still working on it, seems like there are currently only 4 bosses where u really have to taunt for a tankswitch (kargath, brackenspore, butcher, ko'ragh), but i can't believe it so far so ... still investigating
Yeah I used it all the time when I was running 5mans. Just make sure you turn Death Strike use ON and set it to around 75-80% or else it will rarely use DS and sometimes not even use it to save its life >.>
There is also a tank swap on Imp, its for Mark of Chaos anytime it get applied the other tank taunts.
I have purchased this cr but the config page doesn´t look like, like the one on the first page. I have a whole in one Routine for blood, unholy and frost. Is this intended to be so ?
What exactly is your question? Blood works...it will do what it is supposed to do... It will try to survive.... So what exactly do u wanna know?
Yepp already seen, there's also an impale where we need to swap...both are currently on the tanks and not on the boss, which needs a bit of tuning for the taunting
update v1.0.1.60 is up for approval Added new Taunt Qualifiers for Highmaul (missing Blackfoundry atm cause of lack of informations, will be added as soon as we could test it on live servers) So blood should now be able to taunt properly
but the cr doesn´t uses CDs automatically. as example I have put dancing rune weapon as dps cooldown for grinding and the cr doesn use it. Dark Simulacrum is turned off and I can´t even activate it because it is grayed out. empowered rune weapon is also not used.
no log, no help DRW is currently only used as dps cooldown if the target is a boss, ERW should be used when set to always when we have less than 2 runes in sum active and our power is below 76. But i've never tried to grind as blood dk tbh, cause it is slow as hell compared to a frost dk
I can't realize why ERW should be triggered with power related things ? This should work as a DPS cooldown when all runes are on use and not when my life is below 76%. When I put something to be used on cd then it should work so and not with life related triggers. And of course when I purchase a cr than I am expecting to have control to every detail and not to have something to be grayed out as dark simulacrum.
But how about DRW ? Could you change it to be used on cd either than only againt bosses ? What about dark simulacrum ? Why I can't activate it ? It's grayed out as blood dk.
To answer with your words: If something is put on the store then it works like the developer expects it should work,not like someone expects it to work. You are buying a product as it is,not a service as you want it. If you buy a car you don't ask why the manual has still the description of the auto shifting in there
When I buy something than I expect a professional answer because I am the costumer who purchases a product. And without the input from the customers a product would only be good for the one who produces the product nothing more. So please I need a serious answer. Thanks
I set the routine to use a health potion at 60pct health but for some reason it wont do it It'll use a health stone like a champ but it refuses to use any of my healing tonics, what am i doing wrong here? i must not be seeing something ps hope you feel better weischbier! loving your work!
Ask professional questions, and U'll get professionell answers. Atm every question was answered when it was done right. Every request was implemented,when requested right, and every issue was solved when done right. Every input was recognized so far, and if u calm down and rephrase your question in a more nice manner, we will answer it the way you expect it. Back to topic: stupidly using cooldowns without looking at other stuff is useless and will waste your spells....and lower the dps. That's why each spell, no matter of the setup, is bound to some conditions. The settings you are doing are there to enable / disable the usage in auto mode,or in manual mode (when hotkey for cooldowns is pressed once). The keys are there to enable the categorized stuff when routine thinks it is best. If you want it exactly when u want, play by hand. Since you are requesting a completely different behavior...you're asking for a key that will use a spell when u press an action key, but this wasn't ever the intention, and the routine had no spell queue system to put a spell (assigned to a key, which isn't possible currently) in front of the next iteration of the logic. Even though we already thought about such a system in the past, we haven't implemented it and it wouldn't be a solution to your current issue, cause of the misunderstanding of the current functionality.