Store Link: Buddy Store Description This plugin is designed to interrupt Players or Units who are casting certain spells depending on what you add to be interrupted. This is perfect for those of you who are PvPāing or PvE'ing. This plugins should work in any PvP/PvE encounter. It is great for those of you who never want to miss an interrupt. Features: General: - Ability to Interrupt current target or other targets. - Ability to alot for Lag - Ability to Randomized Delays for safety. Interrupts: - Add Interrupts for Current Target or Group. - Custom Ranges for spells. - Ability to target the ground for interrupts. Spells: - Add Spells to Interrupt with delays for time left on cast. - Add Spells for All Classes.
HELP / INSTRUCTIONS If you need assistance with spells please post your SPELLS.XML and your INTERRUPTS.XML in a post. You can find them HERE: Interrupts and Spell Location: HB/Settings/Server/Name/UltimateInterrupter/. and then in their appropriate folder PvE or PvP. My Current Spells.xml Code: <?xml version="1.0" encoding="utf-8"?><Spells> <Spell Enabled="true" Name="Druid Healing Touch" Id="5185" Delay="500" /> <Spell Enabled="true" Name="Druid Regrowth" Id="8936" Delay="500" /> <Spell Enabled="true" Name="Druid Tranquillity" Id="740" Delay="9999" /> <Spell Enabled="true" Name="Druid Wild Growth" Id="48438" Delay="9999" /> <Spell Enabled="true" Name="Druid Cyclone" Id="33786" Delay="500" /> <Spell Enabled="true" Name="Druid Wrath" Id="5176" Delay="500" /> <Spell Enabled="true" Name="Druid Starfire" Id="2912" Delay="500" /> <Spell Enabled="true" Name="Druid Starsurge" Id="78674" Delay="500" /> <Spell Enabled="true" Name="Mage Frostbolt" Id="116" Delay="500" /> <Spell Enabled="true" Name="Mage Summon Water Elemental" Id="31687" Delay="500" /> <Spell Enabled="true" Name="Mage Fireball" Id="133" Delay="500" /> <Spell Enabled="true" Name="Mage Pyroblast" Id="11366" Delay="500" /> <Spell Enabled="true" Name="Mage Arcane Blast" Id="30451" Delay="500" /> <Spell Enabled="true" Name="Mage Arcane Missiles" Id="5143" Delay="500" /> <Spell Enabled="true" Name="Mage Polymorph - Black Cat" Id="61305" Delay="500" /> <Spell Enabled="true" Name="Mage Polymorph - Rabbit" Id="61721" Delay="500" /> <Spell Enabled="true" Name="Mage Polymorph - Turkey" Id="61780" Delay="500" /> <Spell Enabled="true" Name="Mage Polymorph - Pig" Id="126819" Delay="500" /> <Spell Enabled="true" Name="Mage Polymorph - Pig" Id="28272" Delay="500" /> <Spell Enabled="true" Name="Mage Polymorph - Polar Bear Cub" Id="161353" Delay="500" /> <Spell Enabled="true" Name="Mage Polymorph - Monkey" Id="161354" Delay="500" /> <Spell Enabled="true" Name="Mage Polymorph - Penguin" Id="161355" Delay="500" /> <Spell Enabled="true" Name="Mage Polymorph - Turtle" Id="161372" Delay="500" /> <Spell Enabled="true" Name="Mage Polymorph - Turtle" Id="28271" Delay="500" /> <Spell Enabled="true" Name="Mage Polymorph - Sheep" Id="118" Delay="500" /> <Spell Enabled="true" Name="Monk Chi Explosion" Id="157675" Delay="500" /> <Spell Enabled="true" Name="Monk Uplift" Id="116670" Delay="500" /> <Spell Enabled="true" Name="Monk Soothing Mist" Id="115175" Delay="9999" /> <Spell Enabled="true" Name="Monk Surging Mist" Id="116694" Delay="500" /> <Spell Enabled="true" Name="Monk *****ling Jade Lightning" Id="117952" Delay="500" /> <Spell Enabled="true" Name="Monk Resuscitate" Id="115178" Delay="500" /> <Spell Enabled="true" Name="Monk Mana Tea" Id="115294" Delay="1500" /> <Spell Enabled="true" Name="Monk Resuscitate" Id="115178" Delay="500" /> <Spell Enabled="true" Name="Paladin Light of Dawn" Id="85222" Delay="500" /> <Spell Enabled="true" Name="Paladin Holy Light" Id="82326" Delay="500" /> <Spell Enabled="true" Name="Paladin Holy Radiance" Id="82327" Delay="500" /> <Spell Enabled="true" Name="Paladin Flash of Light" Id="19750" Delay="500" /> <Spell Enabled="true" Name="Paladin Turn Evil" Id="10326" Delay="500" /> <Spell Enabled="true" Name="Paladin Denounce" Id="2812" Delay="500" /> <Spell Enabled="true" Name="Paladin Redemption" Id="7328" Delay="500" /> <Spell Enabled="true" Name="Priest Clarity of Will" Id="152118" Delay="500" /> <Spell Enabled="true" Name="Priest Saving Grace" Id="152116" Delay="500" /> <Spell Enabled="true" Name="Priest Cascade" Id="121135" Delay="500" /> <Spell Enabled="true" Name="Priest Halo" Id="120517" Delay="500" /> <Spell Enabled="true" Name="Priest Prayer of Healing" Id="596" Delay="500" /> <Spell Enabled="true" Name="Priest Penance" Id="47540" Delay="500" /> <Spell Enabled="true" Name="Priest Penance" Id="47666" Delay="99999" /> <Spell Enabled="true" Name="Priest Penance" Id="47757" Delay="99999" /> <Spell Enabled="true" Name="Priest Penance" Id="47758" Delay="99999" /> <Spell Enabled="true" Name="Priest Flash Heal" Id="2061" Delay="500" /> <Spell Enabled="true" Name="Priest Clarity of Purpose" Id="155245" Delay="500" /> <Spell Enabled="true" Name="Priest Binding Heal" Id="32546" Delay="500" /> <Spell Enabled="true" Name="Priest Heal" Id="2060" Delay="500" /> <Spell Enabled="true" Name="Priest Divine Hymn" Id="64843" Delay="500" /> <Spell Enabled="true" Name="Priest Mind Blast" Id="8092" Delay="500" /> <Spell Enabled="true" Name="Priest Mind Flay" Id="15407" Delay="500" /> <Spell Enabled="true" Name="Priest Dominate Mind" Id="605" Delay="500" /> <Spell Enabled="true" Name="Priest Vampiric Touch" Id="34914" Delay="500" /> <Spell Enabled="true" Name="Priest Resurrection" Id="2006" Delay="500" /> <Spell Enabled="true" Name="Priest Smite" Id="585" Delay="500" /> <Spell Enabled="true" Name="Shaman Healing Wave" Id="77472" Delay="500" /> <Spell Enabled="true" Name="Shaman Chain Heal" Id="1064" Delay="500" /> <Spell Enabled="true" Name="Shaman Lava Burst" Id="51505" Delay="500" /> <Spell Enabled="true" Name="Shaman Lightning Bolt" Id="403" Delay="500" /> <Spell Enabled="true" Name="Shaman Elemental Blast" Id="117014" Delay="500" /> <Spell Enabled="true" Name="Shaman Hex" Id="51514" Delay="500" /> <Spell Enabled="true" Name="Shaman Ancestral Spirit" Id="2008" Delay="500" /> <Spell Enabled="true" Name="Shaman Healing Surge" Id="8004" Delay="500" /> <Spell Enabled="true" Name="Warlock Unstable Affliction" Id="131736" Delay="500" /> <Spell Enabled="true" Name="Warlock Haunt" Id="48181" Delay="500" /> <Spell Enabled="true" Name="Warlock Drain Soul" Id="103103" Delay="500" /> <Spell Enabled="true" Name="Warlock Immolate" Id="118297" Delay="500" /> <Spell Enabled="true" Name="Warlock Incinerate" Id="29722" Delay="500" /> <Spell Enabled="true" Name="Warlock Chaos Bolt" Id="116858" Delay="500" /> <Spell Enabled="true" Name="Warlock Banish" Id="710" Delay="500" /> <Spell Enabled="true" Name="Warlock Rain of Fire" Id="5740" Delay="500" /> <Spell Enabled="true" Name="Warlock Soul Fire" Id="6353" Delay="500" /> <Spell Enabled="true" Name="Warlock Fear" Id="5782" Delay="500" /> <Spell Enabled="true" Name="Warlock Drain Life" Id="689" Delay="500" /> <Spell Enabled="true" Name="Warlock Shadow Bolt" Id="686" Delay="500" /> </Spells>
Which spells are used to interrupt please? I intend to play a class that has many opportunities to interrupt opponents, e.g. DK, but I don't want to level it if the plugin won't use all the interrupts. Thanks!
It uses what ever interrupts you want it to. You get to pick what interrupts it uses and how. Here are the ones I use with my DK: Code: <Interrupt Enabled="true" Name="Death Grip" Id="49576" Range="30" TargetGround="false" AnyTarget="true" /> <Interrupt Enabled="true" Name="Strangulate" Id="47476" Range="30" TargetGround="false" AnyTarget="true" /> <Interrupt Enabled="true" Name="Mind Freeze" Id="47528" Range="6" TargetGround="false" AnyTarget="false" /> <Interrupt Enabled="true" Name="Asphyxiate" Id="108194" Range="30" TargetGround="false" AnyTarget="true" />
Just curious. Why do you use a range of "6" for Mind Freeze? And why NOT use it on any target? Does any target mean a target other than the one you're currently attacking? Does the bot execute spells from the top down?
It interrupt order is based on range of the spells, so the shorter the distance the higher the priority. I also save Mind Freeze for my target so I have it up in case my target is casting while I use the others for my target and other targets. Plus since it is so close range, it is better to save. Since asphyxiate / death grip / strangulate are 30 yard range. Rogue is Kick / Gouge / Kidney Shot Warrior would be pummel / charge / mass reflect / dragon roar / shock wave.
I appreciate you answer all my dumb questions, but I'm still wondering how you can choose which spells to "save" if the bot is prioritizing spells based on distance. Would you mind explaining a little more about how I can save spells please? How can I choose which interrupt spell is attempted first between Strangulate and Death Grip since both have the same range please? Thanks in advance!
You do not actually "choose" spells from a list. You have to manually enter them into the plugin. There is an easy to use GUI to help you do this. So let's say you enter 4 interrupt spells, spellA 30 yards, spelllB, 17 yards, spellC 19 yards, spellD 6 yards. Suppose you have all of them set to target anyone. You would use spellD, spellB, spellC, spellA. 6, 17, 19, 30. As long as the person is in range, it will use that spell. It selects the shortest range spell based on target range. Yes you can. This can be run with anything.
Great! Thanks! I've actually downloaded the trial and am getting ready to purchase the paid version. One more question: what if there are 2 spells with the same range, e.g. Strangulate and Death Grip? Will the plugin try to cast the one on top first, or the one on bottom, or is it random? Thanks again!
Goes by Order yes. I personally adjusted mine to be Strangulate 28, asphyxiate 29, Death Grip 30. So it will do them in that order.
Hey! I just bought this plugin because it seems like an awesome idea! I wonder how can I use this best in arena - I only want it to target a player and interrupt the spells I define. Which botbase / custom class should I use to achieve this?
Works with any botbase / CC. You actually get to set the list of spells you want it to interrupt. In Arena I just have it interrupt any of my priority spells. So if I don't see those getting cast it still does it for me.