Hi, Please read the first post of this thread. Level 1 Garrison are not supported yet, especially since it is so easy to pass it level 2. Once everything is working fine, lvl 1 will be added and certainly other related features.
Testing this out now. Not sure if this has been discussed yet, but is their a plan to have the bot go out and gather raw hides for tannery if the toon is a skinner? I was thinking it could be by level or something.
on newest version, its standing right next to mining nodes and saying it can't generate a path to them, and its spamming "blacklisting for 15 minutes" but keeps sitting there spamming. it's also running past a lot of nodes.
It is always interesting to see how a code can behave well on more than 20 toons over 5 different kind of hardware setup and not on others. Looking into it... In the meantime, pushed a new version again. v0.5.3 Fixed a bug with picking up work orders, should now pick up all finished work orders. ---------------------------------------------------------------------- Edit: It seems that the looting part is fixed from your log. So good news already.
it also says "able to complete 5 missions" but never goes to the town hall to actually start any of them.
Pushed again a new version fixing this. Thanks for the log and the quick reports, definitely helps to fix things fast.
Loving it dude, the new changes are great. Seems there might be a minor bug with the daily profession stuff? Code: [GarrisonBuddy] 0.5.3: Detected available daily profession cd: Secrets of Draenor Engineering[GarrisonBuddy] 0.5.3: Detected available daily profession cd: Gearspring Parts [GarrisonBuddy] 0.5.3: Detected available daily profession cd: Hexweave Cloth [GarrisonBuddy] 0.5.3: Detected available daily profession cd: Secrets of Draenor Tailoring Exception was thrown in BotBase.Root.Tick Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate) at GarrisonBuddy.Coroutine.<DoDailyCd>d__b1.MoveNext() in c:\Users\Dan.Dan-PC\Documents\Honorbuddy WoD\Bots\GarrisonBuddyBeta\trunk\Coroutines\Coroutine.Professions.cs:line 143 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult() at GarrisonBuddy.Coroutine.<RootLogic>d__0.MoveNext() in c:\Users\Dan.Dan-PC\Documents\Honorbuddy WoD\Bots\GarrisonBuddyBeta\trunk\Coroutines\Coroutine.cs:line 285 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at CommonBehaviors.Actions.ActionRunCoroutine....() --- End of inner exception stack trace --- at Buddy.Coroutines.Coroutine.(Boolean ) at Buddy.Coroutines.Coroutine.(Boolean ) at Buddy.Coroutines.Coroutine.Resume() at CommonBehaviors.Actions.ActionRunCoroutine.Run(Object context) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.TreeRoot.() at Styx.CommonBot.TreeRoot.(Action , String , Boolean ) If i disable the profession stuff it seems to work.
Hey, wonderful work on the botbase. This thing is amazing. I do have a question on your recent change in the ordering of the mining nodes. Currently your sorting by z location and its causing my toon to run back and forth from one side of the mine to the other looking for the lowest nodes. Any reason your not ordering by n.Distance instead? Thanks, - Jon
I have another bug where it gets stuck trying to harvest in an infinite loop Here's a screenshot: http://i.imgur.com/8BFDUgh.jpg
Well, I put on copy into bots and one copy into plugins, however, it is not showing under bots nor under plugins. Can you give a short guide where to put the svn folder to? That'd be great! Really looking forward to use this Best wishes Jones Btw: Using the German version Edit: tried it with english version of Honorbuddy using a v p n. it works now, would like to use it with German version too though
As stated earlier, I am not fully aware of the german client limitations. Could you point me toward a post/thread with more explanations?
One of the best botbases and useful tools here. Was gonna ask for daily follower missions true/false part but just found it. Thanks for your hard work. +Rep Edit: Btw, there seems to be problems with not completing the daily cds for professions. Says "Daily cd found" but does nothing.
Awesome and sweet! Mining: Does have trouble moving close enough to nodes every now and then tho :/ here is a snippet from the log: (the only relevant part as far as I am aware. Code: [xx:xx:xx.xxx N] Can't generate a path to the lootable. Blacklisting it for 15 minutes. [xx:xx:xx.xxx V] Blacklisting 2830A490E0E317C0000055000004A171 for 00:15:00 [Type: Loot, Node, Skin] - Reason: Couldn't generate a path to the target. [xx:xx:xx.xxx D] Clearing POI - Reason Can't generate a path to lootable [xx:xx:xx.xxx D] [GarrisonBuddy] 0.5.2: Waypoints list empty, assuming at destination: [[xx:xx:xx.xxx D] Changed POI to: Type: Harvest [xx:xx:xx.xxx N] Can't generate a path to the lootable. Blacklisting it for 15 minutes. [xx:xx:xx.xxx V] Blacklisting 2830A490E0E317C0000055000004A171 for 00:15:00 [Type: Loot, Node, Skin] - Reason: Couldn't generate a path to the target. [xx:xx:xx.xxx D] Clearing POI - Reason Can't generate a path to lootable [xx:xx:xx.xxx D] [GarrisonBuddy] 0.5.2: Waypoints list empty, assuming at destination: [xx:xx:xx.xxx D] Changed POI to: Type: Harvest [xx:xx:xx.xxx N] Can't generate a path to the lootable. Blacklisting it for 15 minutes. [xx:xx:xx.xxx V] Blacklisting 2830A490E0E317C0000055000004A171 for 00:15:00 [Type: Loot, Node, Skin] - Reason: Couldn't generate a path to the target. [xx:xx:xx.xxx D] Clearing POI - Reason Can't generate a path to lootable [xx:xx:xx.xxx D] [GarrisonBuddy] 0.5.2: Waypoints list empty, assuming at destination: [xx:xx:xx.xxx D] Changed POI to: Type: Harvest It just stands next to it, looping that text :/ Seems like it is totally ignoring true iron deposit's(both large and small) sometimes. Apart from the bugs, i'd say that this got potential! And I do understand that it's beta, and that beta's are... well.. not perfect