I'm having troubles with TuanHA profiles in genera. Sometimes it just follows enemies without attacking in BGs.
TuanHA, I'd like to suggest you make your arcane shot multidotting fire out more arcane shots more frequently. YRB just released multidotting and it outdpses your CR (when it works right) because it fires arcane shot on multiple enemies more frequently. More Multi-Shots in AoE would also be nice. I can out dps your CR in AoE by just taking over and spamming multi-shot. (The serpent sting multistrike dmg really goes through the roof for multi-shot with 4+ enemies or so). The single target on YRB is also a tab bit better dps as well and the main difference is more arcane shot dumping. It's a shame because your CR runs great and is not nearly as buggy as YRB. If you would increase the arcane shot multidotting and more arcane shot dumping your CR would be the goto for survival hunter I think. I'm still going to use yours because YRB is a bit buggy for me but I thought I'd share my compare and contrasting with your CR and YRB.
Version 6.0.5513 Better Logic on Auto Healthstone - Potion - Battle Standard Slightly improve logic and performance
Only tested on some training dummys so far but It's looking like a good tweak as far as multidotting is concerned. Thanks TuanHA.
Please Fix the problem Arcane shot fast.. Need more spam arcane/multi-shot at single/multitarget with Thrill of the Hunt - Spell - World of Warcraft And, please revise Glaive Toss - Spell - World of Warcraft... it does not work well. Check this (Combat Vs Imperator HC) My hunter is SV 670 iLevel. The Glaive Toss is at #10 Recount Ranking damage skill with 1,6% of Damage :S Is sooo bad! I have energy, but does not use nearly. Finish the boss with 24k DPS (The rotation is not optimal..) Regards
Dude, you should be Barrage on Imp. In fact, you should not be Glaive on any boss. And pure single target you should not be using any lvl90 talent. In a perfect sim barrage comes about even but its not worth using in ST, it just complicates rotation for no dps gain.
Umm... Barrage > Glaive Toss, for better DPS? >_< But.. the problem with Arcane shot is real. Edit: Ok, test on Dummy's With lone wolf and Glaive toss > 26k With focusing shot and barrage > 31k (Awesome, but still)
Yeah, well he literally just increased the rate of multidotting arcane shots like an hour ago and it feels about perfect when there's 3 or so spread out targets. Will need to test it out more in BRF tonight though.
Oh Nice! Update and send report! ;D Edit: Nice Joob! New update and Arcane shot damage is so good ;D 31k at the butcher 670 ilevel #4 Arcane Shot 10% <3
Does the free version do the new arcane shot thingy, because my damage sucks because he doesn't do the arcane shot spam
Can someone explain to me why my hunter goes in melee range to attack other players in battlegrounds?
Are you using some plugin that take over routine movement, some plugin/botbase need to set role to range dps, if you set your role as melee, it will go into melee. My CR movement never come to melee range, maybe something else do it
Am just using " Anti Cap-OpenStrongBox-Anti Drown "plugins? what should the bot config be on pull distance?
You have no idea how to play your Hunter if you use Glaive toss on any encounter in HM while using any of the current Combat Routines. I would be okay with you using it on Butcher if you are currently the rank 1 Hunter in the world and you're an absolute perfect player who makes 0 mistakes. But you're not, so follow this advice (or don't, if you prefer shit DPS then be my guest): 1 target - dont cast Barrage. 2 or more targets - cast Barrage. Never even spec Glaive Toss. If the above makes sense to you, you will realize that you have to set up two profiles - one which doesnt have Barrage enabled, and one which has Barrage enabled - and switch between these whenever there's one or more targets. My hope is that TuanHA will fix this in the "Auto Activate AoE" instead so we don't have to mess around with the above.