Provin ground with settings TuanHA Holy Paladin Proving Ground. Wave 10 : 60% mana left. Wave 20 : 30% mana left Wave 30 : 0% mana left. Wave 36 : dead Eternal Flame / Beacon of Faith. You must interrupt a lot to succeed and learn to know what happen each wave. It's not just "click start and win"
Can you please confirm that you will disable the stupid mushroom healing during the Brakenspore encounter? I know you are more of a PvP player, but all your healing routines are currently completely unusable in that encounter since you added the mushroom to the units to heal list, because your CRs will blindly push those mushrooms to full, wiping the raid on anything higher than LFR or Normal difficulty. Quite frankly, pushing an update that just removes the mushroom healing immediately would be the correct thing to do instead of letting your customers wait for another few days.
Seriously you need to change the logic for brackenspore encounter, make it not heal mushrooms at all or only when targeted...
And you seriously need to learn to read. It's been said a few times by now, and there's no reason to keep on spamming it. I'm sure Tuanha has read the suggestions.
He clearly didn't read it. Otherwise he would have fixed it. People warned him not to just blindly heal the mushrooms even before he implemented the healing. He didn't listen. He also didn't listen to the complaints that started tickling in right after he implemented the mushroom healing for almost 2 weeks now. Removing an ID from a list and pressing the Rebuild button in Visual Studio is not difficult and really shouldn't take that long.
hey tuanha im raiding with ur paladin cc paid one and its awsome but sometimes when it trowns light's hammer it give a small lag then when its casted its over could u check that out can u also make an option beacon of light only on the tank?
I can't tell you why he hasn't just uploaded a new build, as you're saying it should not be a difficult or a slow process. However we do not know anything about the behind the scenes work he does, maybe he's coding is terrible so a change like that breaks other shit, we don't know. He has a ton of CC's out, maybe he's working on more urgent fixes for other classes/specs. Maybe he's just slightly ill atm, maybe he's prepping for the holidays with his family - there could be a million different reasons as to why he hasn't done it yet. One of them could be that he's just lazy or indeed stupidity, however I highly doubt that. The point is that repeating and in a row posting the same exact message is futile. It does nothing but improve your post count. Once there has been posts about other stuff and it's still not fixed, then it would be a good time to bring it forth to attention again. Spamming it won't make no difference. Sit tight, and a fix will come.
Hmm, I'm confused... I got a lot email asking CR heal Mushroom automatically and I've added it. Then there are a few post saying I should not let CR heal it automatically. So who's right? What should I code? Shall I make 1000 Combat Routines depend on each user request?
what is about the Ret-CR, I didn't read a single post that it is working fine for somebody :-/ so it its now already complete or when can we expect a working version? br
It work really fine for me, just test a BG now and top dmg, top killing, 2nd on healing... You just need to download version in my website, test it and find the answer for yourself I don't answer, fix Ret complain post because there's no log, just a vague claim "Ret doing low dps" - no one in this world can fix that I guess
Hi guys, I've update new logic for Paladin Ret and Holy: Holy - auto heal Rejuvenation Mushroom only, you need Manual Target Living Mushroom if you want to heal them. Ret - Judgment only take high priority with talent Selfless Healer when you are in BG/Arena because we need maximize chance to get Free and Instant Flash of Light. In Dungeon/Raid, we don't need heal so it's priority will be lower than Crusader Strike.
Blindly healing the mushroom will wipe the raid on any difficulty higher than Normal. Most likely tons of people who are Normal and LFR heroes with no clue about boss mechanics emailed you and you obliged without questioning. The problem - especially with the living mushrooms - is that they need to be healed to 100% at the right time or it causes a wipe. The living mushroom is intended to counter the "Infesting Spores" ability that the boss casts at 100% energy. So the CR must only actually heal living mushrooms up fully when the boss approaches that 100% energy mark (starting at 90% may work). Before then the goal should be to only keep the mushroom alive, as it constantly looses health at an increasing rate. So don't heal it if it is at 70% or more health. Once the living mushroom has been popped by healing it to full once, the CR should try to keep it alive as long as there are Infesting Spores debuffs (Infesting Spores - Spell - World of Warcraft) in the raid as again it will start loosing health at an increasing rate. You can determine whether or not the mushroom has been popped by checking whether or not it has the Living Spores buff (Living Spores - Spell - World of Warcraft). Rejuvenating mushroom works similar, except it is popped once the raid moved to the correct position. I am not sure whether or not it is possible for your CR to only pop it if 50% or more of the raid are in a 10 yard range of the rejuvenating mushroom, but that would be the heuristic I would use to choose whether to pop it or not. Again, once it has popped keeping it alive as long as possible is crucial. You can recognize whether or not it has been popped by checking for the Rejuvenating Spores buff (Rejuvenating Spores - Spell - World of Warcraft). That is how the mushrooms need to be handled on Heroic and Mythic difficulty. Right now the living mushroom will be popped immediately which will cause it not to be up when the debuff comes and the debuff will wreck your entire raid causing a wipe. Short term every Heroic and Mythic raider including myself would appreciate it if you can remove the mushrooms from the NPCs to heal list so they are ignored. If it is easy for you to implement to heal an NPC only if he is targeted or focused, that would work as well. Long term you would have to work towards a more complex logic as the one I outlined above or just ignore it entirely. But don't just blindly heal the mushrooms.
Answer is simple : Automatic Mushroom healing is noob friendly. It's ok for LFR ou NORMAL. But in HC / Mythic, we must respect this mechanic : Make sure to have a Living Mushroom up and at maximum health for each Infesting Spores. So, 3 secondes before Infesting Spore we must heal Living Mushroom to 100% health. Raid will take heavy AOE damage. Once Mushroom @100%, we will receive his heal during for xx seconds. There isn't any other choice. Edit : LOL pwned by Winio ^^
You guys need to cut Tuanha some slack..He's CONSTANTLY updating this routine, if something is not working for you don't immediatly start complaining as it might as well be something on your part. If you have a problem, post a log, it's really not that hard at all.
hi Tuanha, it it possible to add the version without automatic Emancipate - Spell - World of Warcraft Its much better now after your last update, but still sometimes it can use it twice in a row. Thank you
It should only be healed when selected or focused so you can pop it at the correct time. This is for both living and rejuvenation mushroom