Do any of you guys maybe have the same situation as i have, since 3.0 and defaultcombat? When i boot the pc with game and bot, set affinity and process, the game runs fine at start, but after running for 15-20 mins or zoneing on Yavin 4, the game/bot starts to lag severly. and after a few seconds the shitload of torobjects or gethealth errors appear (No HLL errors thow).
Mine does this when running the quest bot, kind of freezes a bit every couple of seconds. Nothing like you are describing though.
it feels like memory issue, but that shouldnt be the problem... When i start my profile on Yavin 4, the first zone runs smooth as silk. Then it takes the transport taxi down and lag fest ahoy. Maybe found the culprit thow, my ssd is nearly full... still... weird
Healing isn't working properly atm, but Ama is working on it. If you check out my Default combat temporary fix thread, it works. Currently it is actually the bot's problem for picking up the wrong classes.
Might be a good work around to check if BuddyTor.Me.AdvancedClass == AdvancedClass.None, then don't look at the Discipline, since they won't have one anyway, and just load from the Basic routines.
Anybody compared the defaultcombat to Joe's? I'm currently using Joe's and it does a decent job, can't remember why i ditched the default combat. As I remember he wasn't using any mounts and was spamming the wrong Sniper abilities. Any thoughts?
Ok, so replaced the file and he attacks, but only uses the default ability over and over. Is this working as intended for now?
I found the issue...it seems that the antivirus was blocking something, fizzling the bot..strange but now is ok
A quicker fix I found, if you're trying to level up multiple low level characters, is in DefaultCombat/Core/RotationFactory.cs add the following (in bold): Code: public RotationBase Build(string name) { [B] if (BuddyTor.Me.AdvancedClass == AdvancedClass.None)[/B] [B] {[/B] [B] name = BuddyTor.Me.CharacterClass.ToString();[/B] [B] }[/B]
I am playing a Jedi Sentinel Combat spec, and the bot will only use the strike ability and then sometimes just stop attacking all together. How can I fix this?
The original code is flawed in combat. Here is the one I use, added interrupts and such. View attachment Combat.cs
Some of the stuff I have to only work when not using the combat bot, I can turn those on if you want. Like saber throw/etc.
ok im having problems with the bot itself it wont work no matter what i do i need help there and is there any to disable movement and targeting i used pures old routines since last night but today they keep coming back with aoe errors and it was great for pvp any help please