i'm going to make a polygon object of restricted zone to be in and just move to the safest area. The code is already planned in my mind and i'll use GeoLib Features as a geometry library. I have 4 characters on standard with 90-100 pts waiting to get a respec, if i get a viable one to afk in atziri room + some gear lent i can boost my work on this.
Hey jyam, oooooo, that sounds so good. I like Unity's thingies, but yea. Unity - Scripting API: Physics.OverlapSphere Ops, then we can do something like Code: float distance; var transformArray = (GameObject)FindObjectsWOfType(typeof(GameObject)) .Select(go => go.transform) .Where(t => Vector3.Distance(t.position - transform.position) > distance .ToArray(); Code supposedly is slow, so doing it once in a limited time frame is ok, But it basically returns array of objects away from the radius. But this is for Unity lol.
Unity isn't the way to go for this though, a geolib is more than enough. Also what would make dodging "projectile" spells better is if there is a way to access the projectile object themselves, IDK if that is possible. pushedx to the rescue?
Hey jyam, Good Question. I'm not too sure, but from the top of my head Code: Loki.Game.Objects.Actor.IsTargetingMe *Might* Work, as he must target you to be able to cast the skill? If He is, Move in a circular pastern around him? or just keep moving. But if you move in a circular position relative to him, you might hit a wall and screwed. Pushedx, will have to enlighten us with his wisdom.
I'm talking about the projectile, Dominus fires like 15-20 object, i wanna be able to track them individually to make the dodging perfect. For that i need the object position, vector it's moving at (can be computed), missile speed (to calculate the travel time and if yes/no i need to dodge it within a certain frametime)
Hey jyam. Ah Ok, you also must have to take into account of desync as well just in case. I'm interested in how you will proceed as I personally can't think of a way to do this. Did you get a chance to use object explorer to check which objects are available when he's firing the projectiles?
Working on this right now, wanna hit me up on skype so we can work on this faster? doing all the data mining alone might take some time Can't seem to find anything in object explorer, will have to do simulation of projecitle i guess..
To be able to afk on Atziri you might look at something with capped spell block and high life or ES pool. Just grab Rainbowstrides along with a Saffel's Frame and Stone of Lahzwar and on your build try to get as much Block as you can. A build like this, life% is low, Path of Exile URL Shortener , but gets you enough base block. Then all you need is to have Rainbowstrides, Saffels and Stone with a combination of at least 150% Spell Block, you always get 50% from Stone of Lahzwar so you need RS and Saffels to have a combined 100%, Saffels can have 70-80 and RS 20-25.
They did you can no longer reach 75% base block, unless you use Anvil and some block corruptions if I'm not mistaken, yet you can have 50% base block, and if you have 150% of Block applied to Spell block, you reach 75% Spell block.
Well if any of you guys want to help me speed this up, pm me and i'll give you my skype. Some brutus data : [Brutus, Lord Incarcerator] //AttackName,Type,value,duration,hasTarget BrutusSpikedGround,circle,25,3000,n //Aoe that lasts 3s at Destination.(x,y) BrutusGroundSlam,triangle,?,3000,y //Cone skillshot that travels through time for 3s, won't dodge that for now BrutusHook,linear,10,0,y // Linear skillshot, calculate the direction vector from brutus.Position and skill.Destination(x,y), assuming the width of the hook is 5 approx for safer dodge
Go in the dev tab and use Code: using Loki.Utilities; using log4net; using Loki.Game; using Loki.Bot; using Loki.Game.Objects; public class RuntimeCode { private static readonly ILog Log = Logger.GetLoggerInstanceForType(); public void Execute() { using(LokiPoe.AcquireFrame()) { var dom = LokiPoe.ObjectManager.GetObjectByName<Monster>("Brutus, Lord Incarcerator"); if (dom == null) { Log.DebugFormat("Dom not loaded"); return; } if (dom.HasCurrentAction) { Log.DebugFormat("ACTION!!"); Log.DebugFormat("Action performed by {0} [X : {1}, Y : {2}]", dom.Name, dom.Position.X, dom.Position.Y); if (dom.CurrentAction.Destination != null) Log.DebugFormat("Destination X : {0}, Y : {1}", dom.CurrentAction.Destination.X, dom.CurrentAction.Destination.Y); if (dom.CurrentAction.Target != null) Log.DebugFormat("Target X : {0}, Y : {1}", dom.CurrentAction.Target.Position.X, dom.CurrentAction.Target.Position.Y); if (dom.CurrentAction.Skill != null) Log.DebugFormat("{0} {1}",dom.CurrentAction.Skill.Name, dom.CurrentAction.Skill.Description); } else { Log.DebugFormat("Dom isn't doing any action"); } } } } Replace : var dom = LokiPoe.ObjectManager.GetObjectByName<Monster>("Brutus, Lord Incarcerator"); by the mob you wanna track and just spam Run Code while the monster is doing his skillshots, paste me data (and if it's an aoe skill that lasts 3s even after cast, try to calculate length and give me)
I have no idea how to calculate length Merveil, The Siren -> First Phase ACTION!! Action performed by Merveil, the Siren [X : 1329, Y : 1032] Destination X : 1324, Y : 1021 Target X : 1324, Y : 1021 Firestorm Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies. ACTION!! Action performed by Merveil, the Siren [X : 1329, Y : 1032] Destination X : 1299, Y : 997 Target X : 1291, Y : 989 MerveilIceSpear Merveil, the Twisted -> Second Phase This one is multiple locations at same time so the location isn't accurate ACTION!! Action performed by Merveil, the Twisted [X : 1331, Y : 1034] Destination X : 1331, Y : 1034 MerveilMultiGeyser Target X : 1331, Y : 1034 ACTION!! Action performed by Merveil, the Twisted [X : 1301, Y : 1008] Destination X : 1279, Y : 1033 MerveilGeyser ACTION!! Action performed by Merveil, the Twisted [X : 1297, Y : 1014] Destination X : 1278, Y : 1034 Target X : 1278, Y : 1034 SeaWitchWave
Thank you! Now if someone can do that with atziri :3 What i'm going to do right now is make a passive bot that dodges for you while you play manually.
I'm making a full list of stuff that would be awesome to have added for a plugin in order to evade stuff, some to always evade and others to evade based on a percent health I guess since they aren't that bad unless you are low. The list would be good in order to have people pointing out stuff that is important to dodge and also to have the info of these spells in order to help jyam with the data he needs to implement it
man i'm doing a few manual atziri runs and having an assistant dodge stuff for me while i manual play is going to be so good. i'm making it a priority to release it before monday.