Quest :A Fascinating Fungus is a lot quicker to do when picking up the spores from the ground rather than grinding the giants. May be easier changing the logic to pick these Entrys up than killing the mobs. <GameObject Name="Spore Sac" Entry="234101" X="4183.395" Y="4376.554" Z="-0.6087585" /> <GameObject Name="Spore Sac" Entry="234101" X="4159.188" Y="4388.99" Z="-0.4408146" /> <GameObject Name="Spore Sac" Entry="234101" X="4126.509" Y="4337.518" Z="-6.758516" /> <GameObject Name="Spore Sac" Entry="234101" X="4138.624" Y="4332.582" Z="-5.254282" /> <GameObject Name="Spore Sac" Entry="234101" X="4095.562" Y="4360.054" Z="-11.99134" /> <GameObject Name="Spore Sac" Entry="234101" X="4099.39" Y="4319.098" Z="-14.03376" /> <GameObject Name="Spore Sac" Entry="234101" X="4251.741" Y="4394.491" Z="-4.427401" /> I paused the bot and did this manually as it was taking toooo long for my liking.
This profile is smashing through. The only thing I had to do was on the quest Challenge of the Masters The bot wouldn't click the sword to start and wouldn't pick up the blueprints to end. Did those manually and smooth sailing every since.
<CustomBehavior File="Misc\RunLua" Lua="QuestChoiceFrameOption2.OptionButton:Click()" WaitTime="1000" /> Coded for 2nd building but either works, I have yet to see a questing fork in Nagrand based on a building selection.
Since I have no time to finish Nagrand by myself, tried your latest profile, and it was very good! Beside the issue above, described by xxxsniper, it was really smooth and AFK all the way along! Thanks!
The Void March Ran into another little hiccup that I didn't have before. On the above quest it seems to have skipped killing 5/10 Void Terrors and then proceeds to go Move to hotspot, which is into the cave for The Pale Threat and remaining idle in a corner. Now when I stop and start is runs back to the proper spot for the Void March but it doesn't click one of the beacons to enter back into the "void" state. I am at work and will report back with a proper report when I get home. Oh I also manually ran back, clicked the beacon and it started but only killed 1 more Void Terror before heading back to the hot spot in the cave.
That quest sequence is very touchy for that aura needed to see the voids. I will incorporate a check so that if you don't have it the toon will grab it and proceed
Moving to Type: Hotspot, Loc: <2323.333, 4662.333, 235.1525> Moving to Type: Hotspot, Loc: <2334.667, 4695, 225.6126> Moving to Type: Hotspot, Loc: <2228, 4613.333, 246.8363> Moving to Type: Hotspot, Loc: <2269.333, 4637.333, 245.6155> Moving to Type: Hotspot, Loc: <2280.667, 4689.667, 238.5241> Found Mage Just Blink at 50:637 Moving to Type: Hotspot, Loc: <2280.667, 4689.667, 238.5241> Moving to Type: Hotspot, Loc: <2280.667, 4689.667, 238.5241> he just does not attack mobs?? why
That tells me so much, let me whip out my WoWEarth to see which of the millions of mobs you could be killing...LOG
the bot always runs the same way but does not attack opponents at but at more quest v6 have just tested is exactly the same ..