Fate xp reward are as followed, Player level( if under level) - player activity against fate targets or fate players engaged on fate targets and finaly your activity against all other players involved in fate.. Then dished out via a pecentile group.... Example gold teir for that fate might been 300-500 actions silver might be 150-299 ect That's it nothing else is considered, this form the horse mouth, no need to speculate... The amount of dmg you do is irrelevant, with the exemption of the fate taking less time.
Version 200: Code: Fixed possible null refrence exception when clicking quest reward items Enforce resetcachedone for questbehaviors Ported honorbuddy's RunCode quest behavior, our implentation is slighlty different. Example profile: http://pastebin.com/raw.php?i=Pb5kZQRS
I apologize for not looking through the 62 pages of posts on this release thread, but was curious if ever thought of adding to the api a convert method in the items class to allow the option to fully convert gear that is 100% sb. I got excited when I saw you made SB% available and figured it was only a matter of time before allowing to convert. I had started to work on a plugin to monitor the SB% status of each equipped gear and would be really neat to allow it to convert and equip new gear once fully at 100%. (obviously this would need to have item.equip as well)
Version 201 Code: Bug Fixes: gameobject.TappedByOther now returns the proper value for units in a party. Actionmanager.CurrentActions will no longer include cross-class skills that cannot be used due to currently being level-syncd. Initalize combatroutines only once during startup Changes: Major internal code refactoring, small but noticeable increase in performance is expected. Additions: Shop remotewindow added. BuyItem tag added to orderbot: <BuyItem ItemIds="5396,5107" ItemCounts="5,7" InteractDistance="3.0" NpcId="1005633" XYZ="-711.3909, 6.499949, -714.3817" />
Version 207 Code: Massive api additions and changes. Inventorymanager was totally rewritten. Following functions have been added to the conditionparser: HasItem(string itemName) HasNqItem(string itemName) HasNqItem(uint itemId) NqItemCount(string itemName) NqItemCount(uint itemId) NqHasAtLeast(uint itemId, int Count) HasHqItem(string itemName) HasHqItem(uint itemId) HqItemCount(string itemName) HqItemCount(uint itemId) HqHasAtLeast(uint itemId, int Count) Memory library has been updated, now requires vc2013. The required dll's are now included in the zip. Orderbot will now handle selectyesno popups during cutscenes. Orderbot TargetMobs tag now accepts a weight attribute, this will allow you to prioritize certain mobs. Orderbot TargetMobs Name attribute is now deprecated and will be removed in a later release. Please convert your profiles to use the Id attribute instead. TurnInTag will now click the first item in any SelectString popups. ItemWeightsManager now gives extra weight to the exp bonus helmets while they are effective. You can now spiritbond and move items around your inventory. For convenience a new coroutine has been added to the CommonTasks namespace; ConvertToMateria(BagSlot item) will attempt to convert the passed item to materia. Basic equipment manager has been added. To enable it add the following tag to your profiles: <BotSettings AutoEquip="1" /> The equipment manager is pulsed every 30 seconds after being enabled. Currently only orderbot is supported, support for fatebot will be added at a later date. AgentContentsFinder has changed namespaces and is now located under ff14bot.RemoteAgents You can now enumerate Bags returned from the inventorymanager to get all slots, filled or not. Bag.Slots has been renamed, it is now called Bag.FilledSlots. Two changes to chocobo stuff: CanSummonWith(uint itemid) added Summon now takes optional parameter of an itemid to summon a chocobo. This will allow 3rd parties to create plugins/cr's that use the alternative items available to summon chocobos. Fatebot: Added SetFate(FateData function) -This function sets the internal active fate and PoI to the passed fate.
ConvertToMateria(BagSlot item) ..i love you. Also. Basic equipment manager has been added. To enable it add the following tag to your profiles: <BotSettings AutoEquip="1" /> This makes classy obsolete?
Bot will no longer open for me. After downloading it just didn't open the login window. I cleared temp folder and downloaded from website and placed in a new folder (tried several) and will not open... No logs. Doesn't show up in task manager either.
Hmm it loads just fine for me. In the update notes, it did say Memory library has been updated, now requires vc2013. The required dll's are now included in the zip. If it helps.
Am I blind or something. I just downloaded the newest Zip available on website and don't see this update
The newest version crashes instantly when I try to open it. Standard old ff14bot has stopped working A problem cause the program to stop working correctly. Please close the program.
Is there any chance someone has the older version they can upload somewhere until the newest version works again?
Nevermind, I guess. When it updated, I ran it, and it crashed. I updated both x86 and x64 vcs, still crashed. Repaired them both and rebooted. Still crashed. Uninstalled them and reinstalled them and now it works. Weird.