Well... how to say it... let's keep it platonic! One thing you can do is next time I drop by Brazil, you'll invite me for dinner. Good idea, feature added to the list!
Can you write it again in your own language? Because to be honest, this is just painful to read, but thanks for trying!
Hey, delete all settings files of garrisonbuddy everywhere you can find one. Should work fine afterward Thanks for the requests, added to the list too! Although the speed buffs are definitely not at the top of the priority list. Custom tasks prioritization is currently being processed in my mind... Searching for the right implementation for the future. That's sweet! Enjoy then
Welcome! Double post? check my answer above I think one has been posted now, if not send me a PM and I'll add it. Please read the first page carefully.
Do you have : C:/Games/Honorbuddy/Bots/GarrisonBuddyBeta/GarrisonBuddy.cs ? Can you post a log please, see first page for detailed instructions. Already on the to do list!
Deams, this also happened to me. Both times it "ignored" the nodes near the water. Horde, Garrison 3, Mine 3. 1. Bot goes down the mine to harvest ore. 2. It goes inside the mine shaft that leads to the water nodes. Both times, when it harvested the node in the shaft, a mob spawned. Not sure if this is the trigger - but could be. After killing the mob, instead of moving forward and harvesting the nodes near the water, it turns around and finishes mining the other nodes. 3. Bot runs back and exits the mine. When it gets near the garden, it "sees" the nodes missed near the water. 4. Bot decides to go back and mine the nodes near the water. 5. Gets inside the mine, doesn't even reach the stairs, and thinks there are no more nodes in the mine. 6. Go back to #3. When it happens again, I'll try to have a log.
IT WOULD BE AWESOME!!! O_O Maybe having a filter to decide what to mail and what not by adding the item name!
Yeah that's kinda what I had in mind, plus small features that would make it even easier. Should be communicating more on it soon.
I don't really understand these logs but either the bot thinks the default location of the Jewelcrafting NPC (79830) is the Garden or the Garden NPC has the wrong id (should be 85783)
Perfect sir, both were wrong due to an awful copy/paste. Won't let myself get tempted again... and of course will be fixed in the next release!
In tannery i had no leather in bags to start work order, but bot keep trying to start work order again and again.
Deams, this log may have the problem I described (and Banana's). It looks a lot like what my bot did.