I don't need, but to clarify for others, is it horde/alliance? I didn't see the line of code which flies from Garrison? Does this execute it? <Vendor Name="Tradesman Portanuus" Entry="81253" Type="Repair" X="3382.07" Y="5781.906" Z="37.64205" Nav="Fly" UsableWhen="true" />
Hey currently you can only see what will trigger this plugin... But it should be easy to extend the code to add new entries to trap other types of beasts....
Anyone have a problem with the Wetland Tramplers? I dropped 3 traps under them and none of them caught. Edit: It seems that if the mob is trapped it has a debuff called Snap Shut Snap Shut - Spell - World of Warcraft so if it is possible there might be a way to check on this debuff every 25% of health and if not there to move back a couple of paces and drop another trap. Edit 2: It seems that the trap shuts at around 25% to 30% that triggers the capture. Would it also be possible to have 2 health percentages in the plugin? one for the elites at around 30% and one for the normal around 75%? Can the mobs in the file be "categorized"?
Anyone has a theory on how to do this as a hunter when using a pet? And why wouldn't this work: [C#] public override void Pulse() { if (!Me.Combat || ! - Pastebin.com
I can not seem to find a comprehensive list of Animal ID's to add....Thoughts? Please share your ID's here!! // Frostfire Ridge o.Entry == 72162 || // Wooly Clefthoof o.Entry == 76593 || // Frost Wolf Alpha o.Entry == 76597 || // Frost Wolf o.Entry == 75416 || // Coldsnout Boar o.Entry == 79756 || // Coldsnout Sow // Nagrand o.Entry == 86932 || // Direfang Alpha o.Entry == 87021 || // Wetland Trampler o.Entry == 86730 || // Ironhide Clefthoof o.Entry == 86731 || // Ironhide Bull o.Entry == 78575 || // Leatherhide Clefthoof o.Entry == 81898 || // Leatherhide Bull o.Entry == 78459 || // Tenderhoof Meadowstomper o.Entry == 78460 || // Meadowstomper o.Entry == 78277 || // Breezestrider Colt o.Entry == 78278 || // Breezestrider Talbuk o.Entry == 87020 || // Wetlands Riverbeast // Shadowmoon Valley o.Entry == 74169 || // Gloomshade Howler o.Entry == 78385 || // Pearltusk Grazer o.Entry == 82452 || // Ancient Pearltusk o.Entry == 78276 || // Silverpelt Charger o.Entry == 78275 || // Silverpelt Doe o.Entry == 87698 || // Rockhide Bull o.Entry == 87700 || // Rockhide Grazer o.Entry == 82308 // Shadowmoon Stalker Please add more if you have them!!
Elite riverbeasts slapped together quick Grind Profile for elite riverbeasts Nagrand- North part of Ancestral Ground if you need meat work orders. o.Entry == 87020 || // Wetlands Riverbeast
I have found talbuks are no good for this as they are in packs and by the time it takes for the plugin to wait for the trap to expire the other talbuk has killed you as your not responding to combat works best on single target mobs only
I have figured an algorithm that might be working while doing this on my hunter. I can't implement it though, but for all you coders out there, I think this might be the thing if you can modify hunter CC/plugin part for this to work: 1) Set pet to assist 2) Misdirect at pet, pull 3) At 50% HP drop a trap 4) Disengage 5) Set pet to passive Pet runs to you, mob runs after pet, gets into the trap.
Way to complicated... If we assume the player is facing the player, use the trap and wait for it to arm.. /cast Distracting Shot /petfollow /stopattack As a hunter, distracting shot will make the mob come for you and not to pet... [EDIT] I don't rly know much about honorbuddy coding, but something like this somewhere should work Code: if (Me.Class == WoWClass.Hunter) { WoWUnit target = Me.CurrentTarget; int distractingShotSpellName = 20736; if (SpellManager.CanCast(distractingShotSpellName, target)) { SpellManager.Cast(distractingShotSpellName, target); Lua.DoString("/petfollow"); Lua.DoString("/stopattack"); } } [/EDIT]
Fix for pulling monsters to the trap + added stopping attack (to be able to get 90th monsters while been 100) + added "trapped" check:
Hey everyone, I don't really get it, is the opener last version good ? I m planning using this on horde mage. So is it bugged, anything to know ? Maybe somebody can make a new post to resume the mess ?
yeah it seems to be bugged for me aswel. Im useing this Autotrapper.cs and the ironhide bull profile but it seems like he attacks every mob there is.