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  • [PAID] Sushi - Balls Deep (Rogue)

    Discussion in 'Rogue' started by TheFuture, Oct 21, 2014.

    1. Stormchasing

      Stormchasing Community Developer

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      fixed a bug in boss detection / mode-detection (cooldowns weren't used when cooldowns enabled AND automatic mode was enabled, which was completely wrong coded at this point -> fixed in test version)

      we are getting closer to a new update
      currently fixed:
      all speccs:
      - cooldowns not properly used on bosses, when it was set to bosses only
      - removed some obsolete code
      - removed some redundant code
      - added Sanguary Veins for tracking bleeds

      Assassination
      - FoK in ST rotation when needed
      - SR added

      Subtlety
      - tweaked Hemorrhage
      - energy capped + combopoints capped -> routine waits for something -> we are investigating the issue
      - DfA in Subtlety

      Combat
      - removed beta rotations


      new issues encountered:
      - currently none


      Current tests done:
      ​- energy capping in subtlety
      - shadow reflection in subtlety
      - spreading poison with venomrush in subtlety

      - shadow reflection in assassination
      currently testing:
      - spreading poison with venomrush in assassination

      outstanding tests:
      - shadow reflection in combat
      - energy capping in combat
      - spreading poison with venomrush in combat

      - energy capping in assassination
       
      Last edited: Jan 5, 2015
    2. catchermay

      catchermay New Member

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      OK, I will upload the error log. Seems like a simple question. Do not know does not support the Chinese version. 6.0.3
       

      Attached Files:

    3. Stormchasing

      Stormchasing Community Developer

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      Thanks for the log, i wrote u a pm
      Basicly it should be supported, what we don't have is a localized gui for chinese settings atm (the whole gui is currently in english), but the routine should work with chinese wow client

      Please answer my pm as soon as possible, so that we can solve your issue
       
    4. Chaser

      Chaser Member

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      .34 broke everything :(
      min 4 seconds delay between two consecutive builders :D Now it's autoattack rogue sitting at energy cap >< Ofc HBstore isn't allow to rollback build. So.. waiting for update.
      View attachment 1328 2015-01-05 21.01.txt
       
      Last edited: Jan 5, 2015
    5. Stormchasing

      Stormchasing Community Developer

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      i'm running this version atm in dungeons and have no problems, will investigate your log
       
    6. Chaser

      Chaser Member

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      Just enable Automatic, Cooldowns and Multitarget. Come to dummy and you'll get all the problems at once :D
       
    7. Stormchasing

      Stormchasing Community Developer

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      i am there now ...
      btw. have u made a clean install of HB? i think i asked u to do that, but if i forgot it ... make a fresh install, since u have a lot of other stuff that is throwing exceptions on startup

      Assassination hasn't changed since weeks, and core functions also never changed within the last 5 weeks so far

      but only for u, i'll respecc into assassination and test it ...


      Edit: Automatic mode includes multitarget, so u don't have to (and you shouldn't) enable it... since MultiTarget is overriding all the logic for AOEing, it will execute the most stupid rotation cause it assumes 9 and more hostile units around you.
       
      Last edited: Jan 5, 2015
    8. Stormchasing

      Stormchasing Community Developer

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      so i did it .. .bought some glyphs for assassination, since i never needed them before, and did like u told me :)

      First test: CDs enabled + Singletarget-Rotation
      [18:45:20.151 N] [Sushi]: Casting Shadow Reflection at Raider's Training Dummy (152151)
      [18:45:20.343 N] [Sushi]: Casting Vendetta at Raider's Training Dummy (79140)
      [18:45:21.414 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:45:22.407 N] [Sushi]: Casting Rupture at Raider's Training Dummy (1943)
      [18:45:23.530 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
      [18:45:24.603 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:45:25.601 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:45:26.664 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
      [18:45:29.003 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:45:31.603 N] [Sushi]: Casting Rupture at Raider's Training Dummy (1943)
      [18:45:32.213 N] [Sushi]: Casting Vanish at Me (1856)
      [18:45:32.214 N] [Sushi]: Cleared all queued spells.
      [18:45:32.606 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:45:33.601 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:45:34.552 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
      [18:45:37.671 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:45:38.608 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
      [18:45:40.748 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:45:45.013 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:45:46.144 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
      [18:45:47.083 N] [Sushi]: Casting Rupture at Raider's Training Dummy (1943)
      [18:45:48.689 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:45:52.356 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:45:56.417 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:45:59.751 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:46:03.890 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)

      Sum up:
      Time running: 43 seconds
      Mutilate casted: 14 times
      Dispatch casted: 5 Times
      Shadow Reflection casted: 1 times
      Vendetta casted: 1 times
      Vanish casted: 1 times
      Rupture casted: 3 times
      Spells casted: 25
      GCD: something around 1 second?
      Spells per Second: 0,581 casts/second
      Seconds per cast: 1,75 seconds / cast
      Seconds per generator / builder: 1-1.5 Seconds depending on energy needed


      Second Test: CDs enabled + AoeRotation
      [18:46:04.102 N] [Sushi]: [Key-Engine] Pressed Alt + E and triggered RotationSwitch to True
      [18:46:04.081 D] Multi Target Rotation pressed.
      [18:46:05.822 N] [Sushi]: Casting Rupture at Raider's Training Dummy (1943)
      [18:46:07.372 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:46:10.879 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:46:14.823 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:46:16.089 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
      [18:46:19.552 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:46:20.497 N] [Sushi]: Casting Rupture at Raider's Training Dummy (1943)
      [18:46:22.287 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:46:25.434 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:46:29.624 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:46:32.626 N] [Sushi]: Casting Vanish at Me (1856)
      [18:46:32.626 N] [Sushi]: Cleared all queued spells.
      [18:46:32.836 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:46:34.239 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:46:35.234 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
      [18:46:38.101 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:46:39.319 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
      [18:46:42.363 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:46:43.894 N] [Sushi]: Casting Rupture at Raider's Training Dummy (1943)
      [18:46:45.762 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:46:48.964 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:46:50.032 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
      [18:46:53.097 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:46:54.422 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
      [18:46:57.431 N] [Sushi]: Casting Mutilate at Raider's Training Dummy (1329)
      [18:46:58.630 N] [Sushi]: Casting Dispatch at Raider's Training Dummy (111240)
      [18:46:58.970 N] Stopping the bot!


      Sum up:
      Time running: 54 seconds
      Mutilate casted: 15 times
      Dispatch casted: 6 Times
      Shadow Reflection casted: 0 times
      Vendetta casted: 0 times
      Vanish casted: 1 times
      Rupture casted: 3 times
      Spells casted: 25
      GCD: something around 1 second?
      Spells per Second: 0,463 casts/second
      Seconds per cast: 2,16 seconds / cast

      slightly slower but still nothing to worry about, since everything was used when it was ready and safe to use

      Edit: i'm currently tweaking the FoK usage in Assassination (this is currently spammed because of a wrong condition), if this works, i'll push a new update to the store with the latest changes from today, even though i couldn't test some aspects on my own (i could tests 66% of the changes done so far, since the waittimes are longer than one hour on my realm)
       
      Last edited: Jan 5, 2015
    9. Chaser

      Chaser Member

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      Thanks) Was too lazy to archive/delete outdated MoP and unsupported stuff. Now cleaned up and fresh HB .zip placed.

      Ok, only Automatic, Interrupts and Cooldowns.

      Constantly see "out of range" wow red error. Routine tries to spread something ignoring range? If i move closer it succeeded with spreading Rupture (but for some reason routine also cast builders into off-target, ignoring Vendetta up on current target which is Vendetta waste).
      Builders into off-target is an option when trying to spread poison, but only outside Vendetta on main target. And, ofc, priority for builders is main target when it's in range :D.
      If off-target is out of range no need to stuck on attempts. User will move closer when needed/possible.


      My main target is Raider's dummy and two Dungeoneer's dummies around. (Stormshield, near road to Ashran).

      View attachment 5164 2015-01-05 21.55.txt

      In your log I can't see any AoE in action. All spells casted into main target.
      For me single target works too :D (If stand alone target chosen or Multi rotation disabled).
       
      Last edited: Jan 5, 2015
    10. Stormchasing

      Stormchasing Community Developer

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      that's true, i wasn't in range of enough units for aoe trigger :)
      i'm now at the same dummy and will test with your settings / explanations (still working on the spreading of poisons)

      which builder are you talking about? i think u mean Dispatch ? (this one has currently a bug, i encountered already today, and fixed it on my local version)
      oh and ... multilate too ... there was also a bug like it seems .. which was fixed too :)
       
      Last edited: Jan 5, 2015
    11. Chaser

      Chaser Member

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      Both Dispatch and Mutilate.


      Casting Mutilate at Raider's Training Dummy (1329)
      Casting Mutilate at Dungeoneer's Training Dummy (1329)
      Casting Dispatch at Raider's Training Dummy (111240)
      Casting Dispatch at Dungeoneer's Training Dummy (111240)

      That is why my burst was so low :D Really crazy. I can't even imagine that.
      Hope your Subtlety casts into FWed target, not randomly lands spells :D
       
      Last edited: Jan 5, 2015
    12. Stormchasing

      Stormchasing Community Developer

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      that's not randomly :) it is intended, if we have less than x targets we want to multidot, and we will try to keep it, this is for less then 4 targets ... even though ... subtlety has a total different aoe logic :) not so much complicated like assassination where rotation changes with amount of units :D

      but i think with the new update u'll be a bit happier (at least for assassination), i think i could fix all your reported bugs today (even though i wanted to code something totally different today^^)

      my next post will include all changes that i made today and hopefully all bugs that were fixed
       
    13. Stormchasing

      Stormchasing Community Developer

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      update v1.01.35 is up for aproval

      all speccs
      • Multidotting for all Speccs fixed
      • Deadly Poison for all Speccs fixed
      • cooldowns not properly used on bosses, when it was set to bosses only
      • removed some obsolete code
      • removed some redundant code
      • added Sanguary Veins for tracking bleeds
      • added / modified FoK for Venum Rush fixed for subtlety and assassination
      • AOE-Detection and Multidot detection fixed for Sub and Assassination where FoK was casted even when we had poisons up and conditions didn't match
      • Cooldown-Usage modified for all modes
      • error in logging solved (chinese version)
      Assassination
      • FoK in ST rotation when needed
      • SR added
      • Shadow Reflection added for Assassination
      • Death from Above added for Assassination

      Subtlety
      • tweaked Hemorrhage
      • energy capped + combopoints capped -> routine waits for something -> we are investigating the issue
      • DfA in Subtlety
      • energy capping in subtlety
      • shadow reflection in subtlety
      • spreading poison with venomrush in subtlety

      Combat
      • removed beta rotations
       
    14. mosaby

      mosaby New Member

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      hi
      i got your Routine and it`s amazing
      but i have 1 q
      as assassin rouge i use Rupture with 5 combo point all time
      but with your Routine it use Ruptrure random with 2 or 3 combo point
      is that normal ?
       
    15. Stormchasing

      Stormchasing Community Developer

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      depends on your log

      rupture with less than 4 points is used:
      - as multidot on off targets (3 points or more)
      - when rupture timeleft is less than 7 seconds for refreshing on current target

      but will look at some more guides ... tomorrow... for today all changes were already commited and no more changes will be made today
       
    16. <Weischbier>

      <Weischbier> Member Buddy Store Developer

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      This is most likely a bug in out multidot function. It inherits our currenttarget as well.
      This will be fixed with the next update!

      best wishes,

      Weischbier
       
    17. mosaby

      mosaby New Member

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      nice would be great because max dps come with 5 point and would love to see that
      and thank you again
       
    18. catchermay

      catchermay New Member

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      help..

      Hello, this is the latest in the combat log. Attack any target will only ordinary attack does not release any skill.
      This CC is not only a copy of the work?
       

      Attached Files:

    19. JennyR

      JennyR New Member

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      hi,

      i tested this routine today with my sub rogue.

      some things i notice:
      1. didnt open with ambush/garrote (shadow focus and subterfuge)
      2. pooling for shadow dance is to tight. it waits till i reach 120 energy, when shadow dance is on cd it starts pooling way too early and im reaching 120 energy while dance is on cd for ~3 sec.
      3. vanishing a bit late and no use of ambush after vanish (shadow focus and subterfuge)
      4. the class setting gets bugged sometime throwing a error popup while trying to change setting

      So im a bit disappointed with it.

      View attachment 5508 2015-01-07 17.57.txt
       
    20. Stormchasing

      Stormchasing Community Developer

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      1. u started stealthed? doesn't looks like u did it
      2. will look at it, maybe the conditions for the pooling are to strong
      3a. vanish is used when: combat started more than 10 seconds ago (to prevent a misusing), energy is below 76 and above 44, no SD up, no Mastery of Sub up and no Find weakness up (no other conditions)
      do u have more specific informations on how it should be used (earlier is not very specific ;))
      3b. will look at the ambush
      4. need a screen of the error popup, since it is nothing in the log
       

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