. magerk

      magerk Member

      Joined:
      Jan 3, 2011
      Messages:
      62
      Likes Received:
      1
      Trophy Points:
      8
      Dude.. this shit is on point. for so many of my toons. Better than the class specific ones. No brainer purchase. thanks.. keep up the good work. i look forward to all the updates!!!
       
      Xcesius likes this.
    7. Potringo445

      Potringo445 New Member

      Joined:
      Sep 2, 2014
      Messages:
      22
      Likes Received:
      0
      Trophy Points:
      0
      Blood DK:

      There appears to be a bug where it tries to use Blood Tap when there are no fully depleted runes, and it seems to get stuck trying to do so.

      I also made a post a week or so ago regarding DKs, have there been any changes recently. Is there any way to see the changelog for a specific class?
       
    8. Xcesius

      Xcesius Community Developer

      Joined:
      May 1, 2011
      Messages:
      2,050
      Likes Received:
      61
      Trophy Points:
      48
      Hi Potringo445,

      I will most likely be doing a third party website for changelog or something. There is no changelog other than things posted on this thread currently

      I will see if I can add rune checks on Blood Tap before using so it doesn't use blood tap when there isn't any runes to use it on.
       
    9. Potringo445

      Potringo445 New Member

      Joined:
      Sep 2, 2014
      Messages:
      22
      Likes Received:
      0
      Trophy Points:
      0
      That's great. Thanks.
       
    10. dant121

      dant121 New Member

      Joined:
      Nov 25, 2012
      Messages:
      33
      Likes Received:
      0
      Trophy Points:
      0
      hi. Hunter MM no work Defensive Cooldown. choose true, and rotation stops working.

      View attachment 155412
       
    11. deflama

      deflama New Member

      Joined:
      Feb 16, 2013
      Messages:
      29
      Likes Received:
      0
      Trophy Points:
      0
      Hi Xcesius,

      Loving the routine so far still!

      Small issue with MM Hunter: Aimed shot needs to be cast much more often in Rapid Fire/Careful aim. The focus amount box you have is great for outside of those times but not so great during. Currently have to force cast more aimed shots during these times to maximize dps

      Possible solutions:
      1. Another Focus number box in settings for aimed shot dumping during Rapid fire/Careful aim so we can set it to a much lower figure. So 1 box for when no RF/CA and 1 box for when we have RF/CA (this allows for more customization from the users side)

      or

      2. Hard code aimed to cast as priority until a determined focus amount during Rapid Fire/Careful Aim, allowing for chim shots when ready (or within a 1 second of coming off cooldown)

      Quote from EJ:
      Many thanks again for the huge effort you put into this CR :)
       
    12. xtcdragon

      xtcdragon New Member

      Joined:
      Oct 20, 2014
      Messages:
      11
      Likes Received:
      1
      Trophy Points:
      0
      OMG, i was just about to post the same thing, you beat me to it by like a few seconds, GG :D
       
    13. Xcesius

      Xcesius Community Developer

      Joined:
      May 1, 2011
      Messages:
      2,050
      Likes Received:
      61
      Trophy Points:
      48
      Hi guys,

      I already I have a force cast (spam aimed shot) during > 80% hp, I'll add rapid fire aura in this. Will be in 1.0.0.3 release
       
    14. Xcesius

      Xcesius Community Developer

      Joined:
      May 1, 2011
      Messages:
      2,050
      Likes Received:
      61
      Trophy Points:
      48
      Hi dant121,

      Thanks for the log, it helped a lot. Will be fixed in 1.0.0.3!
       
    15. sheely69

      sheely69 Member

      Joined:
      Oct 21, 2011
      Messages:
      100
      Likes Received:
      0
      Trophy Points:
      16
      [​IMG]

      Thank you!!!! number 1 dps
       
    16. Xcesius

      Xcesius Community Developer

      Joined:
      May 1, 2011
      Messages:
      2,050
      Likes Received:
      61
      Trophy Points:
      48
      Hello,

      I am aware that the Routine isn't using Offensive Cooldowns during Boss encounters in Highmaul. This is mainly due to I don't have any Id's of the bosses just yet because there's no data available about the raid (Entry ID's etc)

      I'm hoping that I will have the bosslist's fixed before I push 1.0.0.3.

      Thank you
       
    17. biGGer

      biGGer Member

      Joined:
      Jan 26, 2014
      Messages:
      76
      Likes Received:
      2
      Trophy Points:
      8
      SEF Auto Mode: Full for WW doesn't send out guys to normal mobs, it only works for bosses. And yes i have Minimum HP set to 1000.
      i have SEF AoE set to False.
       
    18. Xcesius

      Xcesius Community Developer

      Joined:
      May 1, 2011
      Messages:
      2,050
      Likes Received:
      61
      Trophy Points:
      48
      Current Beta being tested 1.0.0.3
      Changelog

      • Fixed Unit checks
      • Fixed Boss List for WoD (Work in progress)
      • Fixed an issue with Chi Explosion (Brewmaster)
      • Fixed an issue with AutoSEF (Min HP)
      • Fixed an issue with Deathknight Blood (Blood Tap) where it would try to use Blood Tap when it had full runes.
      • Added Arena / RGB support (Attacking). I may or may not add extensive pvp support in the future, however I must say that PvP is not supported.



      Still working on ::

      • Seraphim usage if user has automated SoTR
      • Rogue Combat Auto-turn off Blade Flurry (When there isn't enough units)
      • Rogue Assassination AoE
      • Hunter Defensives causes routine to stop up.
      • Hunter Survival rewrite
      • ​Demonology Warlock


      However due to the bug in unit checks, 1.0.0.3 will be pushed to release tomorrow. The things that is still under "Still working on" will be fixed in 1.0.0.4
       
      Last edited: Dec 3, 2014
    19. biGGer

      biGGer Member

      Joined:
      Jan 26, 2014
      Messages:
      76
      Likes Received:
      2
      Trophy Points:
      8
      There is a bug on Orgron Twins with SEF if i have auto cancel on, it would constantly cancel and recast SEF when they're near eachother.
      Sometimes it works fine, someties it bugs out. If it bugs out i've found that it helps switching from Fem to Paul and from Paul to Fem.

      Also any way to get into beta testers for WW monks ?
       

      Attached Files:

      Last edited: Dec 4, 2014
    20. Xcesius

      Xcesius Community Developer

      Joined:
      May 1, 2011
      Messages:
      2,050
      Likes Received:
      61
      Trophy Points:
      48
      Hi biGGer,

      I will add both of the npc ID's not to cancel when we are fighting them. I'll add it to the 1.0.0.3
       

    Share This Page