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  • [PAID] GarrisonButler

    Discussion in 'Honorbuddy Store Botbases' started by deams, Nov 29, 2014.

    1. feskins

      feskins Member

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      Not sure what you mean German limitations I am English here is my log today when I installed everything again over and over:)
      View attachment 6272 2014-12-20 18.45.txt
       
    2. UsernameInvalid

      UsernameInvalid Community Developer

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      @Deams : There is an issue with the fragments picked up from the mine carts as stated earlier by namednoob , basically the issue is that when we are looting the carts the fragments are placed in an invisible bag with a specific cap limit of 200. After numerous run throughs (~80) of the mine by a single character (lets say 5 fragments per 2 runs giving us a grand total of 80 if they started at 0 fragments) they character would go to loot their next cart and be unable to loot the next set of fragments. As these fragments are not able to be deleted once looted, the only option for the ones in posession would be to solve an artifact to make room. The only other option would be to ignore said fragments in the carts all together. Being the awesome coder I know you are, you will not want to skip something based on the fact that its a slight hassle, but know that it is an issue that players can and are having currently that they may not know causing an infinite loop looting carts.

      PS. [GarrisonBuddy] 0.7.0: Is stuck :O ! <---- your humor in your code does not go unnoticed

      @Namednoob : Your issue has been addressed in the most concise way, I knew where you were having your issues and took the time to explain it in a different perspective so hopefully the issue is solved in next build. You are right that in a profile the task to remedy the bug would be as simple as

      <If Condition="(itembyname(arrakoa_fragments) >=175);
      usetradeskill(solve_arrakoa_artifact);
      </If>

      But as the botbase is coded in C# and is itself the root directory Deams cannot use profile logic to simply add in archeology tradeskills in three lines of code.

      @ArmyDr : I feel your need to have this botbase move forward as quickly and as efficiently as possible, but this thread is dedicated to bug reports and requests. No bug report or request is too small or simple to be pushed aside or deemed unimportant unless Deams says so. With that being said the issue that was brought up is a major issue for those who are unable to figure it out and solve it on their own and could cause numerous bug reports at ~ 80 days from their first use of the botbase. I for one was surprised to see four artifacts beeing solved when I accidentally started archeology buddy this morning on one of my alts whom I was leveling.
       
    3. namednoob

      namednoob Community Developer

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      Probably not 3(could do with 3 with dirty coding, but not the point here) lines but still very simple for instance(Yes, 829 is the arakkoa fragment currency id):

      Code:
      public int GetArakkoaFragmentsCount()
      {
          return Lua.GetReturnVal<int>("return GetCurrencyInfo(829)", 1);
      }
      Then goes something like:

      Code:
      if (GetArakkoaFragmentsCount() >= 190)
      {
          //use skill or LUA to solve arakkoa
      }
       
      Last edited: Dec 20, 2014
    4. ArmyDr

      ArmyDr New Member

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      Totally agree that the fragments cap is an issue and should be addressed, if Deams has the time. It was much earlier in the threads, but the same issues happen throughout the garrison (opening salvages, bunker/warmill, even professions could push your bags to full). There are plenty of other plugins and mods to help keep your bags tidy. I am just expressing my opinion, which is the garrison botbase has so many more features to be included before incorporating every spot where someone has full bags or full items. That being said, if the code is that simple, should be an easy fix. Here's hoping eh?
       
    5. namednoob

      namednoob Community Developer

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      Except it has nothing to do with bags LMFAO.
       
    6. ArmyDr

      ArmyDr New Member

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      I understand ?LMFAO? ... it is an archeology item not in your bags... the concept is the same... it's a unique item that stops the progress of the bot... didn't think I had to spell that out specifically :/
       
    7. namednoob

      namednoob Community Developer

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      Fact is, its not you who decide what to fix, we all came here for a reason and bashing others people helpful insight of his work will not help you in any way and good luck trying to keep the last word, discussing with you is a huge waste of time when you clearly doesn't contribute to it with your bashing.
       
    8. ArmyDr

      ArmyDr New Member

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      Never intended to bash... In fact, don't think you can quote me from above where I could be misconstrued as being "bashing".

      Fact is, as a user, I have the right to post my opinion. Much like when he was incorporating mission. My vote was, that if missions were included, they be optional. Luckily he put that into the coding. He is very responsive and I bet he will put in the fix for the fragments... so I agree that this is a waste of time :p
       
    9. UsernameInvalid

      UsernameInvalid Community Developer

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      The fact is army, nothing in your bag has the ability to STOP the bot the way arch fragments do.

      Running this bot continuously with empty bags on one character infinately will only fill your bags with items that generally stack in 200s and most players have 75 to 100 empty bag slots.

      Running this bot continuously with archeology its the equivalent of 1 empty bag slot and every other run obtaining 5 items in that 1 slot.

      The first will be an issue over 300 000 runs, the second is an issue over 60 - 80 runs.

      There have been some issues with the bot not being able to complete a task and freezing the bot due to the task occuring and not completing, THIS IS ONE OF THOSE BUGS.

      Get this thread back on topic and let deams deal with this bug.
       
    10. Wullie

      Wullie New Member

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      Hi there,

      The bot keeps locking up on some toons, there's nothing of note in the log, it just stands there.

      Code:
      [08:55:25.617 D] Set query filter to Horde
      [08:55:25.959 D] Downloaded tilemap FWHordeGarrisonLeve2new
      [08:55:26.159 D] Downloaded tilemap Draenor
      [08:55:26.229 D] Changed map(s) to FWHordeGarrisonLeve2new, Draenor
      [08:55:26.270 D] [GarrisonBuddy] 0.7.0: [Time] TICK: 00:00:00
      [08:55:26.276 D] [GarrisonBuddy] 0.7.0: [Mine] Found ore to gather at:<5415.111, 4500.195, 71.15555>
      [08:55:26.282 D] Changed POI to: Type: Harvest
      [08:55:26.381 N] Moving to Type: Harvest
      [08:55:26.802 D] [GarrisonBuddy] 0.7.0: Starting path generation.
      [08:55:26.821 D] [GarrisonBuddy] 0.7.0: Path generated in 18ms.
      [08:58:00.989 N] Stopping the bot!
      [08:58:00.990 Q] Bot stopping! Reason: User pressed the stop button
      
      Please note that although I pressed the Stop button it didn't actually stop, and was still sitting consuming 50% CPU, and I have to kill it with task manager.

      When I restarted it, it starts working fine. This is a fresh HB install and latest SVN of GB.

      What detail do you need to help track this one down?

      Thanks
       
    11. rekajohn

      rekajohn New Member

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      ty m8
       
    12. ash23

      ash23 New Member

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      Thank you for an amazing bot but I just have a couple of issues,

      first for some reason it sometimes skips a few workorders per building, for example today it skipped 3 for the herb garden and 2 for the mind and one for the profession buildings. It might be easier to have it do the workorders for the mine / herb garden after it collects the nodes.

      The other issue is that in the mine it jumps towards the middle node... then runs back to the first then to the outlying ones. Is that the normal way it is supposed to collect them?

      Lastly, now when I start it I get a pop up asking me to put a log and when I click continue it will not start the bot.
       
    13. shelaine

      shelaine New Member

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      I have the same issue since the latest HB update. It worked great before, now it's running totally inefficient and bottish through the mines... no player would ever collect the mines in that strange "order", you should definitely have a look at that.
       
    14. ACage

      ACage New Member

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      Awesome bot, but can there be added pandaria cooldowns to profession daily? Living steel, Jard's Peculiar Energy Source and imperial silk are still usable. Golems, pets, nice bags - that stuff.
       
    15. Brotein

      Brotein New Member

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      The bot seems to send epic followers on XP only missions, this is a waste of resources as you don't really get anything from it (except crates I guess). Might be nice to have an option to disable sending epic followers on XP missions?
       
    16. Soeski

      Soeski Member

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      It might be bottish yes, but no one else is going to report you for that. There are simply no other players around. Still, it could be more efficient indeed. It used to run all the way to the back (lvl 3 mine), and work it's way up to the front. That was awesome.
       
    17. asdboy12

      asdboy12 Member

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      Quick suggestion: Do daily profession cooldowns before work orders.
       
    18. Gomer

      Gomer New Member

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      deams, you are a god. Thanks for sharing this. Will be buying it when it goes to store.
       
    19. Dalmask

      Dalmask Member

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      First of all, Thank you very much for the amazing work you're doing here.

      I'll give you a beer soon as i can.

      Im not having any important issue to post it and help you, and i see a lot of ppl doing it, so just wanted to congratulate you.

      Just a question, Are you planning to add in the future, the automation of the garrinson's quests? to unlock the buildings and upgrade them.

      Thank you very much for the hard work.
       
    20. danmarzola

      danmarzola New Member

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      Still not working, Daily CD only works when you set the first time, after bot never do again. Is unreal set 11~20 toons every day...
       

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