*new* Singular v4.0.0.4302 available for download! New release contain a number of fixes as well as new Instance/Raid spell priorities for DPS Warriors (Arms, Fury, and Gladiator). See the change log for details. If you have a question you would like a response to, attach a corresponding log file so your settings and config info are available. If you have an issue you would like researched, follow the steps in Reporting Singular Bugs [click here] . Your issue won't be looked into without that detail. Thanks and good luck with your Singular Toons! Change History 4.0.0.4302 Code: --- Release 4.0.0.4302 --- General fixed - Training Dummy: was not setting correct behaviors (as indicated on Debug tab) when training dummy was selected Death Knight fixed - All Specs - now suppressed use of Death and Decay / Defile if AOE spells not enabled fixed - Frost/Unholy - added Defile to single target priorites Druid fixed - Balance - Starfall: now suppresses cast if not glyphed and would aggro mobs not in combat with fixed - Balance - Starfall: when glyphed, now allows cast so long as 3+ mobs would be hit fixed - Balance - Multi-DoT: will now DoT both when 2 mobs present (previously invoked only for 3+ mobs) fixed - Balance - Travel Form: now correctly detects when needed while in water (previoulsy Aquatic Form) fixed - Balance - Movement Buff: will no longer cast Cat Form for speed buff unless Travel Form not available Paladin fixed - Retribution - spell priority revised for WoD Priest fixed - All Specs - Talents: was incorrectly identifying talents Warlock fixed - All Specs - Talents: was incorrectly identifying talents fixed - Affliction - will no longer waste shards on instant Pet Summon while not in combat Warrior fixed - Arms - replaced instance spell priorities. Should notice a damage increase compared to prior versions of Singular fixed - Fury 2H - replaced instance spell priorities. Should notice a damage increase compared to prior versions of Singular. Separate 1H specific priority not present but will be added in upcoming release. fixed - Gladiator - replaced instance spell priorities. Should notice a damage increase compared to prior versions of Singular
Hunter Glitch - This may occur in other "vehicles" as well, so if the fix could be universal, that would be great: What Class+Spec are you?: Hunter, Survival (It's in the log) What 'context' is the bot in? Normal (also in the log) What level are you?: 100 (this too, is in the log) Have you made any modifications to Singular?: No (again, in the log) What time (HH:MM:SS) or LogMark did your issue occur? See attached log final entries. (thats what it's for right ?) What happened (be specific)? While on Tillers farm uprooting a plant, Singular tries to dismiss a pet even though Singular has been told (configuration), not to use a pet. Did you attach a complete debug log? -- maybe, not sure what that funny thing is below... could it be .... -- The Log
alumbuddy, Thanks for the post with log file and sorry to hear of your issue. You are using Singular v4.0.0.4167. That issue was fixed in the next release 4.0.0.4190. The current release of Singular is 4.0.0.4302 and can be downloaded from Post #1 of this thread. Thanks and good luck with your Hunter, -Bobby53
Fgame, Thanks for the log. That was due to an exception being thrown when you did not have a current target and occurred only for Hunters with Glaive Toss talent. It was fixed in Singular v4.0.0.4234. The current version Singular v4.0.0.4302 is available for download from Post #1 of this thread. Thanks for the post and good luck with your Hunter, Bobby53
Rebeis2, Thanks for the post. The problem is due to a bug in Singular when Pet use is disabled. There is logic in Singular so that when your Pet dies and your target is at range, it will cast an Ice Trap in its path to slow it down as it aggros to you. This behavior is not checking that Pets have been disabled for Lone Wolf talent or other reasons by user. Look for fix in next release. Until then you will want to avoid Lone Wolf as there will be no other means to suppress it, -Bobby53
Bouncingsquares, Thanks for the post with log. Singular will summon your Doomguard / Terrorguard if Bloodlust, Heroism, Time Warp, or Ancient Hysteria is active. Unfortunately there isn't a good way to anticipate when those abilities are about to be cast, so it results in 5 seconds of that buff being wasted while waiting on the Summon to complete. You can disable the use of your Terrorguard by disabling Cooldown Abilities that are 10 minutes or longer. Click Class Config, then on the General tab look for "Disable Spells with Cooldown (secs)" and enter 600. Thanks for the post and good luck with your Warlock, Bobby53
Pretty much satisfied with Singular for leveling. Im using Singular-4-4302 for leveling WW monk, currently at level 94, and i havent see ONE SINGLE cast of Fists of Fury since the spell has been learned. If you dont plan to add FoF for Single Target, It would be cool if FoF is added atleast as part of AoE/Cleave rotation as its increasing survivability due to AoE/Cleave stun. No Log to attach as spell isnt cast at all. :/ Edit: Chi wave and Chi burst are also not used at all, even so HP drops below the mark for Chi Wave HP settings.
Logs are not optional, when will you people learn ???? Fist of fury is supported so we need to find out why it isnt cast for you....or perhaps its being used but you are too stupid to see it.
My 100 combat rogue never stealths in bgs, tried everything.. set to always, pvp, auto.. just sprints and hits. Any ideas?
Singular DK routine keeps casting Horn of Winter alot. Only happens as Blood that ive seen. Im Blood/Frost so i cannot test Unholy. Theres ALOT of wasted globals in the log. Its from one BG. It lists horn of winter cast as being "on enemy." Edit: I used CTRL+F to search for "horn of winter." I pressed the "find next" button at least 20 times, before i got to the last instance of the phrase. i didnt die 20 times, i died 5. Thus, no reason to be casting it more than 5 times. Strikes me as odd its listed as casted "on enemy." .
*new* Singular v4.0.0.4323 available for download! Version has several fixes awaited by Paladins (blessing spam), Warriors (exception reported by Arms), and others. Also includes Instance spell priority updates for Unholy Death Knight and Guardian Druid. Code: --- Release 4.0.0.4323 --- General fixed - Interrupts: ensures we are facing the selected interrupt target before casting fixed - Thunderlord Grapple: was used on target > 30 yds fixed - Group Buff Logic: will now check that no member in range has a mutually exclusive buff cast by us before we cast a replacement Death Knight *new* - Unholy - Level 100 Instance spell priority Druid fixed - Guardian - added Guardian use of Dream of Cenarius Healing Touch and user setting in Class Config fixed - Guardian - added Guardian specific setting and cast of Cenarion Ward fixed - Guardian - added casts of Bristling Fur and Pulverize fixed - Guardian - AOE: was missing Mangle casts after Berserk Hunter fixed - All Specs - exception occurring when in Combat and no current target selected and Power Shot talent taken fixed - All Specs - will now check if Pet Usage allowed prior to casting Ice Trap on ranged target and no pet active. Paladin fixed - All Specs - will now correctly handle blessing selection when Blessings = Auto Warrior fixed - All Specs - exception occurring in some instances where the current combat scenario logic not fully initialized
asrah, Thanks for the post with log. Don't read too much into who the cast is on. It's not evaluating the enemy target as needing Horn of Winter, it's simply reporting the current target when the spell was cast. Even still, fixed in next release. The Horn of Winter cast you are seeing is a remnant from MoP and prior versions where it yielded runic power. As such it was the lowest priority, meaning even though you saw 20 casts it didn't represent 20 wasted global cooldowns as the global is only wasted if something else would have been casting. In other words, if it reached that point in the priority it was already an unused GCD waiting for rune and runic power to regenerate. Even still, it likely did delay some spell casts for a portion of a GCD and will be fixed in the next release. Appreciate the log and good luck with your Singular DK, Bobby53
Thats more or less what i was thinking. Ive played DK since Wotlk, and HOW used to be used to gain RP as part of the rotation. One of the major issues i noticed is instead of casting Death Strike, it would cast HOW. It died at least twice in that one BG because DS runes came off CD mere MS after HOW was used. Delaying the DS by 1 second caused two deaths. Is there a way to delay the cast of other spells if youre under a certain amount of HP? At sub 25% or so id say DS has a higher priority than Death Coil spam. Most common issue ive seen is when runes come off CD during a GCD. However, sometimes it uses frost runes when it should pool for Death Strike. I get that 3-4 seconds is a long time to wait for runes, but its better to do that than die cause of an early Chains of Ice, which is still on the target 100% of the times ive seen it happen. Is that because of how COI used to work, too? I wouldnt be surprised considering he HOW thing. It goes something like cast COI, 3-4 seconds, then another COI. In Wotlk COI would have been down to 60-50% after that time period. Edit: Ill work on getting a log for this but i noticed that Blood Boil isnt being prioritized off CD for scent of blood stacks. I dont know how high a priority SOB is in PVE, but in PVP its crucial. Much easier to stay alive with even 2 stacks of SOB for one of the two DS per round of runes. Is there different logic for PVP and PVE? Seems to rarely, if ever use Asphyxiate. It does use Strangulate. I dont know if you can do this, but macro execution functionality would be a godsend. Being able to get the bot to use a macro at say, X% HP, would enable Lichborne healing. I know that certain strategies (pooling RP to spend on a healing macro) might not be possible for AI to do on its own. I make no claims to knowing how the coding works. Edit 2: Singular Warlock Routine just spams corruption and health funnel as Demonology. Uses defensives as needed.
hi, first of all thanks once more for this AiO cc i noticed that when my druid / shaman is mounting he shift into ghostwolf / or travel/cat then mounts which looks a bit awkward. since it seem to happen just on singular (stars/tuanha didnt seem to do that) iam posting it here. .365 with default singular / settings also mount distance should be on the default range.
hello, i am a destruction warlock at lvl 92 atm when in combat my worlock just stands there. he makes my voidlord pull, then he casts 1x immolate and just waits until my pet kills him
First off, logs are REQUIRED when making a report. Second, my Destro lock has no issues of that sort. Only level 91, so i dont know if it will start at 92.
seems he doenst do that all the time but certainly 7 out of 10 times View attachment 15924 2015-02-01 13.48.txt
my mage sometiimes stops casting when in combat, resulting in a dead. this is very annoying and i cant seem to find the problem.
Is there a way i can set Singular to only cast a specific spell? or maybe in the profile? Trying to create a grinding profile but hes doing too much damage. Please help
Not casting Dark intent on my lock. I updated to newest version as well problem still persists. Log: View attachment 5392 2015-02-01 13.12.txt