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  • [Plugin] MapRunner

    Discussion in 'Archives' started by ExVault, Oct 27, 2014.

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    1. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Yes, currently plugin cannot "remember" tab with the most amount of maps.
       
    2. IeU

      IeU Member

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      Oh, ok, it takes a while to go thru 50 tabs. Well this problem is gone next version :D
       
    3. Doxon

      Doxon New Member

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      Ok so this is weird, using the remainingchecktask you posted it only checks at the stated interval after the bot checks the first time instead using the time interval as soon as the map starts. Is there any way around this?
       
    4. sfrattini

      sfrattini Member

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      Hello,

      when in maps I often get the bot to attempt a kill of a non existing monster...similar to this:

      Code:
      [TrackMobsTask] Alive monster is nearby, this is our 2/50 attempt to kill it.
      [TrackMobsTask] Alive monster is nearby, this is our 3/50 attempt to kill it.
      [TrackMobsTask] Alive monster is nearby, this is our 4/50 attempt to kill it.
      [TrackMobsTask] Alive monster is nearby, this is our 5/50 attempt to kill it.
      [TrackMobsTask] Alive monster is nearby, this is our 6/50 attempt to kill it.
      [TrackMobsTask] Alive monster is nearby, this is our 7/50 attempt to kill it.
      [TrackMobsTask] Alive monster is nearby, this is our 8/50 attempt to kill it.
      [TrackMobsTask] Alive monster is nearby, this is our 9/50 attempt to kill it.
      [TrackMobsTask] Alive monster is nearby, this is our 10/50 attempt to kill it.
      [TrackMobsTask] Cached monster locations: 330
      
      I have updated the plugin to latest version but I still have the problem.
      please note I use minions (not sure if this could be a reason for wrongly detecting some minions as monsters..).

      Thanks in advance for any help
       
    5. IeU

      IeU Member

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      That is a particular totem that gets spawned by one of the Bloodlines mods . . .
       
    6. sfrattini

      sfrattini Member

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      Any way to ignore it?
       
    7. Fonillius

      Fonillius New Member

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      Can you please implement this? :) "if no maps in stash -> basic grind bot -> until map found"
       
      Last edited: Jan 1, 2015
    8. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Doxon
      I can't quite understand your problem. It should check remaining mobs after given time intervals.

      sfrattini
      It will ignore the mob after 50 attempts.

      Fonillius
      I've already answered that question.
       
    9. Doxon

      Doxon New Member

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      Yeah I thought so too, it's not checking remaining after town runs anymore either. Do you think an external oos macro could be conflicting with remainingcheck? Both are set at different ms obviously.
       
    10. sfrattini

      sfrattini Member

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      Hi, thanks for your reply.
      The problem is that it does it several times and it takes forever to cleran up the map... I was wondering if there is a way to BL that earlier
       
    11. IeU

      IeU Member

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      That is not an issue with the plugin itself, but with EB.

      I have seen EB trying to target those unkillable totems that get spawned when you kill a blue mob with a certain bloodline tag ...

      EB needs to be optimized for bloodline. Like that annoying bloodline tag, "something link" where just one mob of the blue pack is killable or the one where a unique mob with infinite immortal call gets spawned once you kill one mob of the blue pack, the unique stays invulnerable until you kill all the blue pack, just then you can kill that unique ...

      There are a few other annoying ones and EB just need to get updated to know how to handle such bloodline tags . . .

      Here are the tags, described: Monster Affixes - Path of Exile Wiki

      EB just have problem with maybe 2-4 of them, all others are fine. Out of the top of my head, these ones are problematic: Bearers of the Guardian, Necrovigil, Phylacteral Link, Heralds of the Obelisk (This one, due EB trying to target the obelisk, does not happen every time thou, just with a specific obelisk).
       
      Last edited: Jan 2, 2015
    12. doomnezau

      doomnezau Member

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      One thing not mentioned. You need full name of map such as "Orchard Map" not only "Orchard" it confused me for 2-3 minutes :)

      even tho the map has 0 monsters remaning the bot keeps roaming randomly until types /remaining to stop and every 10 steps forward he goes 5 back the movement is very strange.
       
      Last edited: Jan 2, 2015
    13. IeU

      IeU Member

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      Indeed, made the same mistake :D

      Between ExVault, is there an ETA to the new version of MapRunner?

      Thank you for all the work so far, this plugin is great!

      edit,

      for me it is not taking the transitions (Cave) in Tropical Island 66
       
      Last edited: Jan 2, 2015
    14. Fonillius

      Fonillius New Member

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      Thank you mister :)) Didn't notice your reply, I am sorry :(

      Ps. So busy thread...
       
    15. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      In "TrackMobsTask.cs" set KillAttempts to your desired value.

      After holidays.

      Have you disabled the TrackMobTask? Area transition logic is fully dependent on exploration. If you do not come close enough to transition object, plugin (obviously) can't register it for later use.

      Its mentioned on the first page.
       
    16. tozededao

      tozededao Community Developer

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      I've been having this "issue" lately, I'm not sure why, sometimes it automatically changes the "Upgrade to" setting from Magic to Normal, what triggers this?
       
    17. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Not enough transmutation/augmentation/alteration orbs.
      Its stated on the first page btw.
       
    18. StrongBG

      StrongBG Banned

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      Hi i started using this plugin like 1 day ago and i find it rly amasing,i just made some lil adjustments like not combining maps and that with the stashing when inventory is 35% free decresed it to 20%.Cuz of that last adjustment the bot is causing this error:"[LootItemsTask] We cannot fit an item on the ground in our inventory. Now triggering a town run." But problem is it just spams it and isnt going in town...Stuck Detection fix it but have to wait xx amount of time till it trigers is there possible fix for this error?
       
    19. tozededao

      tozededao Community Developer

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      I do have Transmutation shards, I'm gonna try leaving them on stash instead of carrying them with me.
       
    20. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      You made this error by yourself. Set it back to 35% and everything will be ok.
       
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