[GarrisonBuddy] 0.5.1: Moving to start work order:The Tannery [GarrisonBuddy] 0.5.1: Could not find unit (0), moving to default location. If this message is spammed, please post the ID of the PNJ for your work orders on the forum post of Garrison Buddy! Tannery is located on other side of the road it was thinking it was on. <Vendor Name="Marianne Levine" Entry="78207" Type="Repair" X="1816.578" Y="225.9814" Z="72.94633" /> Also: The bot seems to be trying to cut corners and keeps getting shoulders and knees caught on door frames. The bot keeps getting stuck going into level 2 garrison on mount due to height restriction that is higher in the castle.
What should happen for cache/mining/herb/cart collecting 1) before interacting with mine/herb/cart node check is bot is not moving and is standing still 2) verify the cast time of the mining/herb/cart spell before recast 3) check if that spell is castable or wait until it is, if the node still exists 4) move to next node and repeat from 1 What does not happen for cache/mining/herb/cart collecting 1) but doesn't check for its state before trying to interact with the node/item in question 2/3) bot doesn't verify whether skill is usable before recasting or it's cast time before reusing Even with all the above issues it will successfully collect all nodes. Shipment information: Bot is not collecting any shipment at all and no information on logs either. Is there a verification that it will only loot shipment if work order is enabled?
Not working properly. Fresh HB install and i followed ur guide. it does nothing when i press start but this: [GarrisonBuddy] 0.5.1: Refreshing Buildings and shipments databases. [GarrisonBuddy] 0.5.1: Refreshing Missions database.
I think he said something about horde level 1 garrison not working at the moment due to some updates he did, try leveling up your garrison to at least level 2 for the time being until he updates it.
Hi, I updated to the latest to test and found the following: 1. While mining/herbing it says "i can't loot that right now", over and over, then i have to mine/herb it my self. 2. There is periodic pausing/freezing of the game as it walks around, especially while navigating to locations. (this has always been the case) 3. It tried to do a tannery work order when i didnt have the mats and got stuck in a loop trying. 4. The bot kind of walks past picking up work orders as well to do something else, then goes back for them later, it might be faster to prioritize what it is closest to everytime it finishes something, especially while it's moving around. However before doing any work orders it should check if the mats exist. Otherwise it's coming along really well, thanks for your work. Much appreciated!
The garrison work orders only work if you place the buildings in the place where you chose otherwise like in my case the bot tried to do the forge at the salvage yard....
i think deams is going to quickly become overwhelmed by the demand for this product. would be great to see another community developer or core developer help get this thing on track, as the interest is obviously through the roof and he needs some help.
If someone wanna join on the project, we can discuss it by PM but don't forget that it is an early stage of beta. The goal here is to develop a botbase that will be able to evolve with the new elements that will be added in the next updates of the game. This botbase should be up and running as long as there is a garrison and boting opportunities with it. It should be smart, compatible and as less scripted as possible to ensure what we have been enjoying for year thanks to HB abilities: Virtually no ban if you're not stupid. It is not as easy as making a scripted profile where every bot is taking the exact same steps in the same order, taking the exact same path for the same actions... Most of the elements GarrisonBuddy needs are there now, the goal in the future is to optimize it, improve the quality of the code and make it smarter. It is why I take so long between some updates.
I've tried it a few times over the last few days on a Lvl 3 horde garrison and didn't have too much look. updated it today and it seems better overall, but it goes from the garrison cache and then straight to the mine without putting any followers in the locations. Also when it attempts to mine, it closes the loot window too fast and doesn't pick the items up and just says "that is already being used" over and over again. if you mine it yourself it works fine, but the bot seems to be trying to do it too fast. also, it seems to really be bogging the bot down alot. I'm getting alot of micro stutters and choppiness as soon as this bot is launched. doesn't do it with any other bot base or profile that I have tested.
Experiencing these same issues. Lots of slowdown and stuttering. Also, it isn't looting resources properly, even though it is mining/herbing. Great concept so far though! Looking forward to see how it develops over time.
When mining GaB often reports "Cant do that while moving" and is now having issues harvesting nodes. Reporting "That is already being used" and is unable to harvest node. View attachment 7100 2014-12-07 11.16.txt
Pushed a new version ---------------------------------------------------------------------- v0.5.2 Deactived part of the experimental navigation system Improved speed of calculations of path and trimmed path Safer Interactions with Game objects. ---------------------------------------------------------------------- Quick reminder, please attach a log if you have problems. Even if someone hast already reported it!
Level 1 Garnison Exception was thrown in BotBase.Start. Bot cannot start. System.NotImplementedException: The method or operation is not implemented. at GarrisonBuddy.Coroutine.HordeTownHall1() in g:\Kumpel\Bots\GarrisonBuddyBeta\Coroutines\Coroutine.Move.data.cs:line 77 at GarrisonBuddy.Coroutine.GetGarrisonPoints() in g:\Kumpel\Bots\GarrisonBuddyBeta\Coroutines\Coroutine.Move.data.cs:line 14215 at GarrisonBuddy.Coroutine.InitializationMove() in g:\Kumpel\Bots\GarrisonBuddyBeta\Coroutines\Coroutine.Move.cs:line 275 at GarrisonBuddy.Coroutine.InitializeCoroutines() in g:\Kumpel\Bots\GarrisonBuddyBeta\Coroutines\Coroutine.cs:line 192 at GarrisonBuddy.GarrisonBuddy.Start() in g:\Kumpel\Bots\GarrisonBuddyBeta\GarrisonBuddy.cs:line 208 at Styx.CommonBot.TreeRoot.()