Hi guys! The issue is that some people likes CE better than Serenity. So the RSK usage turns up differently I have hopefully resolved these issues when 1.0.0.7 hits, I've also fixed the trinket usage for TEB if you choose the CE talent. RSK usage for CE is : RSK reapply if fallen down, or if RSK is under 3 seconds so we get the most use of CE. If we spec Serenity as talent we just spam RSK on cooldown I've also added a check for Serenity that it requires FoF to be on cooldown before getting used. This is because the routine likes sometimes to pop FoF right before Serenity falls down, so I've added the FoF cooldown check to Serenity as a safety measure. I look forward to seeing your feedback when 1.0.0.7 hits, which is hopefully soon. I got a few bugs left to fix on the Settings Manager, thank you for your feedback so far. Hi Faceroll0323, Feral will take longer time than I expected because I've recently began on adding Frost Mage. Feral will hopefully be added before 6.1 hits
Hi Mizzy, Sorry about the Lightning Shield issue you are having. It was a result of me not being able to add the PreCombat properly for Ele shamans, I'm going to make it force reapply Lightning Shield during combat if fallen down, it will be it's own setting so you can turn it on and off. I will also fix up proper PreCombat options for Elemental Shaman in 1.0.0.7. Thank you for your feedback
I have a suggestion/question for brewmaster monk. Right now there's options to purify light, medium, and heavy stagger in both single target and aoe encounters. Would it be possible to change the true/false to a percentage like guard usage? For example, my stagger DoT is ticking for 10% of my HP per tick and I have set the routine to purify at 10% thus the routine would purify.
I'll try to explain about ww monks some more, hopefully someone can link to this post for a replyes like ww doing bad with YRB First of all ww is too complicated, its cant spam abilityes like dks or warriors, so you should understand your class atleast 80%. Main cool down for us is TEB and FoF and must be applied properly and for maximizing dps you must do this by hands. Idea of TEB usage is trinket proc and TEB >10 stacks, or TEB is close to 20 stacks and you dont want it overstacked. Main thing why you should have TEB binded is that CR can autouse it right before boss jumps away or goes to other phase and you'll loose big portion of damage. Next note is that ww is too equip based, so if you have haste+crit equip - you'll have great results on AOE fights, but for single target and serenity talented you must be multistrike + crit and if you have alot of mastery - that will drammaticly lower your dps. Almost all fights with proper equipment Iam top dps, even we've got alot of players better equiped. For the proofs I'll post some simcraft and cr results some later. Remember one simple thing - cr cant kill bosses for you and loot, for best perfomance you must understand simple mechanics of fights and you class. update: here we siming our char in simcraft: Blood Elf monk 675 (sim was done without onuse trinket) Code: # This default action priority list is automatically created based on your character. # It is a attempt to provide you with a action list that is both simple and practicable, # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps. # Feel free to edit, adapt and improve it to your own needs. # SimulationCraft is always looking for updates and improvements to the default action lists. # Executed before combat begins. Accepts non-harmful actions only. actions.precombat+=/stance,choose=fierce_tiger actions.precombat+=/snapshot_stats # Executed every time the actor is available. actions=auto_attack actions+=/invoke_xuen,if=talent.invoke_xuen.enabled&time>5 actions+=/chi_sphere,if=talent.power_strikes.enabled&buff.chi_sphere.react&chi<4 actions+=/potion,name=draenic_agility,if=buff.serenity.up|(!talent.serenity.enabled&trinket.proc.agility.react) actions+=/use_item,name=waistgirdle_of_the_mountain,if=buff.tigereye_brew_use.up|target.time_to_die<18 actions+=/blood_fury,if=buff.tigereye_brew_use.up|target.time_to_die<18 actions+=/berserking,if=buff.tigereye_brew_use.up|target.time_to_die<18 actions+=/chi_brew,if=chi.max-chi>=2&((charges=1&recharge_time<=10)|charges=2|target.time_to_die<charges*10)&buff.tigereye_brew.stack<=16 actions+=/tiger_palm,if=buff.tiger_power.remains<6 actions+=/tigereye_brew,if=buff.tigereye_brew_use.down&buff.tigereye_brew.stack=20 actions+=/tigereye_brew,if=buff.tigereye_brew_use.down&buff.tigereye_brew.stack>=10&buff.serenity.up actions+=/tigereye_brew,if=buff.tigereye_brew_use.down&buff.tigereye_brew.stack>=10&cooldown.fists_of_fury.up&chi>=3&debuff.rising_sun_kick.up&buff.tiger_power.up actions+=/tigereye_brew,if=talent.hurricane_strike.enabled&buff.tigereye_brew_use.down&buff.tigereye_brew.stack>=10&cooldown.hurricane_strike.up&chi>=3&debuff.rising_sun_kick.up&buff.tiger_power.up actions+=/tigereye_brew,if=buff.tigereye_brew_use.down&chi>=2&(buff.tigereye_brew.stack>=16|target.time_to_die<40)&debuff.rising_sun_kick.up&buff.tiger_power.up actions+=/rising_sun_kick,if=(debuff.rising_sun_kick.down|debuff.rising_sun_kick.remains<3) actions+=/tiger_palm,if=buff.tiger_power.down&debuff.rising_sun_kick.remains>1&energy.time_to_max>1 actions+=/serenity,if=talent.serenity.enabled&chi>=2&buff.tiger_power.up&debuff.rising_sun_kick.up actions+=/call_action_list,name=aoe,if=active_enemies>=3 actions+=/call_action_list,name=st,if=active_enemies<3 actions.st=fists_of_fury,if=buff.tiger_power.remains>cast_time&debuff.rising_sun_kick.remains>cast_time&!buff.serenity.remains actions.st+=/fortifying_brew,if=target.health.percent<10&cooldown.touch_of_death.remains=0&chi>=3 actions.st+=/hurricane_strike,if=talent.hurricane_strike.enabled&energy.time_to_max>cast_time&buff.tiger_power.remains>cast_time&debuff.rising_sun_kick.remains>cast_time&buff.energizing_brew.down actions.st+=/energizing_brew,if=cooldown.fists_of_fury.remains>6&(!talent.serenity.enabled|(!buff.serenity.remains&cooldown.serenity.remains>4))&energy+energy.regen*gcd<50 actions.st+=/rising_sun_kick,if=!talent.chi_explosion.enabled actions.st+=/chi_wave,if=energy.time_to_max>2&buff.serenity.down actions.st+=/chi_burst,if=talent.chi_burst.enabled&energy.time_to_max>2&buff.serenity.down actions.st+=/zen_sphere,cycle_targets=1,if=energy.time_to_max>2&!dot.zen_sphere.ticking&buff.serenity.down actions.st+=/blackout_kick,if=!talent.chi_explosion.enabled&(buff.combo_breaker_bok.react|buff.serenity.up) actions.st+=/chi_explosion,if=talent.chi_explosion.enabled&chi>=3&buff.combo_breaker_ce.react&cooldown.fists_of_fury.remains>3 actions.st+=/tiger_palm,if=buff.combo_breaker_tp.react&buff.combo_breaker_tp.remains<6 actions.st+=/blackout_kick,if=!talent.chi_explosion.enabled&chi.max-chi<2 actions.st+=/chi_explosion,if=talent.chi_explosion.enabled&chi>=3&cooldown.fists_of_fury.remains>3 actions.st+=/jab,if=chi.max-chi>=2 actions.st+=/jab,if=chi.max-chi>=1&talent.chi_explosion.enabled&cooldown.fists_of_fury.remains<=3 from simcraft we delete TOD use, food / flask / potion For buffs/debuffs we leave enabled only: crit / multistrike / stats For globals: 100000 interations and everything default got result: 20291 (remeber this is selfbuffed results, with all buffs etc Ive got 26510 dps) Now I do long dummy test with full auto in serenity build with chi-wave disabled (chi-brew/xuen/serenity) >7kk damage (yeah, its not same condition as Ive got in simcraft, but for single target fights more time = less dps) RESULT FROM SKADA ATTACHED (23.2k dps) so cr is performing really good, as I said before - try to understand your class, fight mechanics and press sometimes TEB manually Forgot to mention: all test made on 1.0.7 which has some nice cookies for ww
Did a 7/7 HC pug last night, and got these results. This is with a 667 ilvl Windwalker monk, with 2x Mythic Bladefists : Got some mixed results there. Nice fight on Tectus using CE / Ascension. The twins fight fucked up SEF, had to turn it off in the middle of the fight and use it manually. Died 2 times on Margok. Koragh and Butcher isnt optimal for me with that running around stuff going on. Using these settings : Which means, im manually using TEB / FoF (it auto uses FoF after i press TEB) Just posted if anyone was curious.
nice results, sure it depends on fight lenght and how tanks acting while moving boss remember we've got 7th nerf from wod release and ww now op only on massive aoe fights
I agree with wowRaider, this routine is great specially in AoE fights, and Twin too. I realized that in Twin fight you need to change target once at the start of the fight for the routine to apply SEF correctly, if you set the settings on Auto Full Mode it will screw it up, keeps spamming SEF and cancel it, need to turn off full mode and only turn on aoe mode and then set the aoe number to 2, should do it. I recently changed to monk for WoD raiding and bought this routine cause it's the only one worth using on store. I've compared my dps with logs from best dps players around the world on WarcraftLogs and found out that this routine just needs more Blackout Kick/Chi Explosion in single target mode. For example in Butcher fight my top damaging spell is sometimes fist of fury and sometimes melee. But if you see the rankings you can see that their top damaging spell is Blackout Kick/Chi Explosion, most of them. In AoE fights it makes sense, FoF and RJW should be top dps, but in single, sometimes I use BOK/CE myself. Recent changes to ww monk have shown that even in single target mode CE could be better. So if you work on CE more than Serenity, it'd be really appreciated. and FYI for those who said this routine does low damage with ww monk, I don't know what you're doing with it but in my experience I did only 1k lower than SimCraft with Elite Player options and 30 ms in single target mode. In AoE I did even better than SimCraft. It just needs a little more tweak on single target.
Thats 'cuz of 2pieces pvp set bonus abuse and looks like something not right, cant say what exactly cuz I have bk top same for 2pvp and looke like you have more haste on your equip. I done pretty nice results even with serenity on twin ogrs
wowRaider - is that 2 set PvP this one your're talking about : "When you use roll, the energy cost of your Jab is reduced by 30 for 4 seconds" ? Do you recommend getting that one atm for us WW monks ?
Hi samplet, There is no entangling roots in the routine. Hi fragnot, I would recommend it until it gets hotfixed / nerfed. Also good news! 1.0.0.7 will be ready today, and i'll hopefully put it up for release tomorrow.
yes Serenity does better with this Routine but I've tried the mythic fight with TuanHA free version, had to manually use my defensive cds and spirit, it's not hard though, but it did better dps with CE. This routine, sometimes I see combo breaker proc and nothing else to do and yet the routine doesn't cast CE with more than 2 Chi available. and as other ppl mentioned before too, it just doesn't synchronize TEB with FoF. Which Xcesius said he's on it and will be fixed next release. About haste, no I'm fully multistrike equipped except the ones you can't have like 1 trinket or a belt. Since most of the fights in Highmaul are single target, except tectus in the end, as a ww monk you should do your single target rotation on 2 enemies, so multistrike is best all the way in Highmaul. So I think for a ww monk routine, developers should really work on single target rotation right now, it's the most important thing cause we lack that damage in single target and we don't wanna be at the bottom of the table.
- CR cast CE only with 3+ chi on AOE and 4 chi on single target - what you mean FoF not sync with TEB? if you have FoF of cd, you just press TEB and its use FoF right away its got chi for it - like Iam showed in simcraft and tests - single target rotation is good now - Highmaul got 3 good AOE fights like Tectus, B-spore, Twin Ogrons
I was also wondering this, I accidently clicked the trial like a week ago and never got around to testing it.. really don't want to pay for it without knowing its true potential! Anyone running this on rogue at the moment can give abit of insight on how it runs and how much setting up it actually takes?
1 - 4 Chi for single target? why? you waste 1 chi in single target if you cast it with 4 chi. 3 Chi is enough for dot and 1 stack of brew 2 - I mean sometimes the routine just cast TEB and then waste some chi on other spells and then when only 1 sec remains on TEB buff, then it casts FoF, this is a waste. Routine should save 3 Chi for the combo, immediately after you have 10+ stacks of brew then routine should use TEB and FoF combo at once with no delay between, otherwise it would be like this and half of FoF would be wasted. 3 - It's good but not enough, just test TuanHA free on dummy or any single target fight and you'll see the difference. For me it was atleast 1k dps differential on dummy. In 2 target fights it's much more than this. 4 - Ok there's a difference between an aoe fight and a cleave fight. Twin Ogron is not an aoe fight buddy, it's a cleave fight, you do your normal single target rotation, you don't use rushing jade or chi burst on them. brackenspore is also a cleave fight but not the entire fight, the location of the plants that spawn in fight is totally random, so you can't use any of your aoe spells on them, and when the big add comes, AGAIN you do your SINGLE TARGET ROTATION only, you're not using any aoe spells. So back to what I said before, only 1 fight and it's tectus in the end, and btw this is just for normal and heroic, in mythic you can't just do aoe and burst bosses down cause if you tank them near eachother they get a buff, you need to single target the one that leader marks, otherwise you're failing the tactic. So again, only 1 aoe fight and it's only on normal/heroic.
How do you get 3 chi to use CE? Getting 4 and using TP to get 3 is a DPS loss, you should use CE on 4, I don't actually think you can smoothly get 3 chi without losing DPS. Also, about Mythic Tectus, you NEED to kill all 8 at the same time, so It is an aoe fight