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  • HB ARCHIVES: Singular--DO NOT DELETE

    Discussion in 'Archives' started by bobby53, Nov 19, 2012.

    1. bobby53

      bobby53 New Member

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      6wind, Thanks for the post with log file. The Earthquake issue fixed in next release. I wasn't able to duplicate the Chain Lightning issue referenced but will look further into that. Thanks for the post, Bobby53
       
    2. bobby53

      bobby53 New Member

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      That was fixed in Singular v4.0.0.4014 posted to this thread on 12/7. The latest version v.4.0.0.4064 is available from Post #1 in this thread. -Bobby53


      Thanks for assisting a fellow member pbettell. You are correct, the Garrison Ability: at Health % and Garrison Ability: at mob count is the right place to control when those abilities are used. The values recommended would effectively disable use of Garrison Abilities, but is hopefully not necessary when using a more recent version of Singular.
       
      Last edited: Dec 18, 2014
    3. bobby53

      bobby53 New Member

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      Yes - ideally Singular would have no settings, but has quite a few to allow for user customization. However, the default settings are established so that it will work well in all circumstances without requiring a change. -Bobby53
       
    4. Gorthor

      Gorthor New Member

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      Hey bobby, if you have time, can we have updated elemental shaman rotations?

      Cast earthshock only after you have 17+ stacks of lightning shield(currently casts at 5?)
      Cast earthquake only after casting chain lightning to get enhanced chain lightning bonus(currently seems to cast earthquake without Enhanced CL stacks)
      Cast earthquake on 2+ targets(currently seems to be set to 3/6 targets?)
      Cast earthquake despite mana situation on aoe(code indicates to only cast with clearcasting or 60+ mana if i understand correctly)

      This is just from looking at the code and doing some pve stuff, sorry if the issue is on my side.

      thanks for your continue support!
       
      Last edited: Dec 18, 2014
    5. Nociceptor

      Nociceptor Member

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      I have the same Problem, any ideas? Did the developers noticed the Problem?
       
    6. Uraku

      Uraku New Member

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      Fury Warriors need to be using Bloodthirst a lot, but mine isnt. Log attached

      View attachment 25012 2014-12-19 21.00.txt

      There's a lot of downtime in the rotation even when Bloodthirst is off cooldown

      EDIT: Also noticed it's never using Bloodbath talent either
       
      Last edited: Dec 19, 2014
    7. tomten2

      tomten2 New Member

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      I find 10 counts of bloodbath in the log.
      Besides missing the occasional enrage for execute and some minor performance tweaks. It looks to be using bloodthirst as it should.

      Just fyi, fury doesn't need to use bloodthirst a lot, besides keeping enrage up its the lowest of lowest priority wise.
      Could you give an example of the downtime ? Is it not using any abilities or just not bloodthirst ? (Because it shouldn't use BT on cooldown.)

      @Bobby. Found this, line 250 [21:01:49.456 N] (Singular) (Singular) Pull More: disabled for Fury characters until [Whirlwind] is learned.
      He's 97, he's had WW for many levels now. Says thunderclap for arms even for lvl 100's. Is something off with the pull more check ?
       
      Last edited: Dec 19, 2014
    8. tomten2

      tomten2 New Member

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      Edit. Merging 2 posts as they are pretty much about the same issue. You can archive https://www.thebuddyforum.com/honor...riven-cc-plain-version-3-a-8.html#post1772241

      Don't think the targeting issue is exclusive to warrior :p

      [HR][/HR]

      The bot gets into some weird loop where it just stands still and rapid targetting 2 blacklisted mobs, deblackisting them etc.
      Eventually just dies from standing still.

      No logmark sorry but last minute or two details the issue. "The installation modified" is just me tweaking a few numbers, no actual code change.

      View attachment 4724 2014-12-20 05.39 - Copy.zip

      [HR][/HR]

      Here is a smaller log detailing the issue from around line 9290. (no logmark, sorry)
      Its blacklisting Mob 2E03 (currently hitting me) and then trying to take the target next to it (not in combat) but realizing its getting attacked but its not lifting the blacklist.
      So it goes into an endless loop where its trying to select a new target but it cant cause (im guessing here) Aggroed mob has higher priority than a new target and thus this endless loop is created until toon dies.

      View attachment 8104 2014-12-21 20.50 - Copy.txt

      EDIT: These issues are still active in v.4101

      Edit3. Log where singular decides to initiate combat after it died with an enemy hunter. Line 47416
      Earlier in the log (no log mark, sry) you will also find the issue of the bot being attacked by enemy players but walking away from them.
      View attachment 6296 2015-01-02 18.05 - Copy.txt
       
      Last edited: Jan 2, 2015
    9. Obliv

      Obliv New Member

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      Elemental Shaman - Level 100 - Instances Only

      Suggestions (based on IcyVeins and some SimCraft):
      Cast Chain Lightning to get Improved Chain Lightning before Earthquake in AoE situations.
      Cast Earth Shock when we're at 17+ charges of Lightning Shield.
      IV suggests Earthquake as part of the single target rotation. Might be worth adding for bosses only, but it's kind of pointless if the boss moves. So, maybe not. I'll let you decide.

      Bugs:
      Fire Elemental not being cast even if we're on a boss (the only requirement I see listed). Log posted below.

      More Bugs - Logmark #s:
      1) Start of boss fight
      2) No Ascendance / Fire Elemental Totem used at all. Have noticed this quite a bit. I also noticed it did cast Ascendance in another Heroic Dungeon, I just can't remember which. Fire Elemental Totem has never gone off.
      3) Not casting instant Lava Burst (Lava Surge proc) while moving. I've noticed this a few times. It would be best if we would cast Lava Burst when we proc Lava Surge if we're moving.
      4) Not casting Chain Lightning with 3-4 mobs in range. I was within range to cast spells, but couldn't tell how close they were (the train is tiny). I did manually cast a CL while Singular was paused, and it did hit the mobs. Soon it started casting CL as well. I couldn't figure out what caused it to think it should do single target rotation.
      5) Same as #4.
      6) Start of Boss - No use of Ascendance / Fire Elemental Totem during boss fight.
      7) Finished Boss
      8) Last Boss - No use of Ascendance / Fire Elemental Totem during boss fight.
      9) We let Flame Shock fall off without refreshing. This is the #1 priority, we should never let Shock fall off. Icy Veins recommends refreshing <=9 seconds before the dot falls off, as does SimCraft.
       

      Attached Files:

      Last edited: Dec 20, 2014
    10. Fgame

      Fgame Member

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      version 761 bot Gatherbuddy2 - My warlock does not fight mobs who attacked him
       

      Attached Files:

    11. Eolas

      Eolas New Member

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      How would I go about making this thing cast chi wave on cooldown?
       
    12. tomten2

      tomten2 New Member

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      Hello.

      * Pull more target option; "Hostile" / "All", does that include enemy players ?
      If so, would be nice if it avoided players.
      Can't tell from log but ran ~12 hour grind yesterday and had several counts where it looks like i initiate enemy combat but not sure.

      * "Die by the sword", "Enraged regeneration" and "Recklessness" is not being used in normal context at all, only in pvp context.

      Huge log, no logmarks (was sleeping) but just to give you a reference to go on.
      View attachment 4724 2014-12-20 05.39 - Copy.zip
      Only code editing are number values to things like aoecount and unfriendlyunits, no actual "change".
       
      Last edited: Dec 28, 2014
    13. LAiDBaQ21

      LAiDBaQ21 New Member

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      Disc priests need to be using Clarity of Will.... lvl 100 talent... FYI!
       
    14. fjaehn

      fjaehn New Member

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      The routine was neglecting to cast Aimed Shot while moving for MM Hunters. I fixed it by making an Aimed Shot equivalent of the "Common.CastSteadyShot" function.
       
    15. bobby53

      bobby53 New Member

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      *new* Singular v4.0.0.4104 available for download!

      Release to fix a few reported issues. See Change History for description.

      If it is worth posting about, it's worth following the steps in Reporting Bugs in Singular (click here). Without that info I won't be able to reply to your post.

      Change History
      Code:
      [B]--- Release 4.0.0.4101 ---[/B]
      
      [B]General [/B]
      
      
      fixed - Rest - bug in Combat during Rest logic when an Evade Bugged mob encountered
      
      
      fixed - Garrison Abilities - now correctly casts Artillery Strike on ground
      
      
      fixed - Wait for Rez Sickness - no longer spams message if maintaining Stealth or Prowl during wait
      	
      *new* - Oralius' Whispering Crystal - now supports applying this if Use Flasks is enabled
      
      
      fixed - IsSlowed - message no longer spammed when enemy is snared
      
      
      
      
      [B]Death Knight[/B]
      
      
      fixed - Blood - now ensures target can be attacked with Death Strike before casting Empower Rune Weapon intended to allow Death Strike for healing
      
      
      *new* - Frost/Unholy - now does not require target to be within range prior to Empower Rune Weapon if glyphed (for 30% heal)
      
      
      fixed - All Specs - Dark Succor: presence of ability as a passive aura was causing Death Strike to be cast on cooldown and interfering with spell priorities.  Fixed to recognize Dark Succor proc aura only
      
      
      
      
      [B]Druid[/B]
      
      
      fixed - Feral - AOE: will now correctly cast sooner (previously required 5 mobs for all abilities)
      
      
      
      
      [B]Hunter[/B]
      
      
      fixed - All Specs - Tranquilizing Shot: now correctly detects Enrage auras
      
      
      
      
      [B]Mage[/B]
      
      
      *new* - Frost - added Trivial Mob farming spell priority (Pull only)
      
      
      
      
      [B]Monk[/B]
      
      
      fixed - Mistweaver - now correclty allows multiple casts of Surging Mist / Enveloping Mist while channelling Soothing Mist (previously was inadvertently limiting to one cast per channel.)
      
      
      change- Mistweaver - should now remain at ranged distance for healing in most cases
      
      
      fixed - Mistweaver - Detox: incorrectly being treated as an offensive dispel (Purge) now correctly cast as a defensive dispel (Cleanse)
      
      
      fixed - Windwalker - removed unnecessary cast of *****ling Jade Lightning during Pull
      
      
      
      
      [B]Rogue[/B]
      
      
      fixed - All Specs - Pick Lock: now supports True Steel Lockbox
      
      
      
      
      [B]Shaman[/B]
      
      
      fixed - Elemental - Earthquake: should no longer double cast this ability
      
      
      
      
      [B]Warrior[/B]
      
      
      *new* - Arms - added check during Rest to notify user if 2H Weapon is not equipped
      
      
      *new* - Fury - added check during Rest to notify user if not dual-wielding
      
      
      fixed - Arms - now correctly check for Glyph of Cleave
      
      
      fixed - All Specs - refined Snare logic against enemy players
      
      
      fixed - Arms - was casting Thunder Clap on cooldown due to check for obsolete Weakened Blows debuff
      
      
      
       
    16. tomten2

      tomten2 New Member

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      Is not getting applied.
      I double checked ID's with the current plugin i use to buff it and they all match and no typo either.

      Log: (yes, i enabled "Use flask" for the 2nd start of bot, ignore the first.)
      View attachment 9012 2014-12-22 07.18 - Copy.txt

      Thanks! :D
       

      Attached Files:

      Last edited: Dec 22, 2014
    17. altnob

      altnob New Member

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      Pull more doesn't work for me. As ret or frost says "is disabled until learns X spell" i'm level 100...
       
    18. altnob

      altnob New Member

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      I enabled it and set it to pull 5 or 6 and set the type to all. When I save and close it says

      "[Singular] Pull More: not active, Singular disables for Frost Mage until learning 'Arcane Explosion' "

      Says the same thing on my ret pally but says Hammer of Righteousness.

      Both characters are level 100.
       
    19. ale56man

      ale56man Member

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      Sorry i just wondering how can i set the CR to only use Gladiator Stance...is always changing and is bad for me...hahaha

      Thanks
       
    20. Nociceptor

      Nociceptor Member

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      With this new singular version 4101, as feral druid, singular still does not cast Claws of Shirvallah. Log attached.

      What Class+Spec are you?: Druid+Feral
      What 'context' is the bot in? (Instance, BG, Normal): Normal (World), using GB2
      What level are you?: 100
      Have you made any modifications to Singular?: No
      What time (HH:MM:SS) or LogMark did your issue occur? e.g. @[10:53:12.276 N]
      What happened (be specific)? Does not cast Claws of Shirvallah when entering combat
      Did you attach a complete debug log? (choose one: YES or YES) YES
       

      Attached Files:

      Last edited: Dec 22, 2014

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