As a WHM main regen is all youll need for everything except the tank, only need to throw a cure or cure 2 when dps/healer is in critical health. Its one way to stay mp efficient by reducing overhealing plus even healers should play their part in dps to make run go a little smoother, cant do that if your just healing 100% of the time. I set my RegenCureHpPercentage at 40% and its working awesome.
Thanks for the help. With the ninja profile, it is not letting me manually use death blossom (not sure if it's the only skill) very often. Can this be altered?
i have the same problem with conjurer. forcedcontext is set to normal but it doesnt seem to attack or it attacks 1 mob then stops attacking. also it heals every other hit which is pointless. can you make it so its set to heal only if your hp goes to 50-60% ? healing when your hp is at 90%+ doesnt do much...
Spell queue window sets when you cast. 400 gives you a tenth of a second, should be plenty of time. I doubt you need to go below 300. Are you sure you weren't just level synced to where you couldn't cast it at all? I'm guessing your problem is: excombat assist doesn't have a pull call. Even when your party is fighting, you won't always be in combat with that mob. If you have regen then it should only heal when they're low :S I can add a setting for the overall heal percentage though.
ahh i see.. youre right, excombat works perfectly when i'm in a party/duty but when i'm playing alone(solo), it doesnt do anything besides follow mobs and heals myself every hit or so even when in grinding mode. so we have to use kupo(the default) to level up conjurers and healers :/ arcanist isnt supported as well
that spel queue seemed to work, thank you. Could we also have an option to use fuma shuriken instead of raiton? For people that really feel the mudra lag, it helps.
Sure, it will be included when I release ninja rework. crap, thanks for letting me know. I must have broke something in a past update. arcanist is still in the works
nice btw is there a setting to make it stop retaliating to aggro mobs? i ran it with fatebot and i found myself killing aggro mobs continuously since they just kept on spawning instead of heading to the next fate also i realised that i like to have heal as a cross class ability. is it possible to detect if i have selected a heal spell from another class (like arcanist's heal on a archer) and use it if i get low on health? thanks!
I've toyed around with a work around for this. Actually a lot more difficult than you would expect. It is on my todo list for my patrol plugin but it will take hours of dev time and is a rather low priority. It should be using either Cure/Physick when your life goes below 40%. If the percentage was any higher, I was afraid it would waste time self healing. It should double cast it and it appeared to work well for me. It also heals while resting if you have the mana to spare. edit: white mage combat should be fixed now
Thanks for the whm update. One thing i did notice is that it tends to swiftcast regen, which is not very useful. Also for people that have been using the whm profile, what do you set the medica count to in 8 man content?
It should only be casting swiftcast for battle rez. New release won't cast anything for 5 seconds while it attempts to battle rez. Later, I'll try to remove the delay after raise is cast. This is mostly a test release because the new battle rez code is kind of crazy. Can someone tell me if it's using raise at all? I've only ran instances a couple times since the last raise fix and no one died for me to test it >_>
I was testing it in coil a few hours ago, and it didn't seem to raise very often. Maybe it's just me though
Getting: Code: [03:10:02.386 N] Compiler Error: c:\Users\Scott\Documents\RB\Routines\RebornCo\Rotations\Arcanist.cs(178,40) : error CS0161: 'RebornCo.Rotations.Arcanist.ArcanistBuildPullBehavior()': not all code paths return a value on the latest update.
Thanks, I was sloppy and left Arcanist.cs. please delete it. At least it raised someone ^_^ Rez scanning is also changed in this release, hopefully it will work a bit more consistently.
Not yet, I believe only white mages have different behaviors for instance/normal. None changes context automatically: instance if in duty + party, normal otherwise. Please let me know if you have any suggestions for rotations based on context.
With ninja, why is it that say if you are fighting something and when the fight stops and say the last move you did was spinning edge, the next encounter it starts, it will start off with gale slash and then do the normal rotation again. Also sometimes with kassatsu in the opener rotation with your routine, it will sometimes just use it at the start instead of during the kassatsu raiton combo. Is this normal? Sorry if that didn't make sense lol
Just started using this again on whm. Loving it so far. The last version I had (whatever that was) just basically spammed cure 1. Now it's a real healbot
Slash is done after the combo has fallen off? I'm guessing it's not pulsing during pull, so combo data isn't being updated. It's the same kassatsu bug we talked about in pms last week, where it doesn't wait for trick after the first use. The switch for turning off kassatsu toggle is often not being triggered. Thanks for the heads up. Both of these are fixed in the new ninja rework which will 'hopefully' be finished in a couple days. Let me know if you have any suggestions.