It won't move in Party Bot, Lazy Raider, BGFarmer and now DungeonBuddy. So the tank pulls, the bots sits there refusing to move and the tank dies. [12:46:50.698 N] [50:698]: Revive => Tank at 0.0(-0.0/s)% Battle Res
View attachment 5668 2014-12-14 13.55.txt still not recognizing the npc's in the proving grounds, not even showing up in debugger although i now see a rogue called 'speedy' amongst the dps for some reason.
Speedy is the pet. I'm not sure why it doesn't work for certain users in Proving Grounds. Seems to fix itself after restarts / fresh installs - but cause no idea..
So I tried your suggestion to turn off Resting. The bot moves better now, but in the 5-man instance, he just stood there--NOT healing--and the tank dies. View attachment 7500 2014-12-14 07.20.txt
When in 5 man - were u in combat? At times the party engages but the local player isn't flagged for combat until interaction with the party or mobs. I might be able to add a workaround for that soon
I'd imagine low level isn't supported yet. Try singular and see if that does it for ya. There should only be one or two healing spells at that level.
Seems to be interrupting cast when manually casting tranq hasn't happend before tonights raid not sure if I screwed up a setting somewhere.
Hey, I've been using Leaves for a while now, a while ago,the Proving Grounds were working great, other week, whatever, I got my Husbands working a few days ago, by hitting auto refresh debugger, it picked up the NPC's fine, but now, for me, they just will not pick them up no matter what I do? Does anyone have a work around for this? Any help would be greatly appreciated, I've tried what others have said in the last 20 pages or so, but nothing seems to work. I'm sorry to seem like I'm a pain up the arse lol - I normally work stuff out myself, but this is annoying the hell out of me! Much love, Cass. <3
I know some dps routines have the option "attack out of combat" or "force combat" or something like that. Is a similar option a possibility, but for healing?
Doesn't Enyo have the option to 'attack out of combat'? I thought 'Enable forced combat', or something along those lines?
[17:29:51.612 N] [51:612]: BossBase: Detected Brackenspore [17:29:51.612 N] [51:612]: Automatically changed boss to Brackenspore <Walker of the Deep> [17:29:54.092 N] [54:092]: Clearing/Updating Wild Mushroom data [17:30:30.339 N] [30:339]: BossBase: Detected Fungal Flesh-Eater [17:30:30.339 N] [30:339]: Automatically changed boss to Yu'lon [17:31:25.032 N] [25:032]: A unit has died - Scanning for possible ressurection. [17:31:34.439 N] [34:439]: Detected a battle res on Declan-DefiasBrotherhood [17:31:51.618 N] [51:618]: Pause: Tranquility is active [17:32:03.464 N] [03:464]: BossBase: Detected Brackenspore [17:32:03.464 N] [03:464]: Automatically changed boss to Brackenspore <Walker of the Deep> [17:32:30.409 N] [30:409]: BossBase: Detected Fungal Flesh-Eater [17:32:30.409 N] [30:409]: Automatically changed boss to Yu'lon [17:33:55.076 N] [55:076]: BossBase: Detected Brackenspore [17:33:55.076 N] [55:076]: Automatically changed boss to Brackenspore <Walker of the Deep> [17:34:30.808 N] [30:808]: BossBase: Detected Fungal Flesh-Eater [17:34:30.808 N] [30:808]: Automatically changed boss to Yu'lon [17:34:53.629 N] [53:629]: Pause: Tranquility is active [17:35:43.666 N] [43:666]: BossBase: Detected Brackenspore [17:35:43.666 N] [43:666]: Automatically changed boss to Brackenspore <Walker of the Deep> [17:36:40.907 N] [40:907]: BossBase: Detected Fungal Flesh-Eater [17:36:40.907 N] [40:907]: Automatically changed boss to Yu'lon [17:36:57.377 N] [57:377]: BossBase: Encounter Ended The combat routine paused multiple times - when u were casting Tranquility. :O PS: I see a bug in boss detection
KingWoW2 Priest Brackenspore healing Mushrooms I found that KingWoW2 Priest routine is able to heal the mushrooms. Not sure of the big differences in how you guys handle NPCs and what other differences there are, but it might not hurt to see how he did his for the living mushrooms on Brackenspore?