If you're using 1.3, could you tell me what the Reach on the spell is? It should tell you on the log whenever you encounter it, Zekken's messages are purple.
Will update now and let you know when next FATE featuring them spawns. On a side note, is there an SVN for updates? (like Magitek had)
This is what I get. It's ran me off the cliff twice now (that I've seen, been AFK a lot) due to this particular mob. The trouble is that every FATE featuring them spawns loads so there's constantly several attacks from them to avoid. I've actually changed mine to NotTargeted for now, but just figured it was something you may wish to take a look at.
Thanks for your help. I'll take a loot at it, if it's a spell that's targeted randomly on the ground then the "TargetedOnTarget" flag is wrong, it should be "TargetedOnOther". The flag "TargetedOnTarget" makes you run away from the mob's target's position, if that's you then you'll run away from your own current position. The reach seems to be fine though, I'll still take a look at it. Version 1.4 should be released today with a few fixes.
As shamboo said some "Avoiding spell Circle" made me disable the pluggin while Fating. In some fates the mobs spam skills and the bot just keep moving crazy with a ridiculous behavior. That strange behavior makes botting very dangerous. This is a great plug at all, but for tanking should be an option for ignore some kind of skills avoiding. For now on, i'll make my own database
Alright, I got an idea of what might work, but I'll need to test it. Can you guys tell me which fate it is?
I forget the name of it, but it's the first FATE int he Svara series, it's like Svara's flight or something. It spawns right outside of cramp dragonhead
Ok I found the fate, it's with those flyer mobs, the spell is definitely TargetedOnTarget, that was correct on the database. The Reach is too large for it though, I'll change it to ReachSmall. I can see how it can be a problem since you can fall and die near them, but that I can't particularly do anything about. I'm using the new version that I haven't released yet which has some added stuff, I felt it was fine with it. I'll release the new version in a few minutes. Sadly I don't have a ranged character to try with it, just a melee one.
Been running BETA this morning before servers went down and all working well so far. The FATE I'd reported issues with runs a lot better.
Did you alter movement to run away instead of through mobs when they use a conal attack? Just done Glavial (big croc thing in Coerthas, think that's the name) and it kept running away from conal instead of through the mob like it did before. Preferred the old way personally, it kept me in range to keep attacking. EDIT: Next FATE (Glythios, the Giga thing) worked as before (ran through mob). Must have been how I was positioned or something...
I haven't changed that. The run through mob thing only triggers when these conditions are met: 1. The attack is a cone / rectangle casted from the mob. 2. You are within 7 units of distance from the mob. If you are more than 7 units of distance it'll move away instead. I was testing fates on Dragonhead with my paladin yesterday and it seems to always run through them on all the boss fates, but I was a tank and kept them on melee range all the time so that might be it. I could increase the range to 8 or 9 or so, but what I'm thinking is I'll offer it as a parameter that you can change through the settings window on the next version instead.
Been doing FATEs in North Than this morning and its first time plugin has taken any screenshots so maybe I'm missing something but they're all entirely black for some reason? Have Nerve Sever (974), Overtone Shriek (602) and Sickly Sneeze (580) all just a totally black image (example below)
No, had it fullscreen mode at the time. Maybe it's that? I'll try again in windowed mode at some point.
I think that might be it. The screenshots are taking using the window's rectangle properties so maybe you do need to use windowed mode, it can be windowed borderless too.