Hey Chinajade, I am purely speculating, but I suspect the charge/heroic leap/whirlwind ability from the warrior tank sometimes messes up when charging/leaping to the following mob: <Vendor Name="Volatile Energy" Entry="56766" Type="Repair" X="3930.253" Y="3059.4" Z="778.9268" /> Aka, it'll probably be a very rare bug to encounter yourself. I just did 10 monasteries runs and it didn't even came close to the ridge. I hope the logs are useful
queue up for random dungeons in WoD , leaves after 2 bosses , anyone else has this prob or a solution for it ?
same honorbuddy reads as.. [DungeonBuddy]: Ahri'ok Dugru - Was killed in : 31s [DungeonBuddy]: Dungeon is considered complete in 10 seconds. Reason: Completed [DungeonBuddy]: Leaving group. Reason: Completed [DungeonBuddy]: Left dungeon: Iron Docks. yet 2 more bosses left... and I have all setting set right. "im 100% sure of this" cause it runs flawlessly in MoP dungeons. as a DPS with 1hr + que times its really annoyingto miss out on these last few exp bonus and gear
Hi Devs, Any chances to get the profiles for the new WOD donjon ? Heroic and Normal ? WOD is out now from a good week nearly, and we are 100 already Thanks for your work.
Hi, Angelus, and MANY thanks for the follow-up! We've added your speculation to HB-1533. Hopefully, it won't be closed as "Unable to reproduce" with this additional information. cheers, chinajade [size=-2]Ref: Angelus' follow-up[/size]
Hi again, Angelus, THANK you so much for the spectacular writeup, logs, and analysis! We've opened HB-1541 ("Shado Pan Monastery: Getting hung up on training dummy") against this issue. cheers, chinajade [size=-2]Ref: Angelus' problem report w/analysis & fix[/size]
dungeonbuddy keeps leaving the dungeons be4 they are complete. leaves after 2nd boss every dungeon.. this is annoying when you have 1hr wait times. any possible fix on this?
yes, same here. also they bots dont equip loot from WOD dungeons, they just choose "disenchant" all the time, even if its an upgrade. so hope for fixes for DB to come soon.
have you heard about problem while running stormstrout brewery default dungeon script when after killing 20-25/40 hozen , team with tank enter the 1st boss room and stand and do nothing. *(they need to kill 40/40 hozen so boss can start). have you heard of this problem? any solutions why sometimes they stop attacking and pulling next hozen packs?
hey guys is there eny way 2 raid using my 20 bot team with me and my friend tanking manuale and rest of the team r bots ? in normal /hc raids
im sure if you took the time to right the code for it it could be done but your success rate would be low on boss's with low enrage timers as if codes right it wont' stand in fire xD
Yes it does. Sometimes the bot program doesn't pick up that it's able to do random dungeons. Remember dungeon buddy isn't 100% functionable. There is a lot of programming needed to be done in order to get the bot fully functionable.
And all those dungeonbuddy profiles all took time to create. If you look at all the updates needed to honorbuddy, dungeonbuddy is in that mix of a long list of things to do.
All trinkets, it just greeds them, for example to my rogue which is lvl 66, he has a trinket of mages (intellect) which that was looted by greeding, and the trinket that I needed was something like agility, crit strike, but the bot just greeded it and I didn't got it.
Scarlet Monastery bugs after first boss, it keeps spamming "Applied blackspot for East pool trash Applied blackspot for West pool trash" "Could not generate full path from {1034.346, 598.4762, 0.345092} to {864.9898, 604.6695, 9.9894} (time used: 1 milliseconds)" Edit : Updated meshes and seems to fixed the issue .