Hey, ive been using several paid routines but recently have been taking a closer look at singular. I how ever really like to choose when i am using cooldowns outside the normal rotation (such as recklessness/bladestorm) but also stormbolt, I really just want singular to do the basic rotation for fury (warrior) and i'm more than willing to fiddle with the file if i could just learn how haha (hope thats allowed ) how can i make it so it will only use the main dps abilities such as wild strike, raging blow, blood thirst, execute when applicable, keep hamstring on target (for the occasional bg). so any info on how to remove cooldowns from the routine or if someone could help me out, would be amazing, i love all of the communties work and hope to one day be able to contribute
doesnt attack players when they attack you. please fix this. it looks so super bottish when your being attacked and you ignore the player and just continue trying to pull a mob while being hit in the back. and yes, its set to obviously ^^
Happy new year! Here's another log. Singular still doesn't work right on my Mistweaver Monk in Battlegrounds, It only tries to walk to somewhere, but doesn't heal himself while being attacked.
When questing, the shaman (have tested with other class like Warlock or Shadow priest and it seems fine) has to escort this skeleton to another mob, but when it gets that mob the totem disappears, the bot then casts a totem spell which then kills the skeleton, I believe that this is a very rare occuracnce and only occurs with this quest.. basically it's an infinite loop because the bot keeps casting totem when he gets the skeleton. I hope the end result is that the bot just doesn't cast totems when doing this quest, thank you. WoWHead Quest Link: Killing Two Scourge With One Skeleton - Quest - World of Warcraft EDIT1: What Class+Spec are you?: Enhancement Shaman What 'context' is the bot in? (Instance, BG, Normal): Questing What level are you?: 85 Have you made any modifications to Singular?: No What time (HH:MM:SS) or LogMark did your issue occur? Near the end of the log file What happened (be specific)? Recalls totems which kills the escort skeleton required to kill another mob, infinite loop of getting the skeleton which kills the totem and then the bot casts totem which kills the skeleton. Did you attach a complete debug log? (choose one: YES or YES) Log Level - Normal.
Singular for Mage needs heavy fixing. It won't use Ice Barrier, it wants to sometimes cast FFB over FB. The pet glitches out and sometimes won't even attack.
Thanks for the detailed description and log file! No, Singular will never invoke Pull More functionality to attack an Enemy Player. Additionally, if attacked by an Enemy Player, Singular will temporarily disable Pull More use until completing the current combat ( Rest, Out of Combat, etc.) This log file is actually generated entirely from Normal Context. Battlegrounds Context (aka PVP) only occurs within Battlegrounds or Arena. It is interesting to note that there was only one call to these spells in the log while fighting an NPC (*Enraged Regeneration while fighting Iron Arbalester.1DE3). All other casts were made only when fighting an enemy player in World PVP. I'll need to look into this further as it is not related to specific criteria enforcing that, so a side-effect appears to be occurring. This will require further research, -Bobby53
[15:03:31.171 N] [Singular] Your Level 100 Night Elf Balance Druid Build is [15:03:31.171 N] [Singular] ... running the Gatherbuddy2 bot in Spires of Arak [15:03:31.171 N] [Singular] ... Zone: Draenor using my SOLO Behaviors [15:03:31.379 N] [Singular] Pull More: not active, Singular disables for Balance Druid until learning 'Sunfire' Is this a bug? Even when setting Pull More to 'Always' instead of Auto it still won't pull more. Maybe to do with the spell being replaced with Moonfire in Lunar Phase?
Pull more would be my starting point for finding out why singular won't react to enemy players attacking you. I'm thinking if the disable of pull more for reaching mobs could affect enemy players attacking you ? I've seen it from time to time but been lazy digging out a log for it. Will get one soon but its a pretty nasty bug Ohh, i assumed pvp context was pulled upon entering pvp combat. I should stop assuming so much Yeh, it should definitely have more uses and i've seen the bot literally die while having all cooldowns available, ties in to the blacklisting issue i've mentioned earlier. Where singular won't see its getting attacked.
Full log would be nice but im pretty sure you're not using the latest version of HB ? You're using old singular version aswell ye ?
[16:37:01.053 N] Honorbuddy v2.5.12479.763 started. [16:37:12.585 N] [Singular] Starting Singular v4.0.0.4107
Hello, I was wondering is there any way to use option "Always Prowl" (Feral Druid) only when my character is outside of instances/bgs etc. and disable it when he enters a dungeon?
Is there anyway the developers can insert camouflage into singular because as a hunter we can use it to heal up due to Enhanced Camouflage (Enhanced Camouflage - Spell - World of Warcraft)
Thanks, see how easy it was when you posted log ? I can see the error but i can't tell you why its happening lol. Bobby will get back to you @Bobby. Spellmanager is showing the override entry for sunfire over moonfire but it never happens when initializing, only on starting. Either way, sunfire is learned at lvl 82 (according to wowhead) while moonfire is learned at lvl 10. Think it makes more sense to use moonfire as the check for boomkin ?
Why do you want this ? If you disable it... then when he enters dungeon how do you expect him to pull mobs ??
Thanks Tomten. Looked into these issues. - Changes in next release for blacklisting mob issue. Not certain its a fix as I was not able to duplicate, but based upon subsequent feedback with new code should be able to identify if issue persists. - Attacking enemy player. In the case of the enemy hunter example provided, the attack was done due to carrying out the botbases instructions: Code: [B][22:45:44.372 D] Changed POI to: Type: Kill, Name: Lvl 99 Horde Hunter [/B][22:45:44.752 N] [Singular] Switching to BotPoi: Enemy.Hunter.74A4! - Dropping mobs while in Combat. This isn't a decision a Combat Routine can make other than by blacklisting a mob. Unless Singular has blacklisted the mob in question (which would be indicated in the log) leaving is due to the botbase determining it is time to leave and not continuing to invoked the Combat Routine to kill the mob. In the cast of LOGMARK #2 referenced, Singular was unable to reach the mob in question within 20 seconds (maximum time Singular allows for moving into melee range of a Pull target) so the mob was Blacklisted for Pull. This doesn't blacklist the mob for Combat (if it was aggroed Singular will fight it) but it will prevent the mob from being a Pull target and so we won't try to enter combat with it if we aren't already in combat by some other means. This is by design and appears to be working as expected. Thanks for the specifics on these, -Bobby53
Not sure if this is a known bug or not, but basically unless the questing profile calls for Singular to be disabled (for movement or other purposes) my warrior will constantly switch between Battle and Defensive stances. It begins almost instantly, and the logs seem to show much more than just the stances being activated in them. View attachment 8144 2015-01-03 18.45.txt View attachment 7580 2015-01-03 18.14.txt View attachment 9124 2015-01-03 18.14.txt View attachment 6396 2015-01-03 18.06.txt I hope these logs will give some help. I was trying out different things with disabling some plugins to see if that resolved the problem, and it did not. Let me know if you need any extra information from me, I will be glad to provide what I can figure out.
Thanks, will report back after testing new release Hmm, that is really strange, why would questingbot attack enemy players.. I'll open ticket with hb. Thanks for the info The issue is that singular is attacking and having aggro on all of them and at low hp they start fleeing. I'm pretty certain the mobs don't flee for 20 seconds but something is wrong. It can't be by design to have fleeing mobs be ignored, cuz they all flee. Me being arms is just lucky to have an aoe ability being my single target filler so a good chunk of them die before getting out of range. Could grindbot be the one to blame ? Sorry i cant offer more to go on this time but something is wrong, i know it
Request I would like to make a request if such an addition wouldn't take too much of your time. Hunters with the beastmastery talent are capable of taming the silithid pet family. This pet family offers a buff called qiraji Fortitude which is not automatic applied when the pet is summoned, as are other pet's buffs, for reason unknown to me. Now I was wondering if it was possible to make the CC apply this buff when possible , but truth be told is that it really wouldn't be of high priority for me. Qiraji Fortitude[TABLE="width: 100%"] [TR] [TD]Increases Stamina by 10%. Increases spell power by 10%.[/TD] [/TR] [/TABLE]