Hi Mirabis, I just want to say that today, after a lot of settings tweaking and a LOT of patience I was able to get to wave 25 of the Basic Healer (Endless) trial on the Proving Grounds (screenshot below ). Was not able to go further because a stupid mob does an insane amount of AOE damage which by that point brings my Tank down. I'll try and do some more tests later this week, but I'm very pleased with the result so far. Thank you for an amazing routine and I can't wait for you to be able to optimize it even further. Keep up the good work. Will test my settings now "on the real world" doing some Heroics.
Sure, just keep in mind that they worked for Proving Grounds, and may not be the best when it comes to Dungeons or Raids. I still have to tweak for those. I just finished Grimrail Depot, wipped a couple of times because everyone kept standing in shit. When they did their job then I had no problem healing them. View attachment Restoration - Proving Grounds.xml
Yes yes I know, I only have guardian gear but this expansion you can change specs and it changes your gear
I think that leaves very mana, I rank 632 1251 spirit, fighting mana 5778, there is a 159 spiritual jewelry, often enough mana, what is the problem I set it. I used the default settings
Using the 3 day trial ATM. Been tossing up between getting this or waiting for gladiator suite but this managed to afk me to gold proving grounds. Literally afk'd to gold. Tweaked rejuv germination and regrowth % and lol'd
Instead of relying on the authors settings for mana efficiency, why don't you create your own under advance and then set on manual? Took me 5 minutes to create a working profile for different situations and then forever fine tuning, to make it perfect for efficiency. You're basically working out how much mana can you get away with saving.
@ the moment i have BiS-Gear for Challengemodes and i make them with leaves, with a few setting tweaks. Overall the cc works very well, make 25k hps overall and bursthealt arround 42k-46k. Only one thing needs a bit improvement. When i pop Incarnation, most of the time the cc stands still, wait for someone to drop and then to push him up with regrowth. its very expensive. i would be a lot better if the routine cast the defined maximum of rejuvenation, because rejuvenation heals 50% more and costs 30% less mana and you got the option for big burstheal when you have the talent germination.
I also noticed that when Incarnation is on it stops casting Cenarion Ward. On one of my tests the Tank was clearly below the CW threshold but it would not cast it.
How do I get Leaves to heal NPC's - like in the legendary quest where I need to heal Cromie & Khadgar..?
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doesnt work very well in arenas lol. often have to take over manually to make it heal also whats the logic behind the incoming damage /HPS weight %
according to this https://trello.com/b/HHrnkRP8/leaves pvp is a low priority and it seems as though he is looking to stabilize the CR first.