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  • [PAID] GarrisonButler

    Discussion in 'Honorbuddy Store Botbases' started by deams, Nov 29, 2014.

    1. klepp0906

      klepp0906 Banned

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      Okay. I just deleted everything honorbuddy related. Installed ONLY honorbuddy and this botbase. It doesnt move. Same exact symptom.

      Everything else works fine and did previously so i have no clue what the problem is but its not on my end. Cant be.

      As usual im completely receptive to any suggestions and im absolutely positively stupefied as to why im the only one having this issue. Nonetheless here is the log. I'm typing this as my character sits in front of the town hall after mounting up, and t hen doing nothing. Meanwhile the hb console says moving to type: harvest. Im going to venture a guess that when i try to close HB its going to do the same thing it did previously. hang.

      log
      View attachment 10500 2014-12-13 11.26.txt

      EDIT - yea i couldnt close it via natural means and my cpu usage was waaaay up. This time i did it with nothing else running but 1 wow and 1 hb. Cant get anymore barebones than that and a fresh install.

      Sorry to be the one pain in your neck, id rather it not be the case :)
       
      Last edited: Dec 13, 2014
    2. WrathofGod

      WrathofGod New Member

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      Just a shot in the dark are you disabling all the professions/buildings you don't have?
       
    3. tsatsa

      tsatsa Community Developer

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      ehi deams, got you pm, waiting for you on skype :)
       
    4. WrathofGod

      WrathofGod New Member

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      Only thing I can notice so far is that you should use character traits/casts to move faster such as roll, wolf, et cetra.
       
    5. ArmyDr

      ArmyDr New Member

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      Dreams.... any plans on adding the ability to add followers to building prior to mining/herbing/gathering shipments?

      Thanks again!
       
    6. deams

      deams Community Developer

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      Someone else is having the same issue, the next build will most certainly fix it!
      coming soon ;)

      Indeed, got reported by a friend testing it too.
      Fixed in the next release! :)

      Yes they have been, but thanks for still posting!

      Has been added a week ago in the to do list, will arrive in the next releases.
       
    7. deams

      deams Community Developer

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      Ttttt don't turn a good thing in a bad one, you are the opportunity to fix a really disturbing bug. :p
      Will work as fast as possible to push the next version. And I do pray it will solve the issue. :)

      Would be neat indeed, unfortunately it's pretty far in the priority list behind followers, missions... ^^
      But if you're aware of a quick way to do so, please let me know by PM!


      How do you dare! :O Dreams?! ;)
      Yes it is in the to do list too, I am looking forward to building features and not architecture... :)
      But I promise one thing, the next release will be worth it!
       
    8. deams

      deams Community Developer

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      Missing for now, simply because there was no option to choose which reagent to use or not.
      But this should be in the next release!
       
    9. deams

      deams Community Developer

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      I have to disagree, GarrisonBuddy roxx but s&? is way better... ;)

      Hey, did it get stuck while trying to get out of the water or really like a silly bot at the bottom dying?

      It means that the bot was too far from the PNJ to detect it directly, so it was supposed to move to the building and check it out there.
      But the current release version use hardcoded location, which is... bad!
      The new one will, as a player, check where the building is and go there. Should fix your issue :) In the meantime you can manually fix it by moving the bot closer to the garden if this happens again.

      Seems this feature got broken in the last version.
      Will be careful to test it extensively for the future release.
       
    10. deams

      deams Community Developer

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      I tried some design for the new UI, what would you think of this one. Is it clearer if the buildings are displayed that way?
      Everything is re-sizable and will adapt nicely.
      UI_test4.png
       
      Last edited: Dec 13, 2014
    11. ArmyDr

      ArmyDr New Member

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      That looks REALLY GOOD! Please make the default to collect and start orders, and possibly a toggle all button? Very nice indeed!
       
    12. FaceRollFTW

      FaceRollFTW New Member

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      I like the looks! How about just displaying the buildings you have in your garrison instead of all of them. Or maybe disable the ones you do not have.
       
    13. slaynish

      slaynish Member

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      This has been running flawlessly the last few days, but today I got home from work and turned it on... came back from fixing some food, it had been running circles around the fountain for a good 10 minutes. I laughed prettttty hard
       
    14. 3588

      3588 Member

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      very nice bot help a lot
       
    15. alienware96

      alienware96 New Member

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      Works great thank you so much. Just one question I changed the tab to true under herb and mine to do the work orders but it doesn't do them. Is this supported yet?
       
    16. ArmyDr

      ArmyDr New Member

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      Had this same issue... you have to change the option Start Order to true also! Works like a charm!
       
    17. Elhena

      Elhena New Member

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      any chance you could add some way to configure what % success you accept as ok for auto starting missions? so u can set it any where from 1-100 incase u want to do missions that are 75%+ for example
       
    18. Nociceptor

      Nociceptor Member

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      where do i find the SVN link to updated the GarrisonBuddy Folder through SVN? didnt find it sry ;o
       
    19. stern24

      stern24 New Member

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      it just crashed my wow while giving orders to followers
      it just crashed second time, log attached
       

      Attached Files:

      Last edited: Dec 14, 2014
    20. dummmy

      dummmy New Member

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      Same here
       

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