• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Nav/Mesh Server down

    Discussion in 'Wildbuddy Support' started by walter, Dec 28, 2014.

    1. walter

      walter Active Member

      Joined:
      Jun 25, 2012
      Messages:
      1,112
      Likes Received:
      10
      Trophy Points:
      38
      Seems to have crashed.

      System.Exception: Failed to initialize NavMesh! [OutOfMemory, Failure]
      at WildstarNavServer.Server.NavigationalMap.InitializeMesh(OffMeshConnections offMeshConnections, Int32 mapId, Int32 maxPolys, Int32 maxTiles, Int32 maxObstacles, Int32 maxNodes) in z:\Wildstar\trunk\WildstarNavServer\Server\NavigationalMap.cs:line 256
      at WildstarNavServer.Server.NavServer.<HandleSetNavInfo>d__2.MoveNext() in z:\Wildstar\trunk\WildstarNavServer\Server\NavServer.cs:line 94


      Thanks
       
    2. puck

      puck New Member

      Joined:
      Oct 26, 2014
      Messages:
      10
      Likes Received:
      0
      Trophy Points:
      0
      Seem to be having issues connecting to the nav server today as well - either fully crashing, or getting stuck in an attempting to connect loop.

      Edit: Just relaunched and was prompted for a new build - appears to be working again!
       
      Last edited: Dec 28, 2014
    3. Apoc

      Apoc Moderator Staff Member Moderator

      Joined:
      Jan 16, 2010
      Messages:
      2,790
      Likes Received:
      94
      Trophy Points:
      48
      There was a new build pushed to address some lacking info on startup (as well as show some better messages when there are issues starting up)

      We're currently working on having the nav server not crash constantly. Debugging is going slowly unfortunately. The crashes seem intermittent at best, so it's difficult to get a handle on what's going on.
       
    4. walter

      walter Active Member

      Joined:
      Jun 25, 2012
      Messages:
      1,112
      Likes Received:
      10
      Trophy Points:
      38

      After update it will launch once. Then I get this error and wildbuddy.exe crashes every time:

      2014-12-28 18:57:24,486 [1] DEBUG Hotkeys - Registered hotkey TargetDump to Alt, Shift + D
      2014-12-28 18:57:24,507 [1] DEBUG Hotkeys - Registered hotkey Inventory to Alt, Shift + I
      2014-12-28 18:57:24,508 [1] DEBUG Hotkeys - Registered hotkey QuestDump to Alt, Shift + Q
      2014-12-28 18:57:24,508 [1] DEBUG Hotkeys - Registered hotkey OffmeshConnection to Alt, Control, Shift + C
      2014-12-28 18:57:24,508 [1] DEBUG Hotkeys - Registered hotkey ShowClickLocation to Alt, Shift + C
      2014-12-28 18:57:24,510 [1] DEBUG Hotkeys - Registered hotkey PDT_Interact to Alt, Control + I
      2014-12-28 18:57:24,510 [1] DEBUG Hotkeys - Registered hotkey PDT_TurnIn to Alt, Control + T
      2014-12-28 18:57:24,510 [1] DEBUG Hotkeys - Registered hotkey PDT_PickUp to Alt, Control + P
      2014-12-28 18:57:24,510 [1] DEBUG Hotkeys - Registered hotkey PDT_MoveTo to Alt, Control + M
      2014-12-28 18:57:24,510 [1] DEBUG Hotkeys - Registered hotkey PDT_GrindHotspot to Alt, Control + H
      2014-12-28 18:57:24,511 [1] INFO MainWindowViewModel - Wildbuddy 0.1.447.188 starting...
      2014-12-28 18:57:24,513 [Hotkey Processing Loop] ERROR Application - UNHANDLED DOMAIN EXCEPTION
      2014-12-28 18:57:24,513 [Hotkey Processing Loop] ERROR Application - System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
      at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
      at Buddy.Common.Hotkeys.???????????????????????????????????????()
      at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
      at System.Threading.ThreadHelper.ThreadStart()
      2014-12-28 18:57:24,514 [1] INFO MainWindowViewModel - CPU Architecture: x64
      2014-12-28 18:57:24,518 [1] INFO MainWindowViewModel - Process Architecture: x64
      2014-12-28 18:57:24,538 [1] INFO MainWindowViewModel - OS: Windows 7 Ultimate x64
      2014-12-28 18:57:24,538 [1] INFO MainWindowViewModel - OS Version: Microsoft Windows NT 6.1.7600.0
      2014-12-28 18:57:24,538 [1] INFO MainWindowViewModel - .NET Runtime Version: 4.0.30319.18408
      2014-12-28 18:57:24,539 [1] INFO MainWindowViewModel - System Memory: 15.97 GB Available
      2014-12-28 18:57:24,539 [1] INFO MainWindowViewModel - CPU Cores: 8



      UPDATE: I found out if I just wait it out after error pops up bot will work fine. Once I close the application Error message it crashes of course.

      wildbuddyexe.jpg


      Here is the newest log with more information of crashing: View attachment Newest Logs.zip
       
      Last edited: Dec 28, 2014
    5. Apoc

      Apoc Moderator Staff Member Moderator

      Joined:
      Jan 16, 2010
      Messages:
      2,790
      Likes Received:
      94
      Trophy Points:
      48
      Yes, I just pushed a change to the nav server, I'll be pushing another build to resolve the crash from hotkeys.
       
    6. walter

      walter Active Member

      Joined:
      Jun 25, 2012
      Messages:
      1,112
      Likes Received:
      10
      Trophy Points:
      38


      Thanks a bunch. Will keep doing what I can on my end :p
       
    7. walter

      walter Active Member

      Joined:
      Jun 25, 2012
      Messages:
      1,112
      Likes Received:
      10
      Trophy Points:
      38
      Back down again. Was great all night.
       
    8. walter

      walter Active Member

      Joined:
      Jun 25, 2012
      Messages:
      1,112
      Likes Received:
      10
      Trophy Points:
      38
      She blew up again :(. Was doing so great.


      Log file:

      [HIDE]Registered hotkey TargetDump to Alt, Shift + D
      Registered hotkey Inventory to Alt, Shift + I
      Registered hotkey QuestDump to Alt, Shift + Q
      Registered hotkey OffmeshConnection to Alt, Control, Shift + C
      Registered hotkey ShowClickLocation to Alt, Shift + C
      Wildbuddy 0.1.448.189 starting...
      CPU Architecture: x64
      Process Architecture: x64
      OS: Windows 7 Ultimate x64
      OS Version: Microsoft Windows NT 6.1.7600.0
      .NET Runtime Version: 4.0.30319.18408
      System Memory: 15.97 GB Available
      CPU Cores: 8
      Application Uri: C:\Users\<User>\Desktop\Wildbuddy
      Type ProfileBot implements interface IBot
      Logging in...
      T: 5247242660089701615 H: 2799583419
      Game Process Hook Type: Other hook short
      Attached to game: [4440] WildStar64 (Hash: AA0029F1)
      Initialized hotkeys to window handle + 3A0468
      Base Addr 13F760000
      Local Player is a level 50 Chua Engineer Scientist
      Location: X:446.9055 Y:-1078.707 Z:-5337.736 (Area: 3540) on NewCentral
      Type DefaultRoutine implements interface ICombatRoutine
      Type *​
‪*‏‬*‬****‪*‫‏‏‎​‎‫*‪‬

* implements interface IPlugin
      Selected new bot: Profile Bot v0.0.0.1 by Bossland GmbH
      Last Routine Used: Default Combat Routine
      Found last used routine! Setting it as selected...
      Setting game spell cast behavior to Normal
      Selected Default Combat Routine version 1.0 as the current combat routine!
      Routine is a button provider, showing config button...
      Setting game spell cast behavior to Normal
      Loading profile: C:\Users\<User>\Desktop\Wildbuddy\Profiles\Creepers.xml
      Type EchoTag inherits class ProfileElement
      Type Grind inherits class ProfileElement
      Type ConditionalProfileElement inherits class ProfileElement
      Type Include inherits class ProfileElement
      Type RemoteInclude inherits class ProfileElement
      Type QuestProfileElement inherits class ProfileElement
      Type LuaTag inherits class ProfileElement
      Type MailTag inherits class ProfileElement
      Type MoveToTag inherits class ProfileElement
      Type CollectTag inherits class ProfileElement
      Type CSIActionTag inherits class ProfileElement
      Type EscortTag inherits class ProfileElement
      Type KillCreatureTag inherits class ProfileElement
      Type UseItemTag inherits class ProfileElement
      Type InputActionTag inherits class ProfileElement
      Type InteractTag inherits class ProfileElement
      Type JumpTag inherits class ProfileElement
      Type PickUpQuest inherits class ProfileElement
      Type SkipCutsceneTag inherits class ProfileElement
      Type TurnInQuest inherits class ProfileElement
      Type CastObjectiveAbilityTag inherits class ProfileElement
      Type WaitTag inherits class ProfileElement
      Type Reference inherits class ProfileElement
      Type ProfileGroupElement inherits class ProfileElement
      Type RepairTag inherits class ProfileElement
      Type ExecTag inherits class ProfileElement
      Type VariableTag inherits class ProfileElement
      Type VendorTag inherits class ProfileElement
      Type ConditionalProfileGroupElement inherits class ProfileElement
      Type IfTag inherits class ProfileElement
      Type WhileTag inherits class ProfileElement
      Type SwitchTag inherits class ProfileElement
      Type FunctionTag inherits class ProfileElement
      Profile Badland Test (version 1.0) by Dr. Kid loaded!
      Moved to new profile element: <Grind /> (Line #3)
      Element line number: 3
      Vendoring items...
      Can not go for a repair run without having a vendor specified in the profile.
      Repairing items...
      Attempting to repair without any valid repair NPCs defined in profile!
      Switching search area to hotspot: Name: New Hotspot, Range: 40, Timeout: 60, Position: X:435.1553 Y:-1078.707 Z:-5330.039
      Moving to current hotspot...
      Grind Tag is set to kill [19684F - NonPlayer | 50225] Malicious Skitter , Position: X:461.3943 Y:-1078.707 Z:-5323.87, Facing: X:-0.7224442 Y:0 Z:-0.6914292 W:0, Heading: 0.8073308
      Connecting to navigation server...
      [436bd949-f90f-40b6-8401-6a63c3d0191b] Now beginning to receive data.
      Connected!
      Beginning ping-pong loop for connectivity.
      Nav server has disconnected us! Attempting to reconnect.
      Exception during execution of profile tag <Grind /> (Line #3)System.AggregateException: One or more errors occurred. ---> Buddy.Wildstar.BotCommon.Navigation.PathfindingException: Did not receive valid pathfind response in the last 5 seconds.
      at ‏​‪***​**‏​‫‏‫‫*****‏‎*​*._5DwHP9 KC%\\/AdVki7\\4KX~.()
      --- End of inner exception stack trace ---
      at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
      at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout)
      at Buddy.Coroutines.Coroutine.tTC!GkUN@{9Of5eH|M-p!iDt.()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.Coroutines.Coroutine.H\[)_o\.8:TFj`_Hkb"d%!p(5).()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
      at Buddy.Wildstar.BotCommon.Navigator.h>@C8#%8C=s~s%u}|hmh0t'j.()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.Wildstar.BotCommon.CommonBehaviors.\]N%\[j8SmS86<x#2j\\GAHj'5).()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
      at Buddy.Wildstar.BotCommon.CommonBehaviors.}1>;\&RwjG\[%mhzE6v( Ci-.()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
      at Buddy.Wildstar.BotCommon.ProfileTags.Grind.9"eUq\*F{^bk"%O_t51'Ux$D^.()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.ProfileBot.ProfileBot.Bhn7{mGJsKyUTgjuJRWL_@40.MoveNext()
      ---> (Inner Exception #0) Buddy.Wildstar.BotCommon.Navigation.PathfindingException: Did not receive valid pathfind response in the last 5 seconds.
      at ‏​‪***​**‏​‫‏‫‫*****‏‎*​*._5DwHP9 KC%\\/AdVki7\\4KX~.()<---


      Vendoring items...
      Can not go for a repair run without having a vendor specified in the profile.
      Repairing items...
      Attempting to repair without any valid repair NPCs defined in profile!
      Moving to current hotspot...
      Grind Tag is set to kill [19684F - NonPlayer | 50225] Malicious Skitter , Position: X:461.879 Y:-1078.707 Z:-5323.945, Facing: X:0.9644531 Y:0 Z:-0.264254 W:0, Heading: -1.303366
      Nav server has disconnected us! Attempting to reconnect.
      Exception during execution of profile tag <Grind /> (Line #3)System.AggregateException: One or more errors occurred. ---> Buddy.Wildstar.BotCommon.Navigation.PathfindingException: Did not receive valid pathfind response in the last 5 seconds.
      at ‏​‪***​**‏​‫‏‫‫*****‏‎*​*._5DwHP9 KC%\\/AdVki7\\4KX~.()
      --- End of inner exception stack trace ---
      at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
      at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout)
      at Buddy.Coroutines.Coroutine.tTC!GkUN@{9Of5eH|M-p!iDt.()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.Coroutines.Coroutine.H\[)_o\.8:TFj`_Hkb"d%!p(5).()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
      at Buddy.Wildstar.BotCommon.Navigator.h>@C8#%8C=s~s%u}|hmh0t'j.()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.Wildstar.BotCommon.CommonBehaviors.\]N%\[j8SmS86<x#2j\\GAHj'5).()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
      at Buddy.Wildstar.BotCommon.CommonBehaviors.}1>;\&RwjG\[%mhzE6v( Ci-.()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
      at Buddy.Wildstar.BotCommon.ProfileTags.Grind.9"eUq\*F{^bk"%O_t51'Ux$D^.()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.ProfileBot.ProfileBot.Bhn7{mGJsKyUTgjuJRWL_@40.MoveNext()
      ---> (Inner Exception #0) Buddy.Wildstar.BotCommon.Navigation.PathfindingException: Did not receive valid pathfind response in the last 5 seconds.
      at ‏​‪***​**‏​‫‏‫‫*****‏‎*​*._5DwHP9 KC%\\/AdVki7\\4KX~.()<---
      [/HIDE]
       
      Last edited: Dec 31, 2014
    9. Kontio-

      Kontio- New Member

      Joined:
      Feb 12, 2013
      Messages:
      8
      Likes Received:
      0
      Trophy Points:
      1
      And down it goes..
       
    10. walter

      walter Active Member

      Joined:
      Jun 25, 2012
      Messages:
      1,112
      Likes Received:
      10
      Trophy Points:
      38
      Currently is working fine. Please post a log if still having issues.
       
    11. walter

      walter Active Member

      Joined:
      Jun 25, 2012
      Messages:
      1,112
      Likes Received:
      10
      Trophy Points:
      38
      She is down atm :(
       
    12. Omnom

      Omnom New Member

      Joined:
      May 23, 2014
      Messages:
      2
      Likes Received:
      0
      Trophy Points:
      0
      Need the Server! :D
       
    13. charliex

      charliex Member

      Joined:
      Jun 25, 2012
      Messages:
      78
      Likes Received:
      0
      Trophy Points:
      6
      Is the server still down? seem to be having problems again tonight
       
    14. stankywizard

      stankywizard New Member

      Joined:
      Jan 6, 2015
      Messages:
      9
      Likes Received:
      0
      Trophy Points:
      1
      down for me right now
       
    15. walter

      walter Active Member

      Joined:
      Jun 25, 2012
      Messages:
      1,112
      Likes Received:
      10
      Trophy Points:
      38
      Nav server seems to not be working correctly.
       
    16. walter

      walter Active Member

      Joined:
      Jun 25, 2012
      Messages:
      1,112
      Likes Received:
      10
      Trophy Points:
      38
      Nav server happened to crash again :(.
       

    Share This Page