Okay. I just deleted everything honorbuddy related. Installed ONLY honorbuddy and this botbase. It doesnt move. Same exact symptom. Everything else works fine and did previously so i have no clue what the problem is but its not on my end. Cant be. As usual im completely receptive to any suggestions and im absolutely positively stupefied as to why im the only one having this issue. Nonetheless here is the log. I'm typing this as my character sits in front of the town hall after mounting up, and t hen doing nothing. Meanwhile the hb console says moving to type: harvest. Im going to venture a guess that when i try to close HB its going to do the same thing it did previously. hang. log View attachment 10500 2014-12-13 11.26.txt EDIT - yea i couldnt close it via natural means and my cpu usage was waaaay up. This time i did it with nothing else running but 1 wow and 1 hb. Cant get anymore barebones than that and a fresh install. Sorry to be the one pain in your neck, id rather it not be the case
Only thing I can notice so far is that you should use character traits/casts to move faster such as roll, wolf, et cetra.
Dreams.... any plans on adding the ability to add followers to building prior to mining/herbing/gathering shipments? Thanks again!
Someone else is having the same issue, the next build will most certainly fix it! coming soon Indeed, got reported by a friend testing it too. Fixed in the next release! Yes they have been, but thanks for still posting! Has been added a week ago in the to do list, will arrive in the next releases.
Ttttt don't turn a good thing in a bad one, you are the opportunity to fix a really disturbing bug. Will work as fast as possible to push the next version. And I do pray it will solve the issue. Would be neat indeed, unfortunately it's pretty far in the priority list behind followers, missions... ^^ But if you're aware of a quick way to do so, please let me know by PM! How do you dare! :O Dreams?! Yes it is in the to do list too, I am looking forward to building features and not architecture... But I promise one thing, the next release will be worth it!
Missing for now, simply because there was no option to choose which reagent to use or not. But this should be in the next release!
I have to disagree, GarrisonBuddy roxx but s&? is way better... Hey, did it get stuck while trying to get out of the water or really like a silly bot at the bottom dying? It means that the bot was too far from the PNJ to detect it directly, so it was supposed to move to the building and check it out there. But the current release version use hardcoded location, which is... bad! The new one will, as a player, check where the building is and go there. Should fix your issue In the meantime you can manually fix it by moving the bot closer to the garden if this happens again. Seems this feature got broken in the last version. Will be careful to test it extensively for the future release.
I tried some design for the new UI, what would you think of this one. Is it clearer if the buildings are displayed that way? Everything is re-sizable and will adapt nicely.
That looks REALLY GOOD! Please make the default to collect and start orders, and possibly a toggle all button? Very nice indeed!
I like the looks! How about just displaying the buildings you have in your garrison instead of all of them. Or maybe disable the ones you do not have.
This has been running flawlessly the last few days, but today I got home from work and turned it on... came back from fixing some food, it had been running circles around the fountain for a good 10 minutes. I laughed prettttty hard
Works great thank you so much. Just one question I changed the tab to true under herb and mine to do the work orders but it doesn't do them. Is this supported yet?
any chance you could add some way to configure what % success you accept as ok for auto starting missions? so u can set it any where from 1-100 incase u want to do missions that are 75%+ for example