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  • Chance some items

    Discussion in 'Archives' started by hansmeier, Nov 9, 2014.

    1. hansmeier

      hansmeier Member

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      Well it sadly doesn't work.

      Code:
      //ENTER STUFF TO CHANCE BELOW THIS
      (item.FullName == "Gavel") ||
      (item.FullName == "Imperial Bow") ||
      (item.FullName == "Murder Mitts") ||
      (item.FullName == "Glorious Plate") ||
      (item.FullName == "Occultist's Vestment") ||
      (item.FullName == "Hubris Circlet") ||
      (item.FullName == "Slaughter Knife") ||
      (item.FullName == "Nightmare Bascinet") ||
      (item.FullName == "Large Hybrid Flask") ||
      (item.FullName == "Penetrating Arrow Quiver") ||
      (item.FullName == "Spine Bow")
      //ENTER STUFF TO CHANCE ABOVE THIS
       
    2. Nepthys

      Nepthys Community Developer

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      Hey hansmeier,

      It seems to compile ok. This version is attached View attachment ChanceItems.cs
      Do you mean it doesn't use chance orbs when you had any of those white items and chance orbs already in your inventory?


      Thanks!


      Free up my time to release more code, help me pay my bills, and be awesome Support Me
       
      Last edited: Jan 11, 2015
    3. hansmeier

      hansmeier Member

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      Yes, exactly, sorry for being unclear.
       
    4. Nepthys

      Nepthys Community Developer

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      It's ok.
      Which items have you tried with? My testing involved buying a couple normal items from the vendor, entering those item names in the code and seeing if it works

      It's possible the code isn't executing at the correct time after a run, and only runs once right when the bot is started
      To test that, try have some chance orbs and one of the named items in your inventory, then start the bot

      I'll do my own testing, but not sure when I will get time. I'm in the process of moving house


      Thanks!


      Free up my time to release more code, help me pay my bills, and be awesome Support Me
       
      Last edited: Dec 24, 2014
    5. Nepthys

      Nepthys Community Developer

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      Done some testing, worked ok with glorious plate, spine bow & slaughter knife
      which item's didn't work for you?

      Maybe the plugin isn't enabled by default. in ExileBuddy go to 'Plugins' tab up the top, then 'ChanceItems' down the left. Make sure 'Enabled Plugin' is ticked


      Free up my time to release more code, help me pay my bills, and be awesome Support Me
       
      Last edited: Dec 24, 2014
    6. hansmeier

      hansmeier Member

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      [​IMG]
      [​IMG]
      [​IMG]

      It's going straight to the Stash and putting the stuff back in or when I do not have the "do not sell" filter enabled it goes to the vendor.
       
    7. Nepthys

      Nepthys Community Developer

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      the setup is perfect

      hmm maybe there's a conflict with some other addon
      can you try and disable all other addons temporarily?


      Free up my time to release more code, help me pay my bills, and be awesome Support Me
       
      Last edited: Dec 24, 2014
    8. hansmeier

      hansmeier Member

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      Done ... no change.

      will put up log in a sec

      Code:
      2014-12-09 11:16:03,749 [1] INFO  Logger (null) - [Start] Now creating the BotThread.
      2014-12-09 11:16:03,755 [61] DEBUG Logger (null) - [BasicGrindBot] Start
      2014-12-09 11:16:03,756 [61] DEBUG Logger (null) - [Start] MsBetweenTicks: 0.
      2014-12-09 11:16:03,756 [61] DEBUG Logger (null) - [Start] LowFpsMode: False.
      2014-12-09 11:16:03,756 [61] DEBUG Logger (null) - [Start] PlayerMover.Instance: Loki.Bot.v3.DefaultPlayerMover.
      2014-12-09 11:16:03,757 [61] DEBUG Logger (null) - [AddAtBack] Now adding [ClearCursorTask] This task places any item left on the cursor into the inventory..
      2014-12-09 11:16:03,757 [61] DEBUG Logger (null) - [AddAtBack] Now adding [HandleBlockingChestsTask] This task will handle breaking any blocking chests that interfere with movement..
      2014-12-09 11:16:03,758 [61] DEBUG Logger (null) - [AddAtBack] Now adding [CombatTask (Leash 50)] This task executes routine logic for combat..
      2014-12-09 11:16:03,758 [61] DEBUG Logger (null) - [AddAtBack] Now adding [TownRunTask] A task to go back to town during the middle of a bot run..
      2014-12-09 11:16:03,758 [61] DEBUG Logger (null) - [AddAtBack] Now adding [LootItemTask (Leash 50)] This task handles looting items..
      2014-12-09 11:16:03,758 [61] DEBUG Logger (null) - [AddAtBack] Now adding [LootItemTask (Leash -1)] This task handles looting items..
      2014-12-09 11:16:03,759 [61] DEBUG Logger (null) - [AddAtBack] Now adding [IdTask] A task to identify items in inventory..
      2014-12-09 11:16:03,759 [61] DEBUG Logger (null) - [AddAtBack] Now adding [SellTask] A task to vendor items in the inventory..
      2014-12-09 11:16:03,759 [61] DEBUG Logger (null) - [AddAtBack] Now adding [StashTask] This task will stash all applicable items in town..
      2014-12-09 11:16:03,759 [61] DEBUG Logger (null) - [AddAtBack] Now adding [WithdrawTask] A task to withdraw items from stash when we are in town..
      2014-12-09 11:16:03,760 [61] DEBUG Logger (null) - [AddAtBack] Now adding [SortInventoryTask] A task to sort the main inventory by moving items towards the top left corner..
      2014-12-09 11:16:03,760 [61] DEBUG Logger (null) - [AddAtBack] Now adding [ReturnToGrindZoneTask] This task will return the bot to the previous grind zone after a town run..
      2014-12-09 11:16:03,760 [61] DEBUG Logger (null) - [AddAtBack] Now adding [TagWaypointTask] This task will tag a waypoint if it is not already unlocked..
      2014-12-09 11:16:03,760 [61] DEBUG Logger (null) - [AddAtBack] Now adding [UseLooseCandleTask] This task will use the Loose Candle when the grind zone is set to The Archives..
      2014-12-09 11:16:03,760 [61] DEBUG Logger (null) - [AddAtBack] Now adding [UnblockCorruptedAreaTransitionTask] This task will use the Loose Grate and Sarcophagus covers for corrupted area transitions..
      2014-12-09 11:16:03,761 [61] DEBUG Logger (null) - [AddAtBack] Now adding [TakeCorruptedAreaTask] A task to take corrupted areas..
      2014-12-09 11:16:03,761 [61] DEBUG Logger (null) - [AddAtBack] Now adding [TravelToGrindZoneTask] This task will travel to the grind zone configured..
      2014-12-09 11:16:03,761 [61] DEBUG Logger (null) - [AddAtBack] Now adding [TravelThroughBossAreasTask-BossFarm] This task will travel though the local area transitions in boss zones..
      2014-12-09 11:16:03,761 [61] DEBUG Logger (null) - [AddAtBack] Now adding [OpenChestTask (Leash -1)] This task handles opening chests..
      2014-12-09 11:16:03,761 [61] DEBUG Logger (null) - [AddAtBack] Now adding [CombatTask (Leash -1)] This task executes routine logic for combat..
      2014-12-09 11:16:03,762 [61] DEBUG Logger (null) - [AddAtBack] Now adding [TravelThroughBossAreasTask-PassThrough] This task will travel though the local area transitions in boss zones..
      2014-12-09 11:16:03,762 [61] DEBUG Logger (null) - [AddAtBack] Now adding [ExplorationCompleteTask (Early)] A task to execute exploration complete logic..
      2014-12-09 11:16:03,762 [61] DEBUG Logger (null) - [AddAtBack] Now adding [ExploreTask] This task handles exploring an area..
      2014-12-09 11:16:03,762 [61] DEBUG Logger (null) - [AddAtBack] Now adding [ExplorationCompleteTask] A task to execute exploration complete logic..
      2014-12-09 11:16:03,762 [61] DEBUG Logger (null) - [AddAtBack] Now adding [FallbackTask] This task is the last task executed. It should not execute..
      2014-12-09 11:16:03,765 [61] DEBUG Logger (null) - [ChanceItems] Start
      2014-12-09 11:16:03,766 [61] DEBUG Logger (null) - [ExampleRoutine] Start
      2014-12-09 11:16:03,766 [61] DEBUG Logger (null) - [HandleBlockingChestsTask] Now resetting task state.
      2014-12-09 11:16:03,757 [61] DEBUG Logger (null) - [AddAtBack] Now adding [HandleDoorsTask] This task handles opening doors..
      2014-12-09 11:16:03,766 [61] DEBUG Logger (null) - [SellTask] Now resetting task state.
      2014-12-09 11:16:03,766 [61] DEBUG Logger (null) - [WithdrawTask] Now resetting task state.
      2014-12-09 11:16:03,767 [61] DEBUG Logger (null) - [ReturnToGrindZoneTask] Now resetting task state.
      2014-12-09 11:16:03,768 [61] DEBUG Logger (null) - [TagWaypointTask] Now resetting task state.
      2014-12-09 11:16:03,768 [61] DEBUG Logger (null) - [UseLooseCandleTask] Now resetting task state.
      2014-12-09 11:16:03,769 [61] DEBUG Logger (null) - [UnblockCorruptedAreaTransitionTask] Now resetting task state.
      2014-12-09 11:16:03,770 [61] DEBUG Logger (null) - [TravelToGrindZoneTask] Now resetting task state.
      2014-12-09 11:16:03,771 [61] DEBUG Logger (null) - [TravelThroughBossAreasTask] Now resetting task state.
      2014-12-09 11:16:03,771 [61] DEBUG Logger (null) - [TravelThroughBossAreasTask] Now resetting task state.
      2014-12-09 11:16:03,771 [61] DEBUG Logger (null) - [Start] The plugin ChanceItems is enabled.
      2014-12-09 11:16:03,771 [61] DEBUG Logger (null) - [Start] PlayerMover.Instance: Loki.Bot.v3.DefaultPlayerMover.
      2014-12-09 11:16:03,756 [61] DEBUG Logger (null) - [Start] InputEventMsDelay: 0.
      2014-12-09 11:16:03,766 [61] DEBUG Logger (null) - [IdTask] Now resetting task state.
      2014-12-09 11:16:03,757 [61] DEBUG Logger (null) - [AddAtBack] Now adding [AssignMoveSkillTask] A task to handle assigning the Move skill if it's not already on the skill bar..
      2014-12-09 11:16:03,757 [61] DEBUG Logger (null) - [AddAtBack] Now adding [ResurrectTask] This task handles resurrection..
      2014-12-09 11:16:03,759 [61] DEBUG Logger (null) - [AddAtBack] Now adding [MergeInventoryTask] A task to handle merging the inventory into full stacks..
      2014-12-09 11:16:03,759 [61] DEBUG Logger (null) - [AddAtBack] Now adding [HandleInventoryItemsTask] A task to manage inventory items that are not stashed..
      2014-12-09 11:16:03,758 [61] DEBUG Logger (null) - [AddAtBack] Now adding [OpenChestTask (Leash 50)] This task handles opening chests..
      2014-12-09 11:16:03,783 [61] INFO  Logger (null) - [IdTask] We do not need to id. Skipping this task until an area change or restart.
      2014-12-09 11:16:03,784 [61] DEBUG Logger (null) - [StashItemsCoroutine] The Stash window is not open. Now moving to Stash to open it.
      2014-12-09 11:16:03,894 [61] DEBUG Logger (null) - [MoveToLocation] Now moving towards {495, 398}. We have been performing this task for 00:00:00.1048847.
      2014-12-09 11:16:04,009 [61] DEBUG Logger (null) - [MoveToLocation] Now moving towards {495, 398}. We have been performing this task for 00:00:00.2208368.
      2014-12-09 11:16:04,123 [61] DEBUG Logger (null) - [MoveToLocation] Now moving towards {495, 398}. We have been performing this task for 00:00:00.3332330.
      2014-12-09 11:16:04,234 [61] DEBUG Logger (null) - [MoveToLocation] Now moving towards {495, 398}. We have been performing this task for 00:00:00.4440710.
      2014-12-09 11:16:04,340 [61] DEBUG Logger (null) - [MoveToLocation] Now moving towards {495, 398}. We have been performing this task for 00:00:00.5502214.
      2014-12-09 11:16:04,413 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Move.
      2014-12-09 11:16:04,444 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Move.
      2014-12-09 11:16:04,472 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Move.
      2014-12-09 11:16:04,503 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Move.
      2014-12-09 11:16:04,532 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Move.
      2014-12-09 11:16:04,559 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Move.
      2014-12-09 11:16:04,587 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Move.
      2014-12-09 11:16:04,616 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Move.
      2014-12-09 11:16:04,644 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Move.
      2014-12-09 11:16:04,672 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Move.
      2014-12-09 11:16:04,694 [61] DEBUG Logger (null) - [InteractWith] Now attempting to highlight 32392.
      2014-12-09 11:16:04,757 [61] DEBUG Logger (null) - [InteractWith] Now attempting to interact with 32392.
      2014-12-09 11:16:04,780 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Interaction.
      2014-12-09 11:16:04,809 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Interaction.
      2014-12-09 11:16:04,839 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Interaction.
      2014-12-09 11:16:04,868 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Interaction.
      2014-12-09 11:16:04,896 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Interaction.
      2014-12-09 11:16:04,924 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Interaction.
      2014-12-09 11:16:04,930 [61] DEBUG Logger (null) - [WaitForStashPanel]
      2014-12-09 11:16:04,930 [61] DEBUG Logger (null) - [WaitForStashPanel] We have been waiting 00:00:00.0000144 for the stash panel to open.
      2014-12-09 11:16:06,234 [61] DEBUG Logger (null) - [StashItemsCoroutine] The Stash window is open. Now going to the first tab.
      2014-12-09 11:16:10,935 [61] DEBUG Logger (null) - [StashItemsCoroutine] Now fast moving the item Hubris Circlet into the current stash tab.
      2014-12-09 11:16:12,225 [61] DEBUG Logger (null) - [StashItemsCoroutine] Now fast moving the item Murder Mitts into the current stash tab.
      2014-12-09 11:16:13,488 [61] DEBUG Logger (null) - [StashItemsCoroutine] Now fast moving the item Nightmare Bascinet into the current stash tab.
      2014-12-09 11:16:14,660 [61] DEBUG Logger (null) - [StashItemsCoroutine] Now fast moving the item Slaughter Knife into the current stash tab.
      2014-12-09 11:16:15,830 [61] DEBUG Logger (null) - [StashItemsCoroutine] Stashing has completed.
      2014-12-09 11:16:15,839 [61] INFO  Logger (null) - [WithdrawTask] We do not need to withdraw any currency items. Skipping this task until an area change or restart.
      2014-12-09 11:16:15,840 [61] DEBUG Logger (null) - [OpenInventoryPanel]
      2014-12-09 11:16:18,416 [61] DEBUG Logger (null) - [PlaceInventoryItemsHelper] Attempting to place the item Alteration Shard at (8, 5).
      2014-12-09 11:16:20,189 [61] DEBUG Logger (null) - [TravelToGrindZoneTask] GrindZoneId = 3_3_14_3.
      2014-12-09 11:16:20,308 [61] DEBUG Logger (null) - [TravelToGrindZoneTask] PathToGrindZone = Hideout10_2.
      2014-12-09 11:16:20,309 [61] DEBUG Logger (null) - [TravelToGrindZoneTask] PathToGrindZone = 3_3_14_3.
      2014-12-09 11:16:20,309 [61] DEBUG Logger (null) - [TravelToGrindZoneTask] PathToGrindZone = 3_3_14_2.
      2014-12-09 11:16:20,310 [61] DEBUG Logger (null) - [CloseBlockingWindows] LokiPoe.Gui.IsLeftPanelShown || LokiPoe.Gui.IsRightPanelShown. Closing them.
      2014-12-09 11:16:20,334 [61] INFO  Logger (null) - [TakeWaypointTo] 3_3_14_2 
      2014-12-09 11:16:20,363 [61] DEBUG Logger (null) - [InteractWith] Now attempting to highlight 17300.
      2014-12-09 11:16:20,432 [61] DEBUG Logger (null) - [InteractWith] Now attempting to interact with 17300.
      2014-12-09 11:16:20,456 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Interaction.
      2014-12-09 11:16:20,483 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Interaction.
      2014-12-09 11:16:20,511 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Interaction.
      2014-12-09 11:16:20,540 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Interaction.
      2014-12-09 11:16:20,569 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Interaction.
      2014-12-09 11:16:20,598 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Interaction.
      2014-12-09 11:16:20,627 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Interaction.
      2014-12-09 11:16:20,656 [61] DEBUG Logger (null) - [FinishCurrentAction] Waiting for the action to finish Interaction.
      2014-12-09 11:16:20,668 [61] DEBUG Logger (null) - [WaitForWorldPanel]
      2014-12-09 11:16:20,668 [61] DEBUG Logger (null) - [WaitForWorldPanel] We have been waiting 00:00:00.0001074 for the world panel to open.
      2014-12-09 11:16:21,437 [1] INFO  Logger (null) - [Stop] Now requesting the BotThread to stop.
      2014-12-09 11:16:21,442 [61] DEBUG Logger (null) - [BasicGrindBot] OnStop
      2014-12-09 11:16:21,444 [61] DEBUG Logger (null) - [ChanceItems] Stop
      2014-12-09 11:16:21,444 [61] DEBUG Logger (null) - [ExampleRoutine] Stop
       
      Last edited: Dec 9, 2014
    9. Nepthys

      Nepthys Community Developer

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      hmm maybe it's the lack of id scrolls and unid items
      it was previously adding the chanceitemstask after idtask
      this has now been changed to add the chanceitemstask before selltask

      try this version :) View attachment ChanceItems.cs
      if no change, can you provide another log


      Free up my time to release more code, help me pay my bills, and be awesome Support Me
       
      Last edited: Dec 24, 2014
    10. hansmeier

      hansmeier Member

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      Nope, no changes :(
      as requested:

      http://puu.sh/dnJGy/9503b89f8b.zip
       
    11. Nepthys

      Nepthys Community Developer

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      to anyone else having the same issue:
      the problem appears to be an incompatibility with MapRunner set to 'Hideout'
      changing MapRunner to 'Laboratory' fixed the issue, at least in my brief testing


      Thanks!


      Free up my time to release more code, help me pay my bills, and be awesome Support Me
       
      Last edited: Dec 24, 2014
    12. Nepthys

      Nepthys Community Developer

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      Better yet, new version that should work with either method of MapRunner.
      Problem is ChanceItems was set to only work specifically if 'in town', where MapRunner set to 'Hideout' mode moves the town tasks to the hideout instead

      View attachment ChanceItems.cs


      Free up my time to release more code, help me pay my bills, and be awesome Support Me
       
      Last edited: Jan 11, 2015
    13. hansmeier

      hansmeier Member

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      Works like a charm, thanks a bunch <3
       
    14. Nixon233

      Nixon233 New Member

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      So this will go to town and take chance items from Stash, chance items, and then sell / stash ? put orbs back ?
       
    15. Nepthys

      Nepthys Community Developer

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      not quite
      it will use chance orbs on specified items while you are in town
      it will not get the orbs or the items from the stash

      so you will need to set your itemfilter to pick up the white items you want chanced (so they will be in your inventory when you are in town)
      and set your basicgrindbot to keep a stack of chance items on you, also so they are in your inventory when you are in town

      once the items are chanced, it's down to your item filter what to do with them, so it's as if you picked up the resulting item during your run


      Free up my time to release more code, help me pay my bills, and be awesome Support Me
       
      Last edited: Dec 24, 2014
    16. Nixon233

      Nixon233 New Member

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      Getting this error....

      Compiler Error: c:\Users\Path1\Desktop\buddy\Plugins\ChanceItems\ChanceItems.cs(189,1) : error CS0149: Method name expected
      Compiler Error: c:\Users\Path1\Desktop\buddy\Plugins\ChanceItems\ChanceItems.cs(210,5) : warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
       
    17. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      If you made modifications to the one Nepthys posted, please post the modified file. The version he's attached still compiles for me fine.
       
    18. Nixon233

      Nixon233 New Member

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      Having issue's with this badboy.

      Keeps on stashing items that do not match my filters. So, I have my item filter set up under the "pickup" category and in the "name" option I have the item I want to chance, and I have it selected as normal only.

      It does chance the items, but for some reason it will sell some, not chance some and put those in the stash, and will keep some of the rares and majority of magic ones... these aren't of the same type either so I'm stumped.
       
    19. hansmeier

      hansmeier Member

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      Try this one and change it to your needs :)

      Code:
      [
        {
          "Description": "Do not Sell",
          "Type": 2,
          "Filters": [
            {
              "Description": "Currency",
              "Enabled": true,
              "Rarities": [
                5
              ],
              "SocketColors": []
            },
            {
              "Description": "6 linked items",
              "Enabled": true,
              "Rarities": [],
              "MinLinks": 6
            },
            {
              "Description": "Maps and fragments",
              "Enabled": true,
              "Types": [
                "/Maps/",
                "/MapFragments/"
              ],
              "Rarities": []
            },
            {
              "Description": "Chests2Resistance",
              "Enabled": true,
              "Types": [
                "/Boots/",
                "/Helmets/",
                "/Gloves/",
                "/BodyArmours/",
                "/Shields/"
              ],
              "TypeMatchAnyRatherThanAll": true,
              "Rarities": [
                2
              ],
              "Affixes": [
                "ExplicitStat BaseMaximumLife Value >= 70 Required",
                "ExplicitStat BaseColdDamageResistancePct Value >= 35 Optional Group 10",
                "ExplicitStat BaseFireDamageResistancePct Value >= 35 Optional Group 10",
                "ExplicitStat BaseLightningDamageResistancePct Value >= 35 Optional Group 11",
                "ExplicitStat BaseColdDamageResistancePct Value >= 35 Optional Group 11",
                "ExplicitStat BaseFireDamageResistancePct Value >= 35 Optional Group 12",
                "ExplicitStat BaseLightningDamageResistancePct Value >= 35 Optional Group 12"
              ]
            },
            {
              "Description": "GlovesResistances",
              "Enabled": true,
              "Types": [
                "/Gloves/"
              ],
              "TypeMatchAnyRatherThanAll": true,
              "Rarities": [
                2
              ],
              "Affixes": [
                "ExplicitStat BaseMaximumLife Value >= 60 Required",
                "ExplicitStat AttackSpeedPosPct Value >= 10 Required",
                "ExplicitStat BaseColdDamageResistancePct Value >= 30 Optional Group 14",
                "ExplicitStat BaseFireDamageResistancePct Value >= 30 Optional Group 14",
                "ExplicitStat BaseLightningDamageResistancePct Value >= 30 Optional Group 14"
              ]
            },
            {
              "Description": "WeaponPhysAttack",
              "Enabled": true,
              "Types": [
                "/Weapons/"
              ],
              "TypeMatchAnyRatherThanAll": true,
              "Rarities": [
                2
              ],
              "Affixes": [
                "ExplicitStat LocalPhysicalDamagePosPct Value >= 70 Required",
                "ExplicitStat LocalAttackSpeedPosPct Optional Group 1",
                "ExplicitStat LocalMinimumAddedPhysicalDamage Optional Group 2"
              ]
            },
            {
              "Description": "LifeRareAndRes",
              "Enabled": true,
              "Types": [
                "/Boots/",
                "/Helmets/",
                "/Gloves/",
                "/BodyArmours/",
                "/Shields/"
              ],
              "TypeMatchAnyRatherThanAll": true,
              "Rarities": [
                2
              ],
              "Affixes": [
                "ExplicitStat BaseMaximumLife Value >= 60 Required",
                "ExplicitStat BaseItemFoundRarityPosPct Value >= 13 Required",
                "ExplicitStat BaseColdDamageResistancePct Value >= 30 Optional Group 10",
                "ExplicitStat BaseFireDamageResistancePct Value >= 30 Optional Group 10",
                "ExplicitStat BaseLightningDamageResistancePct Value >= 30 Optional Group 10"
              ]
            },
            {
              "Description": "TriResRingsAms",
              "Enabled": true,
              "Types": [
                "/Rings/",
                "/Amulets/"
              ],
              "TypeMatchAnyRatherThanAll": true,
              "Rarities": [
                2
              ],
              "Affixes": [
                "ExplicitStat BaseColdDamageResistancePct Value >= 36 Optional Group 11",
                "ExplicitStat BaseFireDamageResistancePct Value >= 36 Optional Group 11",
                "ExplicitStat BaseLightningDamageResistancePct Value >= 36 Optional Group 11",
                "ExplicitStat BaseColdDamageResistancePct Value >= 36 Optional Group 12",
                "ExplicitStat BaseFireDamageResistancePct Value >= 36 Optional Group 12",
                "ExplicitStat BaseChaosDamageResistancePct Value >= 20 Optional Group 12",
                "ExplicitStat BaseColdDamageResistancePct Value >= 36 Optional Group 13",
                "ExplicitStat BaseChaosDamageResistancePct Value >= 20 Optional Group 13",
                "ExplicitStat BaseLightningDamageResistancePct Value >= 36 Optional Group 13",
                "ExplicitStat BaseChaosDamageResistancePct Value >= 20 Optional Group 14",
                "ExplicitStat BaseFireDamageResistancePct Value >= 36 Optional Group 14",
                "ExplicitStat BaseLightningDamageResistancePct Value >= 36 Optional Group 14"
              ]
            },
            {
              "Description": "IntShieldRingsAms",
              "Enabled": true,
              "Types": [
                "/Rings/",
                "/Amulets/"
              ],
              "TypeMatchAnyRatherThanAll": true,
              "Rarities": [
                2
              ],
              "Affixes": [
                "ExplicitStat AdditionalIntelligence Value >= 38 Required",
                "ExplicitStat BaseMaximumEnergyShield Value >= 38 Required"
              ]
            },
            {
              "Description": "CritRingsAms",
              "Enabled": true,
              "Types": [
                "/Rings/",
                "/Amulets/"
              ],
              "TypeMatchAnyRatherThanAll": true,
              "Rarities": [
                2
              ],
              "Affixes": [
                "ExplicitStat BaseCriticalStrikeMultiplierPosPct Value >= 30 Required",
                "ExplicitStat CriticalStrikeChancePosPct Value >= 30 Required"
              ]
            },
            {
              "Description": "LifeRareDuoResRingsAms",
              "Enabled": true,
              "Types": [
                "/Rings/",
                "/Amulets/"
              ],
              "TypeMatchAnyRatherThanAll": true,
              "Rarities": [
                2
              ],
              "Affixes": [
                "ExplicitStat BaseMaximumLife Value >= 80 Required",
                "ExplicitStat BaseItemFoundRarityPosPct Value >= 15 Required",
                "ExplicitStat BaseColdDamageResistancePct Value >= 36 Optional Group 11",
                "ExplicitStat BaseFireDamageResistancePct Value >= 36 Optional Group 11",
                "ExplicitStat BaseFireDamageResistancePct Value >= 36 Optional Group 12",
                "ExplicitStat BaseLightningDamageResistancePct Value >= 36 Optional Group 12",
                "ExplicitStat BaseColdDamageResistancePct Value >= 36 Optional Group 13",
                "ExplicitStat BaseLightningDamageResistancePct Value >= 36 Optional Group 13",
                "ExplicitStat BaseFireDamageResistancePct Value >= 36 Optional Group 14",
                "ExplicitStat BaseChaosDamageResistancePct Value >= 20 Optional Group 14",
                "ExplicitStat BaseColdDamageResistancePct Value >= 36 Optional Group 15",
                "ExplicitStat BaseChaosDamageResistancePct Value >= 20 Optional Group 15",
                "ExplicitStat BaseLightningDamageResistancePct Value >= 36 Optional Group 16",
                "ExplicitStat BaseChaosDamageResistancePct Value >= 20 Optional Group 16"
              ]
            },
            {
              "Description": "ManaRareDuoResRingsAms",
              "Enabled": true,
              "Types": [
                "/Rings/",
                "/Amulets/"
              ],
              "TypeMatchAnyRatherThanAll": true,
              "Rarities": [
                2
              ],
              "Affixes": [
                "ExplicitStat BaseMaximumMana Value >= 57 Required",
                "ExplicitStat BaseItemFoundRarityPosPct Value >= 15 Required",
                "ExplicitStat BaseColdDamageResistancePct Value >= 36 Optional Group 11",
                "ExplicitStat BaseFireDamageResistancePct Value >= 36 Optional Group 11",
                "ExplicitStat BaseFireDamageResistancePct Value >= 36 Optional Group 12",
                "ExplicitStat BaseLightningDamageResistancePct Value >= 36 Optional Group 12",
                "ExplicitStat BaseColdDamageResistancePct Value >= 36 Optional Group 13",
                "ExplicitStat BaseLightningDamageResistancePct Value >= 36 Optional Group 13",
                "ExplicitStat BaseFireDamageResistancePct Value >= 36 Optional Group 14",
                "ExplicitStat BaseChaosDamageResistancePct Value >= 20 Optional Group 14",
                "ExplicitStat BaseColdDamageResistancePct Value >= 36 Optional Group 15",
                "ExplicitStat BaseChaosDamageResistancePct Value >= 20 Optional Group 15",
                "ExplicitStat BaseLightningDamageResistancePct Value >= 36 Optional Group 16",
                "ExplicitStat BaseChaosDamageResistancePct Value >= 20 Optional Group 16"
              ]
            },
            {
              "Description": "CastspeedManaReg",
              "Enabled": true,
              "Types": [
                "/Boots/",
                "/Helmets/",
                "/Gloves/",
                "/BodyArmours/",
                "/Shields/"
              ],
              "TypeMatchAnyRatherThanAll": true,
              "Rarities": [
                2
              ],
              "Affixes": [
                "ExplicitStat BaseCastSpeedPosPct Value >= 14 Required",
                "ExplicitStat BaseMaximumMana Value >= 14 Required",
                "ExplicitStat ManaRegenerationRatePosPct Value >= 30 Required"
              ]
            },
            {
              "Description": "+3 Gem Filter ",
              "Enabled": true,
              "Rarities": [
                2
              ],
              "Affixes": [
                "ExplicitStat LocalSocketedGemLevelPos Value >= 1 Required",
                "ExplicitStat LocalSocketedMinionGemLevelPos Value  >= 2 Optional Group 1",
                "ExplicitStat LocalSocketedMeleeGemLevelPos Value  >= 2 Optional Group 1",
                "ExplicitStat LocalSocketedLightningGemLevelPos Value  >= 2 Optional Group 1",
                "ExplicitStat LocalSocketedFireGemLevelPos Value  >= 2 Optional Group 1",
                "ExplicitStat LocalSocketedColdGemLevelPos Value  >= 2 Optional Group 1",
                "ExplicitStat LocalSocketedBowGemLevelPos Value >= 2 Optional Group 1"
              ]
            },
            {
              "Description": "Gems",
              "Enabled": true,
              "Names": [
                "Empower",
                "Portal ",
                "Enlighten",
                "Enhance"
              ],
              "Rarities": [
                4
              ]
            },
            {
              "Description": "Quality Gens",
              "Enabled": true,
              "Rarities": [
                4
              ],
              "MinQuality": 1
            },
            {
              "Description": "ChanceWorthyItems",
              "Enabled": false,
              "Names": [
                "Gavel",
                "Imperial Bow",
                "Murder Mitts",
                "Glorious Plate",
                "Occultist's Vestment",
                "Hubris Circlet",
                "Slaughter Knife",
                "Nightmare Bascinet",
                "Spine Bow"
              ],
              "NameMatchAnyRatherThanAll": true,
              "ItemLevelMin": 60,
              "Rarities": [
                0
              ],
              "MinLinks": 3
            },
            {
              "Description": "ChanceWorthyFlask",
              "Enabled": false,
              "Names": [
                "Large Hybrid Flask",
                "Penetrating Arrow Quiver"
              ],
              "NameMatchAnyRatherThanAll": true,
              "Rarities": [
                0
              ]
            }
          ]
        },
        {
          "Description": "Pickup filters",
          "Type": 1,
          "Filters": [
            {
              "Description": "Currency",
              "Enabled": true,
              "Names": [
                "Albino Rhoa Feather",
                "Alchemy Shard",
                "Alteration Shard",
                "Armourer's Scrap",
                "Blacksmith's Whetstone",
                "Blessed Orb",
                "Cartographer's Chisel",
                "Chaos Orb",
                "Chromatic Orb",
                "Divine Orb",
                "Eternal Orb",
                "Exalted Orb",
                "Gemcutter's Prism",
                "Glassblower's Bauble",
                "Imprint",
                "Jeweller's Orb",
                "Mirror of Kalandra",
                "Orb of Alchemy",
                "Orb of Alteration",
                "Orb of Augmentation",
                "Orb of Chance",
                "Orb of Fusing",
                "Orb of Regret",
                "Orb of Scouring",
                "Orb of Transmutation",
                "Portal Scroll",
                "Regal Orb",
                "Scroll Fragment",
                "Scroll of Wisdom",
                "Transmutation Shard",
                "Vaal Orb"
              ],
              "NameMatchAnyRatherThanAll": true,
              "Rarities": [
                5
              ]
            },
            {
              "Description": "All rares",
              "Enabled": true,
              "Rarities": [
                2
              ]
            },
            {
              "Description": "Item types for valuable uniques",
              "Enabled": false,
              "Names": [
                "Occultist's Vestment",
                "Glorious Plate",
                "Siege Axe",
                "Spine Bow"
              ],
              "NameMatchAnyRatherThanAll": true,
              "Rarities": [
                0
              ]
            },
            {
              "Description": "Fishing rods",
              "Enabled": true,
              "Types": [
                "/FishingRods/"
              ],
              "Rarities": []
            },
            {
              "Description": "Maps",
              "Enabled": true,
              "Types": [
                "/Maps/"
              ],
              "Rarities": []
            },
            {
              "Description": "Map fragments",
              "Enabled": true,
              "Names": [
                "Mortal Grief",
                "Mortal Hope",
                "Mortal Ignorance",
                "Mortal Rage",
                "Sacrifice at Dawn",
                "Sacrifice at Dusk",
                "Sacrifice at Midnight",
                "Sacrifice at Noon"
              ],
              "Rarities": []
            },
            {
              "Description": "Quest and uniques",
              "Enabled": true,
              "Rarities": [
                3,
                6
              ]
            },
            {
              "Description": "All quality skill gems",
              "Enabled": true,
              "Rarities": [
                4
              ],
              "MinQuality": 1
            },
            {
              "Description": "These non-quality skill gems",
              "Enabled": true,
              "Names": [
                "Added Chaos Damage",
                "Added Cold Damage",
                "Added Fire Damage",
                "Added Lightning Damage",
                "Additional Accuracy",
                "Anger",
                "Animate Guardian",
                "Animate Weapon",
                "Arc",
                "Arctic Armour",
                "Arctic Breath",
                "Backstab",
                "Ball Lightning",
                "Barrage",
                "Bear Trap",
                "Blind",
                "Block Chance Reduction",
                "Blood Magic",
                "Blood Rage",
                "Bone Offering",
                "Burning Arrow",
                "Cast On Critical Strike",
                "Cast on Death",
                "Cast on Melee Kill",
                "Cast when Damage Taken",
                "Cast when Stunned",
                "Chain",
                "Chance to Flee",
                "Chance to Ignite",
                "Clarity",
                "Cleave",
                "Cold Penetration",
                "Cold Snap",
                "Cold to Fire",
                "Concentrated Effect",
                "Conductivity",
                "Conversion Trap",
                "Critical Weakness",
                "Culling Strike",
                "Curse On Hit",
                "Cyclone",
                "Damage Infusion",
                "Decoy Totem",
                "Desecrate",
                "Determination",
                "Detonate Dead",
                "Devouring Totem",
                "Discharge",
                "Discipline",
                "Dominating Blow",
                "Double Strike",
                "Dual Strike",
                "Echo",
                "Elemental Hit",
                "Elemental Proliferation",
                "Elemental Weakness",
                "Empower",
                "Endurance Charge on Melee Stun",
                "Enduring Cry",
                "Enfeeble",
                "Enhance",
                "Enlighten",
                "Ethereal Knives",
                "Explosive Arrow",
                "Faster Attacks",
                "Faster Casting",
                "Faster Projectiles",
                "Fire Penetration",
                "Fire Trap",
                "Fire Weapon",
                "Fireball",
                "Firestorm",
                "Flame Totem",
                "Flame Whip",
                "Flameblast",
                "Flammability",
                "Flesh Offering",
                "Flicker Strike",
                "Fork",
                "Freeze Mine",
                "Freezing Pulse",
                "Frenzy",
                "Frost Wall",
                "Frostbite",
                "Glacial Cascade",
                "Glacial Hammer",
                "Grace",
                "Greater Multiple Projectiles",
                "Ground Slam",
                "Haste",
                "Hatred",
                "Heavy Strike",
                "Ice Nova",
                "Ice Shot",
                "Ice Spear",
                "Ignite",
                "Immortal Call",
                "Incinerate",
                "Increased Area of Effect",
                "Increased Burning Damage",
                "Increased Critical Damage",
                "Increased Critical Strikes",
                "Increased Duration",
                "Infernal Blow",
                "Infernal Swarm",
                "Iron Grip",
                "Iron Will",
                "Item Quantity",
                "Item Rarity",
                "Knockback",
                "Leap Slam",
                "Lesser Multiple Projectiles",
                "Life Gain on Hit",
                "Life Leech",
                "Lightning Arrow",
                "Lightning Penetration",
                "Lightning Strike",
                "Lightning Trap",
                "Lightning Warp",
                "Mana Leech",
                "Melee Damage on Full Life",
                "Melee Physical Damage",
                "Melee Splash",
                "Minion and Totem Elemental Resistance",
                "Minion Damage",
                "Minion Life",
                "Minion Speed",
                "Molten Shell",
                "Multiple Traps",
                "Multistrike",
                "Phase Run",
                "Physical Projectile Attack Damage",
                "Pierce",
                "Point Blank",
                "Poison Arrow",
                "Portal",
                "Power Charge On Critical",
                "Power Siphon",
                "Projectile Weakness",
                "Puncture",
                "Punishment",
                "Purity of Elements",
                "Purity of Fire",
                "Purity of Ice",
                "Purity of Lightning",
                "Rain of Arrows",
                "Raise Spectre",
                "Raise Zombie",
                "Ranged Attack Totem",
                "Reave",
                "Reduced Duration",
                "Reduced Mana",
                "Rejuvenation Totem",
                "Remote Mine",
                "Return Projectiles",
                "Righteous Fire",
                "Searing Bond",
                "Shield Charge",
                "Shock Nova",
                "Shockwave Totem",
                "Slower Projectiles",
                "Smoke Mine",
                "Snipe",
                "Spark",
                "Spectral Throw",
                "Spell Totem",
                "Split Arrow",
                "Split Projectiles",
                "Storm Call",
                "Stun",
                "Summon Raging Spirit",
                "Summon Skeletons",
                "Sweep",
                "Tempest Shield",
                "Temporal Chains",
                "Trap",
                "Vaal Arc",
                "Vaal Burning Arrow",
                "Vaal Cold Snap",
                "Vaal Cyclone",
                "Vaal Detonate Dead",
                "Vaal Double Strike",
                "Vaal Fireball",
                "Vaal Glacial Hammer",
                "Vaal Ground Slam",
                "Vaal Heavy Strike",
                "Vaal Ice Nova",
                "Vaal Immortal Call",
                "Vaal Lightning Strike",
                "Vaal Lightning Warp",
                "Vaal Molten Shell",
                "Vaal Power Siphon",
                "Vaal Rain of Arrows",
                "Vaal Spark",
                "Vaal Spectral Throw",
                "Vaal Storm Call",
                "Vaal Summon Skeletons",
                "Viper Strike",
                "Vitality",
                "Vortex Mine",
                "Vulnerability",
                "Warlord's Mark",
                "Weapon Elemental Damage",
                "Whirling Blades",
                "Wrath"
              ],
              "NameMatchAnyRatherThanAll": true,
              "Rarities": [
                4
              ],
              "MaxQuality": 0
            },
            {
              "Description": "Items worth a Chromatic Orb",
              "Enabled": true,
              "Rarities": [],
              "SocketColors": [
                "R-G-B"
              ]
            },
            {
              "Description": "5 and 6-linked items",
              "Enabled": true,
              "Rarities": [],
              "MinLinks": 5
            },
            {
              "Description": "6-socket items",
              "Enabled": true,
              "Rarities": [],
              "MinSockets": 6
            },
            {
              "Description": "Rare accessories",
              "Enabled": true,
              "Types": [
                "/Rings/",
                "/Amulets/"
              ],
              "TypeMatchAnyRatherThanAll": true,
              "Rarities": [
                2
              ]
            },
            {
              "Description": "Items worth an Armourer's Scrap, Blacksmith Whetstone, or Glassblower's Bauble.",
              "Enabled": false,
              "Types": [
                "Metadata/Items/Weapons/",
                "Metadata/Items/Armours/",
                "Metadata/Items/Flasks/"
              ],
              "TypeMatchAnyRatherThanAll": true,
              "Rarities": [
                0
              ],
              "MinQuality": 20,
              "MaxQuality": 20
            },
            {
              "Description": "Any quality flask",
              "Enabled": false,
              "Types": [
                "/Flasks/"
              ],
              "Rarities": [],
              "MinQuality": 1
            },
            {
              "Description": "Utility flasks.",
              "Enabled": false,
              "Names": [
                "Amethyst Flask",
                "Diamond Flask",
                "Granite Flask",
                "Jade Flask",
                "Quartz Flask",
                "Quicksilver Flask",
                "Ruby Flask",
                "Sapphire Flask",
                "Topaz Flask"
              ],
              "NameMatchAnyRatherThanAll": true,
              "Rarities": []
            },
            {
              "Description": "All 2x2 4 linked objects.",
              "Enabled": false,
              "Rarities": [],
              "MinLinks": 4,
              "MaxWidth": 2,
              "MaxHeight": 2
            },
            {
              "Description": "All magic items",
              "Enabled": false,
              "Rarities": [
                1
              ]
            },
            {
              "Description": "Perfect White Coral Rings",
              "Enabled": false,
              "Names": [
                "Coral Ring"
              ],
              "Rarities": [
                0
              ],
              "Affixes": [
                "ImplicitStat BaseMaximumLife Value == 30"
              ]
            },
            {
              "Description": "ChanceworthyItems",
              "Enabled": false,
              "Names": [
                "Gavel",
                "Imperial Bow",
                "Murder Mitts",
                "Glorious Plate",
                "Occultist's Vestment",
                "Hubris Circlet",
                "Slaughter Knife",
                "Nightmare Bascinet",
                "Spine Bow"
              ],
              "NameMatchAnyRatherThanAll": true,
              "ItemLevelMin": 60,
              "Rarities": [
                0
              ],
              "MinLinks": 3
            },
            {
              "Description": "ChanceWorthyFlaskandQuiver",
              "Enabled": false,
              "Names": [
                "Large Hybrid Flask"
              ],
              "NameMatchAnyRatherThanAll": true,
              "Rarities": [
                0
              ]
            }
          ]
        },
        {
          "Description": "Id filters",
          "Type": 5,
          "Filters": [
            {
              "Description": "Id all magic items.",
              "Enabled": false,
              "Rarities": [
                1
              ]
            },
            {
              "Description": "Id all rares",
              "Enabled": true,
              "Rarities": [
                2
              ]
            },
            {
              "Description": "Uniques",
              "Enabled": true,
              "Rarities": [
                3
              ]
            },
            {
              "Description": "Maps",
              "Enabled": true,
              "Types": [
                "/Maps/"
              ],
              "Rarities": [
                1,
                2,
                3
              ]
            },
            {
              "Description": "All Ams/Rings",
              "Enabled": true,
              "Types": [
                "/Rings/",
                "/Amulets/"
              ],
              "Rarities": []
            }
          ]
        },
        {
          "Description": "Vendor filters",
          "Type": 3,
          "Filters": [
            {
              "Description": "Unvaluable chromatic items",
              "Enabled": true,
              "Rarities": [
                0,
                1
              ],
              "MaxSockets": 5,
              "MaxLinks": 4,
              "SocketColors": [
                "R-G-B"
              ]
            },
            {
              "Description": "All identified Items",
              "Enabled": true,
              "Rarities": [
                2,
                1,
                0
              ]
            },
            {
              "Description": "All identified rares except accessories.",
              "Enabled": false,
              "Types": [
                "/Amulets/",
                "/Rings/"
              ],
              "TypeMatchAnyRatherThanAll": false,
              "Rarities": [
                2
              ],
              "HasToBeIdentified": true
            },
            {
              "Description": "All identified magics.",
              "Enabled": true,
              "Rarities": [
                1
              ]
            },
            {
              "Description": "New Filter",
              "Enabled": true,
              "Rarities": [
                4
              ],
              "MaxSockets": 6,
              "MaxLinks": 4
            },
            {
              "Description": "UselessUniques",
              "Enabled": true,
              "Names": [
                "Cloth Belt",
                "Simple Robe",
                "Gold Amulet",
                "Crystal Sceptre",
                "Vine Circlet",
                "Long Bow",
                "Gnarled Branch",
                "Sage's Robe",
                "Prophet Crown",
                "Studded Belt",
                "Strapped Boots",
                "War Hammer",
                "Latticed Ringmail",
                "Spidersilk Robe",
                "Greater Mana Flask",
                "Steel Gauntlets",
                "Iron Hat",
                "Great Helmet",
                "Ironscale Gauntlets",
                "Chain Gloves",
                "Mind Cage",
                "Scholar's Robe",
                "Vaal Buckler",
                "Golden Buckler",
                "Iron Circlet",
                "Brass Spirit Shield",
                "Visored Sallet",
                "Iron Mask",
                "Festival Mask",
                "Soldier Helmet",
                "Shadow Axe",
                "Conjurer Boots",
                "Nubuck Boots",
                "Tricorne",
                "Legion Boots",
                "Clasped Boots",
                "Steelscale Gauntlets",
                "Strapped Mitts",
                "Wool Gloves",
                "Desert Brigandine",
                "Leather Cap",
                "Wrapped Mitts",
                "Coral Amulet",
                "Holy Chainmail",
                "Ursine Pelt",
                "Buckskin Tunic",
                "Soldier Helmet",
                "Dread Maul",
                "Poleaxe",
                "Titanium Spirit Shield",
                "War Buckler",
                "Spidersilk Robe",
                "Leather Hood",
                "Iron Gauntlets",
                "Goathide Gloves",
                "Timeworn Claw",
                "Strapped Leather",
                "Crusader Chainmail",
                "Plank Kite Shield",
                "Jade Hatchet",
                "Jade Amulet",
                "Ornate Sword",
                "Heavy Belt",
                "Basket Rapier",
                "Great Mallet",
                "Necromancer Circlet",
                "Plate Vest",
                "Infernal Axe",
                "Silken Hood",
                "Samite Helmet",
                "Gilded Sallet",
                "Leather Belt",
                "Velvet Gloves",
                "Sharktooth Arrow Quiver",
                "Great Crown",
                "Driftwood Wand",
                "Wild Leather",
                "Dusk Blade",
                "Bastard Sword",
                "Onyx Amulet",
                "Rusted Sword",
                "Tiger Sword",
                "Silk Gloves",
                "Secutor Helm",
                "Aventail Helmet",
                "Fire Arrow Quiver",
                "Pinnacle Tower Shield",
                "Ebony Tower Shield",
                "Two-Point Arrow Quiver",
                "Bronzescale Gauntlets",
                "Scholar Boots",
                "Brass Maul",
                "War Hammer",
                "Baroque Round Shield",
                "Supreme Spiked Shield",
                "Quartz Flask",
                "Short Bow",
                "Crude Bow",
                "Flaying Knife",
                "Zodiac Leather",
                "Death Bow",
                "Maraketh Bow",
                "Sage's Robe",
                "Sledgehammer",
                "Headsman Axe",
                "Long Staff",
                "Spiked Maul",
                "Woodsplitter",
                "Twilight Blade",
                "Boot Knife",
                "Serrated Arrow Quiver",
                "Painted Buckler",
                "Tarnished Spirit Shield",
                "Reinforced Tower Shield",
                "Goathide Boots",
                "Branded Kite Shield",
                "Rotted Round Shield",
                "Legion Sword",
                "Bronzescale Boots",
                "Royal Bow",
                "Leatherscale Boots",
                "Velvet Slippers",
                "Deerskin Boots",
                "Silk Slippers",
                "Mesh Boots",
                "Wool Shoes",
                "Stealth Boots",
                "Pine Buckler",
                "Decimation Bow",
                "Death Bow",
                "Highland Blade"
              ],
              "NameMatchAnyRatherThanAll": true,
              "Rarities": [
                3
              ],
              "MaxLinks": 4
            }
          ]
        },
        {
          "Description": "Purchase filters (not implemented)",
          "Type": 4,
          "Filters": []
        },
        {
          "Description": "New Category",
          "Type": 0,
          "Filters": []
        }
      ]
      It collects the best Chanceable Items with 3L and more. Also it sells useless Uniques.
       
      Last edited: Jan 4, 2015
    20. Nepthys

      Nepthys Community Developer

      Joined:
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      I'm uncertain what could cause that
      ChanceItems is set to run just before the basicgrindbot's SellItemsTask, so it should be selling anything immediately after all chancing is done, according to your item filter preferences

      try this version which has some pauses in case the bot was running too fast, and additional logging. let's see if a new log provides some clues
      View attachment ChanceItems.cs


      also, can anyone else confirm if they are having this problem?


      thanks!
       
      Last edited: Jan 11, 2015

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