Hiya, in shado pan monastery, there's a part right before last boss where the bot jumps into the water. Before the new build, the bot immediately started moving after jumpung down into the water, but now it just sits in the water for hours, not doing anything.
Summary: Every time it gets into a dungeon it leaves, "[15:42:28.028 D] [DungeonBuddy-DEBUG]: Dungeon is complete. Reason: CurrentBoss is null [15:42:28.030 N] [DungeonBuddy]: Dungeon is considered complete in 10 seconds. Reason: Completed " That was just after joining the dungeon. Class: Priest CustomClass: Singular Role: healer Queue Type: Random Queue Party Mode: Off Dungeon: Any
Because the Shadowmoon Burial Grounds dungeon is still not supported by Dungeonbuddy, and the profiles are setup that way, so they leave group if get into non-supported dungeon. Just specify dungeons which you wanna queue, not the random WOD dungeon feature. You are free to script them by yourself! Since they update on their own, you can always check it your HB folder \Default Profiles\DungeonBuddy\Warlords of Draenor\Dungeons which dungeons have xml profiles with all the bosses named, assigned coordinates and kill order etc, or the file is still placeholder only. You can even copy some of them and create heroic versions, with corrected DungeonIds, as long as the profiles survive the heroics mechanic For example: I changed today the Mines profile for heroics: PHP: <Name>Bloodmaul Slag Mines Heroic</Name><DungeonId>859</DungeonId> Then since I noticed, the dpsers never give prio on the spawned adds, added the adds within the killorder before the Forgemaster: PHP: <Boss isFinal="false" entry="74570" name="Ruination" killOrder="1" stage="1" step="1" optional="false" X="2081.903" Y="114.3802" Z="224.8283"/><Boss isFinal="false" entry="74571" name="Calamity" killOrder="2" stage="1" step="1" optional="false" X="2081.903" Y="114.3802" Z="224.8283"/> then changed the global killOrder too.
[size=+1]Status of DungeonBuddy in Draenor[/size] Hi, all, We have removed a number of posts without logs, or that have already been addressed by the latest Honorbuddy drops. As of the '.760 drop, Honorbuddy supports four WoD dungeons. It will take some time to finish out the other dungeons, and put polish on all the existing ones (e.g., heroic testing et al). Master Highvoltz works the full spectrum of Honorbuddy capabilities. This keeps him very very busy. He's a primary architect in the core, the sole developer of ProfessionBuddy, DungeonBuddy, and AutoAngler. He handles a substantial portion of our bug workload, and is in charge of Quest Behaviors. All developers work against an overall bug/feature list in priority order. In short, DungeonBuddy updates arrive as fast as humanly possible. Your patience is appreciated. [size=+1]A note about Legacy LFRs...[/size] We will be discontinuing support for Legacy LFRs. The only people that would be interested in old LFRs are those going after after achievements or items to transmogrify. These people make up a very small percentage of the user base, and the maintenance burden of such LFRs can no longer be justified. Legacy LFRs have extremely long queue times. This makes it difficult to implement and test fixes to DungeonBuddy. [size=+1]FAQ[/size] What WoD dungeons are supported? This is addressed in Working DungeonBuddy dungeons. Can I report bugs against the supported WoD dungeons? Absolutely! We welcome bug reports against supported content. Can I use "Random Draenor dungeons"? No. Since not all the dungeons are scripted, if an unscripted dungeon is selected by the WoWserver, you will have problems. Problems will range from simply not behaving to correctly, to premature leaving the dungeon. Why is my toon pre-maturely leaving the dungeon? You are in a dungeon that is currently not DungeonBuddy scripted. DungeonBuddy is selling my XXXXX! DungeonBuddy is equipping XXXXX instead of YYYYY! DungeonBuddy is rolling GREED instead of NEED! DungeonBuddy is not mailing! DungonBuddy is doing none of these things. These decisions are made by the AutoEquip and Vendor management built into the HBcore. Posts of these types of complaints will be silently archived. [size=+1]Going forward...[/size] As a reminder, this is the support thread for DungeonBuddy, and we manage the thread according to the Thread Management Rules. This means we will be archiving without comment: Posts with no logs attached. If you wish us to investigate an issue or take corrective action, please supply a full log of the event. If the problem is not worth your time to attach an illustrative log, then it is not worth asking the Senior staff to investigate. We literally look through hundreds of logs a week, to make needed fixes. There is plenty of work to do without having to guess at a problem, or if a plugin, addon, or third-party product was interfering, or a bad version of Honorbuddy or a profile was in play, etc. Posts with logs for dungeons that are not supported. Posts related to installation issues, or any other non-DungeonBuddy bug cheers, chinajade
Having a problem in Scholomance. Tank in a 5-man bot group refuses to pull the first boss for some reason. Brewmaster tank.
I run first time in WOD instance so here are some things i noticed Skyreach: On Rukhran third boss, after we kill boss he wont loot from chest, had to do it manually On solar detonation from mobs he wont move from other players other then that it was working fine GJ
when will this be getting updated for WoD ? i am trying to run normals and it was in everbloom and there is a Mob does a silence move and the bot stays in there
This is partially updated for WoD. You could read the main post: The Everbloom script is almost empty as for now (Despite it's not on the list). On a side note, a comment for the devs, great work. Took a look at the code, very interesting.
Hi, Efraihm, and many thanks for the log! This is the first time we've seen this issue, and we've opened HB-1654 ("Scholomance: Running from Instructor Chillheart") against it. cheers, chinajade [size=-2]Ref: Efraihm's problem report w/log[/size]
Hi, Macroman, and many thanks for the log! We've opened HB-1656 ("Skyreach: Rough edges in Ruhkran (third boss) encounter") against these concerns. heers, chinajade [size=-2]Ref: Marcoman's problem report w/log[/size]
Please just update the "Status of DungeonBuddy in Draenor" accordingly if you delete my comment. Can we report WoD encounter mechanics problems specific for HC dungeons or since they only "should work", or the specifics of HC dungeons will only be addressed later?
Hello, Since there are some WoD dungeons which are not scripted yet, I would like to try to script those. I couldn't find any post about, 'How to make a custom dungeon script', so maybe you can help me how to create those. Thanks.
Hi where i can find the status of Wod instances working? I know that there are some normal instances working because Iron docks worked for me. But please a link for the updates ^^ Keep the good work up !!
Thanks sacoplastico. Muchas gracias. Someone knows a trick to run random dungeons on normal to get lvl but get dont accept or get out of the dungeons that are not scripted'?? Thanks for your time.
Hello Community, Tell me you is not actually aware that run around the low-Instancen? Or which has already been reported to the developers? Tank u joining your followers instance .. take the quests .. then immediately Instance LEAV! (Tank + followers) It About 2 weeks was not and could ma a 5.MANN TEAM level up without major problems and now ??? I urgently need the Dungeon buddy, time is money and money is time ^^ .. There is a heap of money that goes whistle through my son shit -.- Thank you!